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Showing 1 to 15 of 99 results Save | Export
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Salas-Rueda, Ricardo-Adán; Salas-Rueda, Érika-Patricia; Salas-Rueda, Rodrigo-David – International Journal of Education in Mathematics, Science and Technology, 2020
This mixed research aims to analysis and design the Web Game On Descriptive Statistics (WGODS) through the ADDIE model, data science and machine learning. The sample consists of 61 students from a university in Mexico. WGODS is a technological tool (quiz game) that presents various questions and answers about statistics (quantitative and…
Descriptors: Statistics, Computer Games, College Students, Educational Games
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Munoz-Merino, Pedro J.; Alario-Hoyos, Carlos; Munoz-Organero, Mario; Kloos, Carlos Delgado; Molina, Manuel Fernandez – IEEE Transactions on Learning Technologies, 2018
Educational computer-based competition environments need to be designed with a set of features that enhance the learning process. Although recently some frameworks for the design of educational computer-based systems (e.g., educational games) have been proposed, they do not focus on the details of the competition. Therefore, the design of…
Descriptors: Educational Environment, Computer Uses in Education, Competition, Computer Simulation
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Pontes, Thiago Bessa; Miranda, Guilhermina Lobato; Celani, Gabriela Caffarena – Education Sciences, 2018
Difficulties in learning computer programming for novices is a subject of abundant scientific literature. These difficulties seem to be accentuated in students whose academic choice is not computation, like architecture students. However, they need to study programming, since it is part of the new academic curricula. The results presented here are…
Descriptors: Programming, Computer Science Education, Teaching Methods, Student Motivation
Kim, Cathleen K. H. – ProQuest LLC, 2017
This dissertation is comprised of three linked studies investigating integrating online feedback practices into traditional classrooms. It focuses on one innovative practice, that of online peer-to-peer feedback, and highlights aspects of the process of developing this practice in each article. Each article relies on separate but connected…
Descriptors: Feedback (Response), Computer Mediated Communication, Computer Uses in Education, Instructional Innovation
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Christopoulos, Athanasios; Conrad, Marc; Shukla, Mitul – Journal of Educational Technology Systems, 2018
This research links learner engagement with interactions when Hybrid Virtual Learning models are used. Various aspects have been considered, such as learners' prior experiences related to virtual worlds, their preconceptions regarding their use as a learning tool, and the impact that instructional designers' choices have on enhancing the…
Descriptors: Educational Games, Blended Learning, Computer Simulation, Learner Engagement
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Al-Samarraie, Hosam; Selim, Hassan; Zaqout, Fahed – Interactive Learning Environments, 2016
A model is proposed to assess the effect of different content representation design principles on learners' intuitive beliefs about using e-learning. We hypothesized that the impact of the representation of course contents is mediated by the design principles of alignment, quantity, clarity, simplicity, and affordance, which influence the…
Descriptors: Electronic Learning, Learning Motivation, Course Content, Intuition
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Arispe, Kelly; Burston, Jack – Language Learning & Technology, 2017
This pedagogical implementation study advocates for performance-driven assessments to help learners become aware of and improve upon presentational speaking skills at the advanced level. A social media content creation tool, Adobe Spark Video, enabled learners to practice oral skills outside of class. The task design, implementation, and…
Descriptors: Performance Based Assessment, Advanced Students, Speech Skills, Social Media
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Nguyen, ThuyUyen H.; Charity, Ian; Robson, Andrew – Studies in Higher Education, 2016
This study investigates students' perceptions of computer-based learning environments, their attitude towards business statistics, and their academic achievement in higher education. Guided by learning environments concepts and attitudinal theory, a theoretical model was proposed with two instruments, one for measuring the learning environment and…
Descriptors: Foreign Countries, Higher Education, Student Attitudes, Academic Achievement
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Long, Taotao; Liang, Wenxin; Yu, Shengquan – International Journal of Education and Development using Information and Communication Technology, 2013
As an emerging mobile terminal, the tablet computer has begun to enter into the educational system. With the aim of having a better understanding of the application and people's perspectives on the new technology in K-12 schools in China, a survey was conducted to investigate the tablet computer's application, user's perspectives and requirements…
Descriptors: Foreign Countries, Handheld Devices, Teaching Methods, Computer Software
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Wyss, Vanessa L. – TechTrends: Linking Research and Practice to Improve Learning, 2013
Student perceptions of science-oriented careers and scientists have been shown to be largely inaccurate. Through an instructional design and development process we have developed a method for offering students more accurate information about science-oriented careers. This paper follows the steps involved in developing a volume of…
Descriptors: Student Attitudes, Instructional Design, Video Technology, Middle School Students
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Lim, Cher Ping; Yan, Hanbing; Xiong, Xibei – Educational Media International, 2015
This paper examines how the design and implementation of a core teacher education course develops pre-service teachers' information communication technology (ICT) in education competencies in a mainland Chinese university. This course adopted a four-component instructional design system to develop its curriculum, incorporated an inquiry-based…
Descriptors: Foreign Countries, Preservice Teachers, Competence, Preservice Teacher Education
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Goh, WeiWei; Dexter, Barbara; Self, Richard – International Journal on E-Learning, 2014
The main purpose of this paper is to present a conceptual model for the use of web 2.0 online technologies in order to develop and enhance students' critical thinking skills at higher education level. Wiki is chosen as the main focus in this paper. The model integrates Salmon's 5-stage model (Salmon, 2002) with Garrison's Community of Inquiry…
Descriptors: Models, Web 2.0 Technologies, Critical Thinking, Thinking Skills
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Young, Andria; Hoerig, Beverley – International Journal on E-Learning, 2013
The purpose of the present study is to describe faculty development activities at one university and to show how these activities were reviewed for relevance to students. As a means to validate faculty development activities and make adjustments for future development activities, a survey of students was undertaken. A survey was completed by…
Descriptors: Feedback (Response), Student Attitudes, Faculty Development, Online Courses
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Miyazoe, Terumi; Anderson, Terry – Journal of Interactive Media in Education, 2013
This theoretical paper attempts to clarify design issues that the field of education has encountered in the context of OER (Open Educational Resources), Massive Open Online Courses (MOOCs) and increased emphasis on informal learning, as examined through the lens of the Interaction Equivalency Theorem. An overview of the core concepts of the…
Descriptors: Resource Units, Computer Uses in Education, Shared Resources and Services, Informal Education
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Rao, Kavita; Tanners, Adam – Journal of Postsecondary Education and Disability, 2011
College courses that include universal design features can minimize the need to provide accommodations for students with disabilities and make courses accessible to students from diverse backgrounds. This article examines how principles of Universal Instructional Design (UID) and Universal Design for Learning (UDL) can be incorporated into an…
Descriptors: Instructional Design, Online Courses, Access to Education, Computer Uses in Education
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