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Irma Dhitasarifa; Indah Urwatin Wusqo – Turkish Online Journal of Distance Education, 2024
This study aims to determine the effect of using STEAM digital teaching materials on increasing creative problem-solving skills. This study has a quasi-experimental research design with a nonequivalent control group. This study employed a random sampling technique and obtained Class 8-F as the experimental class and Class 8-H as the control class.…
Descriptors: STEM Education, Educational Technology, Instructional Materials, Creativity
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Nagima, Bissembayeva; Saniya, Nurgaliyeva; Gulden, Yespolova; Saule, Zeinolla; Aisulu, Satynskaya; Nazigul, Makhmetova – Journal of Education and e-Learning Research, 2023
This study aims to identify the effectiveness of special training technology in the formation of the pedagogical ethics of future teachers, the problem of a regional university in the formation of pedagogical ethics among students and how the entire formation pedagogical ethics process takes place. The study included 102 students (aged 18-22) with…
Descriptors: Educational Technology, Instructional Effectiveness, Preservice Teachers, Ethical Instruction
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William Brown; Sam Afshari; Megan Zhou; Jacob Lythgoe; Ryan Walsh; Abigail C. Hielscher – Anatomical Sciences Education, 2024
Basic competency in radiological imaging is essential for physicians to identify and manage diseases. An optimal place in which to include imaging in the medical curriculum is during anatomy as students can correlate the 3D anatomy from their body donors with the 2D cross-sectional anatomy. The goal of this project was to enhance first-year…
Descriptors: Anatomy, Medical Education, Donors, Human Body
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Amirova, Amina; Zhumabayeva, Aziya; Zhunusbekova, Aziza; Kalbergenova, Sholpan; Nygymanova, Nurbanu; Arenova, Assyl – International Journal of Education in Mathematics, Science and Technology, 2023
HyFlex technology-based learning refers to learning that integrates face-to-face (synchronous) and online (asynchronous) learning experiences. In this study, the effects of 'Hyflex Technology-Based Learning' applications on pre-service teachers' achievement, professional attitudes and retention of what is learned compared to traditional teaching…
Descriptors: Blended Learning, Preservice Teachers, Student Attitudes, Academic Achievement
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Deng, Haoxi – Journal for the Study of Education and Development, 2023
Flipped classroom (FC) is a popular teaching pattern at the present stage. Based on a review of related literature, this paper rethinks the innovation, effectiveness and perceptions of FC from nine aspects, including the theoretical basis, teaching principles, teaching practice, genesis of effectiveness, effectiveness per se, objectivity and…
Descriptors: Instructional Innovation, Instructional Effectiveness, Flipped Classroom, Teaching Methods
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Alicja Syska; Christie Pritchard – Journal of University Teaching and Learning Practice, 2023
This study explores students' perceptions of blended learning and its impact on their sense of belonging at a post-92 UK university. A critical realist framework that considers the interlocking domains of subjective experience, objective events and observations, and the mechanisms and structures that underpin them is used to situate these…
Descriptors: Blended Learning, Foreign Countries, Student Attitudes, Electronic Learning
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Mohamed Oubibi; Katsiaryna Hryshayeva – Education and Information Technologies, 2024
Background: In primary school art education, it is crucial to foster innovative thinking, encourage hands-on creativity, and nurture an awareness of fundamental artistic aesthetics. Thus, the curriculum should emphasize art literacy development, and it should be supplemented with practical activities and promote humanistic values. Objectives: This…
Descriptors: Art Education, Computer Simulation, Educational Technology, Technology Uses in Education
Melissa S. Ramge – ProQuest LLC, 2024
The COVID-19 pandemic represented an extraordinary public health emergency, leading to the most profound disruption to education systems in modern history. As higher education institutions expand their post-pandemic online course catalogs, it is necessary first to explore the student outcomes and student perceptions of learning related to the…
Descriptors: COVID-19, Pandemics, Online Courses, Educational Technology
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Weiqiao Zhang – Interactive Learning Environments, 2024
The purpose of this research is to assess the effectiveness of using cloud storage services as a means to facilitate the rehearsal process in online choral vocal education. Third-year students from three Chinese educational institutions participated in this study. Thus, this research involved a total number of 336 people (320 students and 16…
Descriptors: Information Storage, Internet, Music Education, Singing
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Nuray Akman Selcuk; Sevda Kucuk; Burak Sisman – Education and Information Technologies, 2024
This study examines the impact of educational robotics applications in Information Technologies and Software courses on the motivation, attitude towards robotics, and academic achievement of 6th-grade secondary school students. The research employed pre-experimental method encompassing 112 students. Students got training in robotics using the…
Descriptors: Robotics, Educational Technology, Technology Uses in Education, Student Motivation
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Line Have Musaeus; Deborah Tatar; Peter Musaeus – Journal of Biological Education, 2024
Computational modelling is widely used in biological science. Therefore, biology students need to learn computational modelling. However, there is a lack of evidence about how to teach computational modelling in biology and what the effects are on student learning. The purpose of this intervention-control study was to investigate how knowledge in…
Descriptors: Computation, Models, High School Students, Biology
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Bima Prakarsa Arzfi; Maria Montessori; Rusdinal – Educational Process: International Journal, 2025
Background/purpose: The study addresses the challenge of integrating technology into Pancasila Education in Indonesian primary schools. Despite schools having technological facilities, teachers still rely on conventional teaching materials. The research aims to develop and validate digital game-based learning materials using the Lumio by Smart…
Descriptors: Outcomes of Education, Game Based Learning, Educational Technology, Computer Games
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Yaser Hasan Al-Mamary; Aliyu Alhaji Abubakar; Mohammed Abdulrab – Interactive Learning Environments, 2024
The integrated ECM and the TAM were being used to identify the determining factors predicting students' intention to use the Learning Management System. The independent study was conducted solely focused at Gombe State University's Faculty of Art and Management Science in Nigeria. This was a quantitative research design wherein the online…
Descriptors: Learning Management Systems, Foreign Countries, Graduate Students, Educational Technology
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Malak A. Alghamdi; Reem Bu Saeed; Waad Fudhah; Danah Alqarni; Shahad Albarzan; Sheifa Alamoudi; Muhammad Anwar Khan – Cogent Education, 2024
Anatomy education employs diverse teaching techniques worldwide, causing debates over the effectiveness of traditional versus newer methods. This study sought to investigate medical students' preferences for teaching methods in their institutions and provide recommendations for an optimal anatomy education model. In this cross-sectional study, all…
Descriptors: Student Attitudes, Medical Students, Teaching Methods, Anatomy
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Gi-Zen Liu; Jalil Fathi; Masoud Rahimi – Journal of Computer Assisted Learning, 2024
Background: The impact of digital gamified language learning on language achievement has been corroborated in the literature; however, its impact on language achievement, especially in the English as a foreign language (EFL) context needs further investigation. In addition, the related literature has not sufficiently confirmed the impact of…
Descriptors: Gamification, Academic Achievement, Second Language Learning, Student Attitudes
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