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Eileen McGivney – British Journal of Educational Technology, 2025
Agency, or the capacity to take intentional actions, is considered one of the primary affordances of virtual reality (VR) for learning. VR is expected to increase learners' agency because it allows for full-body interactivity from a first-person perspective, giving them novel ways of interacting with the digital environment. Yet, agency in…
Descriptors: Technology Uses in Education, Computer Simulation, Field Trips, Personal Autonomy
Rustam Shadiev; Xuan Chen; Wayan Sintawati; Fahriye Altinay; Yan Li; Nurassyl Kerimbayev; Ahmed Tlili – Educational Technology & Society, 2025
Students are unable to view each other's VR content created with 360-degree video technology using head-mounted displays and discuss it in real-time. This limitation may confine the application of 360degree video technology in the field of intercultural learning to merely passive observation of cultural content on individual devices, thereby…
Descriptors: Video Technology, Technology Uses in Education, Computer Simulation, Cultural Awareness
Biao Gao; Jun Yan; Ronghui Zhong – IEEE Transactions on Learning Technologies, 2025
Digital teachers represent an innovative fusion of media and artificial intelligence (AI) within online educational environments. However, the specific ways in which the appearance anthropomorphism of digital teachers influences the delivery of different knowledge types remain insufficiently understood. Drawing on Embodied Learning Theory and…
Descriptors: Online Courses, Educational Technology, Computer Simulation, Student Satisfaction
Razib Chandra Chanda; Ali Vafaei-Zadeh; Haniruzila Hanifah; T. Ramayah – Education and Information Technologies, 2025
Artificial intelligence (AI) is reshaping university education by offering personalized teaching assistance tailored to each student's cognitive needs. Despite its global rise, AI's adoption in higher education in developing nations like Bangladesh is sparse. This study, gathering 363 responses from Bangladeshi universities, employed PLS-SEM, ANN,…
Descriptors: Artificial Intelligence, Technology Uses in Education, Higher Education, Developing Nations
Cuetos, Maria Jose – Journal of Technology and Science Education, 2023
This work sets out the results of a teaching innovation project applying the flipped classroom model in the Knowledge of Mathematics module on a bachelor's degree in primary education over two consecutive years at a university that exclusively uses online teaching. This model is used with the aim of stimulating the students' working methods and…
Descriptors: Flipped Classroom, Models, Online Courses, Undergraduate Study
Rian-Angelica M. Barreras – ProQuest LLC, 2024
When accessing the internet, smartphones allow users to access social media, search for information, and communicate with others while on the go. Smartphones no longer only provide a way to connect; this technology also allows people relate to others and maintain their relationships. This study explores (a) student smartphone use behaviors, (b)…
Descriptors: College Students, Student Behavior, Telecommunications, Handheld Devices
Yi Song; Ralph P. Ferretti; John Sabatini; Wenju Cui – ETS Research Report Series, 2024
Collaborative learning environments that support students' problem solving have been shown to promote better decision-making, greater academic achievement, and more reasonable argumentation about controversial issues. In this research, we developed a technology-based critical discussion platform to support middle school students' argumentation,…
Descriptors: Cooperative Learning, Educational Technology, Technology Uses in Education, Interaction
Yang, Tingting – ProQuest LLC, 2023
The use of Virtual Reality (VR) as an educational tool is gaining attention due to its potential to provide immersive and authentic learning experiences. However, most schools cannot afford to provide individual access to VR, making VR-mediated group learning a promising solution for those with limited access to educational resources. Despite its…
Descriptors: Computer Simulation, Cooperative Learning, Educational Environment, Educational Technology
Laura J. Petranek; Cara Gallegos – College Teaching, 2024
Mobile technology has changed the landscape of post-secondary education. This descriptive study examined student and instructor perceptions of student learning and engagement while using mobile technology. Overall, student perceptions of learning and engagement were neutral; however, instructors reported higher positive perceptions on both…
Descriptors: Learner Engagement, Universities, Handheld Devices, Telecommunications
Sahin Gökçearslan; Cansel Tosun; Zeynep Gizem Erdemir – International Journal of Technology in Education, 2024
In many fields, AI chatbots continue to be popular with new tools and attract the attention of universities, K12 schools, educational organizations, and researchers. The aim of this research is to review the research on AI chatbots by restricting it to the category of education and to examine this research from a methodological point of view.…
Descriptors: Artificial Intelligence, Synchronous Communication, Technology Uses in Education, Educational Technology
Aljohani, Nouf Jazaa – International Journal of Web-Based Learning and Teaching Technologies, 2022
Some components of the knowledge and skills required for teaching using 21st century technology can be assessed with reasonable confidence. The researcher conducted a study intended to determine the factors that affect teacher self-efficacy--that is, their evaluation of their own competence using the interactive educational website Wikispaces…
Descriptors: Self Efficacy, Beliefs, Technology Integration, Web Sites
John Funchess Ott Jr. – ProQuest LLC, 2023
The purpose of this mixed methods study was to implement and evaluate the impact of a virtual reality book club on the social presence of students. This research examined participants using virtual reality headsets to study the works of William Shakespeare. This study examined two research questions: (1) How does the implementation of a virtual…
Descriptors: Books, Clubs, Computer Mediated Communication, Interpersonal Relationship
Hongyan Yang; Enilda Romero-Hall – TechTrends: Linking Research and Practice to Improve Learning, 2024
Asynchronous online courses have become increasingly prevalent in higher education, offering numerous benefits, including flexibility and accessibility. However, these courses often face challenges related to the lack of direct interaction among students. This study is grounded in a "Modified Theory of Interactions" that seeks to…
Descriptors: Undergraduate Students, Graduate Students, Online Courses, Asynchronous Communication
Barrett, Alex; Pack, Austin; Guo, Yajing; Wang, Ningjuan – Interactive Learning Environments, 2023
Virtual reality is a rapidly developing technology and its applications are being explored in a variety of educational fields. While an increasing amount of attention is being paid to VR as a language learning tool, there remains less research on using VR with languages other than English. Adapting the Technology Acceptance Model, this study…
Descriptors: Second Language Learning, Chinese, Educational Technology, Technology Uses in Education
Yu, Ji Hyun; Watson, Sunnie Lee – Open Learning, 2022
This study aims: (1) to investigate the different motivations and perspectives for Massive Open Online Courses (MOOCs) that targeted attitudinal learning outcomes; and (2) to categorise learner profiles in regards to their perceived attitudinal learning gains. Seven hundred and ninety-six learners from three MOOCs participated in an…
Descriptors: Online Courses, Student Attitudes, Learner Engagement, Student Characteristics