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Saisuda Tiacharoen; Wannawee Boonkoum; Sirikamol Modmoltin – World Journal of Education, 2024
The objectives of this research were to 1) study the basic data of learning innovation to enhance creative young entrepreneurial skills in schools of Kanchanaburi Province, 2) develop the learning innovation to enhance creative young entrepreneurial skills in schools of Kanchanaburi Province, 3) implement the learning innovation to enhance…
Descriptors: Foreign Countries, Entrepreneurship, Creative Development, Educational Innovation
Hikma Artia; T. Titin; Andi Besse Tenriawaru – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2025
This study aims to determine the development and feasibility of biology magazine submaterial inheritance traits as a learning media for class IX junior high school. Engaging and effective learning media can increase students' understanding and interest in the material presented. The research method used is research and development (R&D) using…
Descriptors: Genetics, Biology, Science Instruction, Teaching Methods
Andi Arif Rifa'i; Yunika Triana – Journal of Educators Online, 2024
This study aims to investigate the impact of online learning service quality on university student satisfaction. The regression model was chosen to measure the effect of online learning service quality on student satisfaction. The research sample consisted of 373 students in the Central Java region of Indonesia. Based on the results of the…
Descriptors: Electronic Learning, Student Satisfaction, Foreign Countries, Educational Quality
Jennifer Calabrese – Journal of Occupational Therapy Education, 2023
Active learning strategies are being increasingly valued by instructors and implemented in higher education. However, mixed outcomes exist regarding learning, exam results, and student preferences for active learning compared to traditional lectures. A convenience sample of 26 first-year graduate students participated in a study that examined the…
Descriptors: Lecture Method, Active Learning, Student Attitudes, Graduate Students
Nurit Paz-Baruch; Guy Grovas; Zemira R. Mevarech – Metacognition and Learning, 2025
Fostering creative thinking and promoting metacognitive processes are two major goals of 21st -century education. Recent research has pinpointed the essential role of meta-creativity in the process of creative thinking. Nevertheless, the concept of meta-creativity has not been widely adopted. The purpose of the present study is, therefore,…
Descriptors: Grade 6, Elementary School Students, Creative Thinking, Metacognition
Haeri, Mohammad Reza – Biochemistry and Molecular Biology Education, 2023
Biochemistry is believed to be a difficult subject to understand for most life science and medical students. This article explains an experience with a flowchart-based teaching approach that is applicable to different kinds of biochemistry courses (basic, medical, and clinical) for undergraduate and postgraduate students. After preparing the…
Descriptors: Biochemistry, Science Instruction, Visual Aids, Undergraduate Students
Yaser Hasan Al-Mamary; Aliyu Alhaji Abubakar; Mohammed Abdulrab – Interactive Learning Environments, 2024
The integrated ECM and the TAM were being used to identify the determining factors predicting students' intention to use the Learning Management System. The independent study was conducted solely focused at Gombe State University's Faculty of Art and Management Science in Nigeria. This was a quantitative research design wherein the online…
Descriptors: Learning Management Systems, Foreign Countries, Graduate Students, Educational Technology
Martínez-Argüelles, María-Jesús; Plana-Erta, Dolors; Fitó-Bertran, Àngels – Educational Technology Research and Development, 2023
The digitalization and globalization of society and the corresponding impact on the rules of the labor market is shifting the education sector toward new pedagogical approaches that integrate wholly online methodologies. Sustainable Development Goal 4 advocates for inclusive and equitable quality education that promotes lifelong learning…
Descriptors: College Students, Employment Potential, Student Attitudes, Authentic Learning
Barua, Antara Mahanta; Bharali, Sruti Sruba – Asian Association of Open Universities Journal, 2023
Purpose: The purpose of the case study is to investigate the perception of computer science learners at Krishna Kanta Handiqui State Open University (KKHSOU) regarding the use of gamification and to identify the challenges in implementing gamified teaching-learning processes in open and distance learning (ODL) institutions.…
Descriptors: Gamification, Electronic Learning, Computer Science Education, College Students
Zheng Liu; Jiahui Wen; Yikang Liu; Chuan-Peng Hu – British Journal of Educational Psychology, 2024
Background: Self-related information is difficult to ignore and forget, which brings valuable implications for educational practice. Self-referential encoding techniques involve integrating self-referencing cues during the processing of learning material. However, the evidence base and effective implementation boundaries for these techniques in…
Descriptors: Self Concept, Meta Analysis, Student Attitudes, Models
J. Bradley Barger; Danielle N. Edwards – Anatomical Sciences Education, 2024
Skull anatomy is a difficult region for anatomy students to learn and understand but is necessary for a variety of health professional students. To improve learning, a 3D-printed human skull was developed, produced, and distributed to a course of 83 dental students for use as a take-home study tool over the 10-week anatomy course. The 70% scale…
Descriptors: Anatomy, Student Attitudes, Dental Schools, Computer Software
Ung Hua Lau; Zaidatun Tasir – Educational Technology Research and Development, 2024
An online authentic learning environment (OnALE) is proposed in this study to facilitate students' learning of inferential statistics in a real-life context. The efficacy of the OnALE, in comparison to the conventional approach relative to the students' performance, was explored. Respondents from the experimental group were purposively selected to…
Descriptors: Online Courses, Authentic Learning, Academic Achievement, Comparative Analysis
Sittichai Wichaidit; Patcharee R. Wichaidit – Journal of Pedagogical Research, 2024
Game-based learning has gained significant attention from educational researchers because of its ability to create an engaging and enjoyable learning environment for students. However, there was a research gap regarding the design of game mechanics that specifically helped students understand abstract scientific concepts. Also, the impact of…
Descriptors: Game Based Learning, Abstract Reasoning, Scientific Concepts, Biology
Fang, Menglin; Tsvetkova, Milena – Journal of Psycholinguistic Research, 2023
Intro: The aim of the work is to prove the effectiveness of the recommendations developed by the authors for introducing the basics of storytelling into the educational process in the context of the development of sophisticated social skills. Methods: A survey method was used to determine students' knowledge of storytelling. Previously 52% of…
Descriptors: Creativity, Story Telling, Psycholinguistics, Interpersonal Competence
Xiaoli Huang; Wei Xu; Ruijia Liu – International Journal of Distance Education Technologies, 2025
This article presents a meta-analysis of the existing literature using Stata 18.0, focusing on the effects of ITSs on learning attitudes, knowledge acquisition, learner motivation, performance, problem-solving skills, test scores, and educational outcomes across different countries and educational levels (k = 30, g = 0.86). The findings suggest…
Descriptors: Intelligent Tutoring Systems, Outcomes of Education, Learning Motivation, Student Attitudes