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Showing 1 to 15 of 21 results Save | Export
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Sachiko Nakamura; Ryan Spring; Shizuka Sakurai – TESL-EJ, 2024
This study looked at how practically ASR-based interactive video assignments can be integrated into EFL classrooms for additional out-of-class speaking practice, and what effects it will have on students. We created an ASR-based interactive video assignment using Google Scripts and gave it to students as a homework assignment between lessons in…
Descriptors: Foreign Countries, Interactive Video, Teaching Methods, English (Second Language)
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Ghilay, Yaron – Journal of Educational Technology, 2018
The aim of the study was to examine the effectiveness of a model called Video-Based Learning (VBL). VBL is designed to improve the learning of higher education courses, especially those based on activities performed on a computer screen, or learning related to the understanding of visual objects, such as formulas, equations, diagrams, etc. The…
Descriptors: Interactive Video, Higher Education, Student Attitudes, Foreign Countries
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Caruso, Marinella; Fraschini, Nicola; Kuuse, Sabine – International Journal of Computer-Assisted Language Learning and Teaching, 2019
Feedback is one of the most important influences on second language learning. While much research has been undertaken in the field of corrective feedback, the study of student engagement with feedback in languages remains understudied. This article addresses the need for more interactive, effective and time-saving feedback, achieving more student…
Descriptors: Feedback (Response), Learner Engagement, Second Language Learning, Higher Education
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Frydenberg, Mark – Interactive Technology and Smart Education, 2015
Purpose: This paper aims to argue that the process of making an original game develops digital literacy skills and provides an authentic learning experience as students create, publish and deploy interactive games. Teaching students to create computer games has become common in both K-12 and tertiary education to introducing programming concepts,…
Descriptors: Technological Literacy, Computer Games, Interactive Video, Programming
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Remón, Javier; Sebastián, Víctor; Romero, Enrique; Arauzo, Jesús – Active Learning in Higher Education, 2017
This work addresses the use of tablets and smartphones to enhance both student learning and engagement. Tablets were tested as potential substitutes for digital whiteboards, while smartphones were tested as potential survey media in the classroom using a question and answer method. Two teaching strategies were evaluated and compared: (1)…
Descriptors: Technology Uses in Education, Handheld Devices, Telecommunications, Audience Response Systems
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Fekonja-Peklaj, Urška; Marjanovic-Umek, Ljubica – Early Child Development and Care, 2015
The aim of this qualitative study was to evaluate the positive and negative aspects of the interactive whiteboard (IWB) and tablet computers use in the first grade of primary school from the perspectives of three groups of evaluators, namely the teachers, the pupils and an independent observer. The sample included three first grade classes with…
Descriptors: Qualitative Research, Interactive Video, Educational Technology, Laptop Computers
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Yanguas, Inigo – Language Learning & Technology, 2010
This study explores task-based, synchronous oral computer-mediated communication (CMC) among intermediate-level learners of Spanish. In particular, this paper examines (a) how learners in video and audio CMC groups negotiate for meaning during task-based interaction, (b) possible differences between both oral CMC modes and traditional face-to-face…
Descriptors: Experimental Groups, Control Groups, Computer Mediated Communication, Computer Software
Sánchez, Inmaculada Arnedillo, Ed.; Isaías, Pedro, Ed. – International Association for Development of the Information Society, 2016
These proceedings contain the papers of the 12th International Conference on Mobile Learning 2016, which was organized by the International Association for Development of the Information Society, in Vilamoura, Algarve, Portugal, April 9-11, 2016. The Mobile Learning 2016 Conference seeks to provide a forum for the presentation and discussion of…
Descriptors: Foreign Countries, Conferences (Gatherings), Conference Papers, Telecommunications
Willing, Kathlene R. – 1987
This field test report was completed for a producer of an educational computer software program. The program, designed to help students learn about Canadian history, is outlined. The program simulates the events and atmosphere of the years 1864-1873, formative years in Canada's history; the student user is cast in the role of a journalist on the…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software, Computer Software Evaluation
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Senn, Gary J. – Journal of Information Technology Education, 2008
Online learning continues to be among the fastest-growing sectors of higher education. K-12 teachers and education professionals outside of the K-12 classroom are among the consumers taking interest in online learning. With many opportunities for technology-enriched learning, educators are becoming more interested in educational technology…
Descriptors: Online Courses, Computer Software, Educational Technology, Interactive Video
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Franklin, Teresa J. – Journal of Educational Technology, 2008
This paper presents the development of a 3-D virtual environment in Second Life for the delivery of standards-based science content for middle school students in the rural Appalachian region of Southeast Ohio. A mixed method approach in which quantitative results of improved student learning and qualitative observations of implementation within…
Descriptors: Middle School Students, Secondary School Science, Science Education, Computer Simulation
Bird, Stephen A. – RELC Journal: A Journal of Language Teaching and Research, 2005
Recent advances in digital video have lead to a convergence of mainstream entertainment (e.g., movies) and language learning tools. An example is a software system/media player called L1, which provides interactive subtitling and learning support for DVD entertainment products. Convergence of entertainment and learning resources raises challenging…
Descriptors: Second Language Learning, Second Language Instruction, Computer Software, English (Second Language)
Bosco, James – 1990
This review of evaluations of interactive video completed from 1985 to 1989 includes only those evaluations that pertain to the instructional use of interactive video, are included in a database, and are in the public domain. Examination of 19 evaluations reveals that many of them were conducted over brief amounts of time, and that the programs…
Descriptors: Academic Achievement, Adult Education, Computer Software Evaluation, Evaluation Criteria
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Plowman, Lydia; Chambers, Philip – British Journal of Educational Technology, 1994
Describes a preliminary evaluation of classroom use of compact disc interactive (CD-I) and Commodore Dynamic Total Vision (CDTV) interactive media systems. Information is provided on the pedagogical, operational, and logistical characteristics of these media compared to interactive video. Problems of poorly designed or inappropriate software and…
Descriptors: Comparative Analysis, Computer Assisted Instruction, Computer Software, Elementary Secondary Education
Knupfer, Nancy Nelson; Zollman, Dean – 1994
The ways in which Digital Video Interactive (DVI), a new video technology, can help students learn concepts of physics were studied in a project that included software design and production as well as formative and summative evaluation. DVI provides real-time motion, with the full-motion image contained to a window on part of the screen so that…
Descriptors: Computer Assisted Instruction, Computer Software Development, Cooperation, Educational Technology
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