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Showing 1 to 15 of 22 results Save | Export
Jesus Jose Silveyra Jr. – ProQuest LLC, 2023
The sweeping changes brought forth by the pandemic led me to reshape my dissertation in order to develop non-academic skills that will allow me to better meet the shifting challenges of our times. Mine is a non-traditional project focused on the application of technologies and the cognitive theory of multimedia learning (the process by which…
Descriptors: Spanish, Multimedia Instruction, Distance Education, Bilingualism
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Klein, Michael G.; Jackson, Peter L.; Mazereeuw, Miho – Decision Sciences Journal of Innovative Education, 2022
Effective disaster response requires time-critical decisions to get personnel and supplies to the right places as quickly as possible. Such operations are complicated by the need for coordination among multiple stakeholders. In this teaching brief, we describe a serious online game for humanitarian logistics courses called the "Disaster…
Descriptors: Social Values, Natural Disasters, Emergency Programs, Decision Making
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Zhou, Yining; Lamberton, Geoffrey – Journal of Education for Business, 2021
This paper reports a teaching intervention based on cognitive load theory designed to improve postgraduate business students' understanding of double-entry bookkeeping. In response to learning difficulties, a simplified scaffolded method of learning was introduced involving: simplifying accounting terminology drawing on familiar non-technical…
Descriptors: Accounting, Scaffolding (Teaching Technique), Cognitive Ability, Business Administration Education
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Chan, Chung-Shing; Chan, Yat-hang; Fong, Tsz Heung Agnes – International Research in Geographical and Environmental Education, 2020
This paper introduces an e-Learning for urban tourism education through a scenario-based game of a hypothetical city. This scenario game set a good example to integrate components of e-Learning, gamification and scenario-based platform in tourism geography and planning education. This study evaluated the effectiveness of urban tourism scenario…
Descriptors: Urban Areas, Tourism, Game Based Learning, Teaching Methods
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Shearer, Rick L.; Aldemir, Tugce; Hitchcock, Jana; Resig, Jessie; Driver, Jessica; Kohler, Megan – American Journal of Distance Education, 2020
As online learning continues to evolve many have proposed that we think differently about our pedagogical approaches, to move beyond the replication of the face-to-face experience. Here we explore the student and faculty visions of the future using a Zaltman Metaphor Elicitation (ZMET) method that uses images to metaphorically represent how…
Descriptors: Learning Experience, Online Courses, Figurative Language, Evaluation Methods
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Özüdogru, Gül; Çakir, Hasan – Participatory Educational Research, 2020
The goal of the current study was to examine the opinions of pre-service teachers about the use of digital storytelling in literacy education. This study was designed as a case study from qualitative research models. A total of 32 sophomore pre-service teachers studying at the Department of Literacy Education in the Faculty of Education in a state…
Descriptors: Preservice Teachers, Literacy Education, Information Technology, Story Telling
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Sugden, Nicole; Brunton, Robyn; MacDonald, Jasmine; Yeo, Michelle; Hicks, Ben – Australasian Journal of Educational Technology, 2021
There is growing demand for online learning activities that offer flexibility for students to study anywhere, anytime, as online students fit study around work and family commitments. We designed a series of online activities and evaluated how, where, and with what devices students used the activities, as well as their levels of engagement and…
Descriptors: Learning Activities, Learner Engagement, Online Courses, Handheld Devices
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Bangou, Francis; Vasilopoulos, Gene – E-Learning and Digital Media, 2018
This article experiments with creativity, ambiguity, design thinking, research, and teacher education in computer-assisted language learning within the development of a distance teacher education course on computer-assisted language learning. By deploying philosophy of immanence, the associated agencements of teacher becoming in computer-assisted…
Descriptors: Online Courses, Creativity, Design, Distance Education
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Mehta, Rohit; Aguilera, Earl – International Journal of Information and Learning Technology, 2020
Purpose: In this paper, the authors draw on theories of critical pedagogy to interrogate recent trends in online education scholarship, calling for more humanizing pedagogies. By using vignettes from their own teaching experiences, the paper illustrates tensions between autonomous and ideological visions of humanizing approaches, particularly how…
Descriptors: Online Courses, Teaching Methods, Learning Processes, Vignettes
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Beaumont, Chris; Savin-Baden, Maggi; Conradi, Emily; Poulton, Terry – Interactive Learning Environments, 2014
This article reports the findings of a demonstrator project to evaluate how effectively Immersive Virtual Worlds (IVWs) could support problem-based learning. The project designed, created and evaluated eight scenarios within "Second Life" (SL) for undergraduate courses in health care management and paramedic training. Evaluation was…
Descriptors: Virtual Classrooms, Demonstration Programs, Program Evaluation, Problem Based Learning
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Jager, Sake; Meima, Estelle; Oggel, Gerdientje – Language Learning in Higher Education, 2013
This article reports our findings on using WebCEF as a CEFR familiarization and self-assessment tool for oral proficiency. Furthermore, we outline how we have implemented Skype as a tool for telecollaboration in our language programmes. The primary purpose of our study was to explore how students and teachers would perceive the potential benefits…
Descriptors: Oral Language, Language Proficiency, Familiarity, Self Evaluation (Individuals)
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Ting, Yu-Liang – Journal of Educational Computing Research, 2012
Studies have been devoted to the design, implementation, and evaluation of mobile learning in practice. A common issue among students' responses toward this type of learning concerns the pitfalls of mobile devices, including small screen, limited input options, and low computational power. As a result, mobile devices are not always perceived by…
Descriptors: Foreign Countries, Electronic Learning, Telecommunications, Teaching Methods
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Hakkarainen, Paivi; Vapalahti, Kati – International Journal of Teaching and Learning in Higher Education, 2011
This paper presents the first cycle of a design-based study at Mikkeli University of Applied Sciences, Finland, during which a video-supported forum-theater approach was implemented and evaluated. Students enrolled in the Drama course in the Civic Activities and Youth Work degree program produced and recorded forum-theater performances about…
Descriptors: Video Technology, Social Problems, Substance Abuse, Student Attitudes
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Smith, Colleen; Gillham, David; McCutcheon, Helen; Ziaian, Tahereh – British Journal of Educational Technology, 2011
There are increased opportunities for online delivery innovation within the education sector because of rapid advances in Internet technology. This paper describes a unique and efficient approach to simulation called "scenariation". The scenariation project aimed to establish efficient processes for the development of scenariation content and…
Descriptors: Video Technology, Nursing Students, Nursing Education, Allied Health Occupations Education
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Williams, Douglas; Ma, Yuxin; Prejean, Louise – Journal of Computers in Mathematics and Science Teaching, 2010
Educational robotics activities are gaining in popularity. Though some research data suggest that educational robotics can be an effective approach in teaching mathematics, science, and engineering, research is needed to generate the best practices and strategies for designing these learning environments. Existing robotics activities typically do…
Descriptors: Student Attitudes, Robotics, Vignettes, Science Course Improvement Projects
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