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Aadarsh Padiyath – ACM Transactions on Computing Education, 2024
As computing educators begin to recognize that their students need strong ethical foundations, there is a growing interest to integrate meaningful ethics education into undergraduate computing curricula. To achieve this, it is crucial to understand how students respond to ethical interventions in the classroom. This review examines the acceptance…
Descriptors: Undergraduate Students, Student Attitudes, Ethics, Intervention
Troy Hawk – ProQuest LLC, 2023
The problem that was addressed in this study was underrepresented minorities' low interest in pursuing computer science as a profession. The purpose of this quantitative, quasi-experimental study was to measure underrepresented youth's attitudes toward computer science. The issue remains a pressing challenge in the U.S. This study explored the…
Descriptors: Adolescents, Preadolescents, Minority Groups, Disproportionate Representation
Flanigan, Abraham E.; Peteranetz, Markeya S.; Shell, Duane F.; Soh, Leen-Kiat – ACM Transactions on Computing Education, 2022
Two studies investigated change in computer science (CS) students' implicit intelligence beliefs. Across both studies, we found that the strength of incremental and entity beliefs changed across time. In Study 1, we found that incremental beliefs decreased and entity beliefs increased across the semester. Change in implicit intelligence beliefs…
Descriptors: Attitude Change, Computer Science Education, Student Attitudes, Intelligence
Humpherys, Sean L.; Lazrig, Ibrahim – Information Systems Education Journal, 2021
This study proposes a time management intervention for college students that includes 1) identifying academic deliverables with due dates, 2) preplanning specific study times each week in advance, 3) and sharing the plan with the instructor. Results show a decrease in missing assignments and an increase in course grades even when controlling for…
Descriptors: Time Management, Academic Achievement, Computer Science Education, Intervention
Kyungbin Kwon; Thomas A. Brush; Keunjae Kim; Minhwi Seo – Journal of Educational Computing Research, 2025
This study examined the effects of embodied learning experiences on students' understanding of computational thinking (CT) concepts and their ability to solve CT problems. In a mixed-reality learning environment, students mapped CT concepts, such as sequencing and loops, onto their bodily movements. These movements were later applied to robot…
Descriptors: Thinking Skills, Computer Science Education, Robotics, Programming
Daniele Traversaro; Giorgio Delzanno; Giovanna Guerrini – Informatics in Education, 2024
Concurrency is a complex to learn topic that is becoming more and more relevant, such that many undergraduate Computer Science curricula are introducing it in introductory programming courses. This paper investigates the combined use of Sonic Pi and Team-Based Learning to mitigate the difficulties in early exposure to concurrency. Sonic Pi, a…
Descriptors: Misconceptions, Programming Languages, Computer Science Education, Undergraduate Students
Shirazi, Niloufar; Rahimi, Mehrak – IEEE Transactions on Education, 2023
Contribution: Research shows that nontechnical subjects like the English language have been neglected in computer science/engineering (CS/CE) education research. This study evaluates the effectiveness of a technology-enhanced general English (GE) course that exposed CE students to multimodal input during the prereading phase to develop their…
Descriptors: Computer Science Education, Educational Technology, Technology Uses in Education, Reading Skills
Lyon, Louise Ann; Schatz, Colin; Toyama, Yukie; Torres, David – Community College Journal of Research and Practice, 2022
As open-access institutions serving diverse student populations, community colleges are perfect settings for broadening participation in computing efforts in higher education. The very nature of open access, however, places students with a wide variety of previous experience in the same introductory computer science classroom, intimidating the…
Descriptors: Community College Students, Programming, Novices, Computer Science Education
Katharine Childs; Sue Sentance – International Journal of Computer Science Education in Schools, 2024
Gender balance in computing education is a decades-old issue that has been the focus of much previous research. In K-12, the introduction of mandatory computing education goes some way to giving all learners the opportunity to engage with computing throughout school, but a gender imbalance still persists when computer science becomes an elective…
Descriptors: Computer Science Education, Females, Student Attitudes, Elementary School Students
Rodríguez, M. Elena; Guerrero-Roldán, Ana Elena; Baneres, David; Karadeniz, Abdulkadir – International Review of Research in Open and Distributed Learning, 2022
This work discusses a nudging intervention mechanism combined with an artificial intelligence (AI) system for early detection of learners' risk of failing or dropping out. Different types of personalized nudges were designed according to educational principles and the learners' risk classification. The impact on learners' performance, dropout…
Descriptors: Artificial Intelligence, Electronic Learning, College Students, Intervention
Celis Rangel, Jakeline G.; King, Melissa; Muldner, Kasia – ACM Transactions on Computing Education, 2020
Learning to program requires perseverance, practice, and the mindset that programming skills are improved through these activities (i.e., that everyone has the potential to become good at programming). In contrast to an entity mindset, individuals with an incremental mindset believe that ability is malleable and can be improved with effort. Prior…
Descriptors: Intervention, Cognitive Structures, Programming, Learning Activities
Dana Shaat – Society for Research on Educational Effectiveness, 2023
Background/Context: There were over 500,000 open computing jobs across the country in 2018, but only 35% of U.S. high schools offer computer science classes, and only 8-10% of STEM graduates study computer science (Code.org, 2018). In 2021, only 5.1% of all Bachelor's degrees conferred were in Computer and Information Sciences (IPEDS, 2018). STEM…
Descriptors: Hispanic American Students, High School Students, Computer Science Education, Faculty Development
Constance Barnes-Watson – ProQuest LLC, 2024
There is a purported shortage of employable labor in the tech workforce, yet Black, Indigenous, Women of Color (BIWOC) in urban centers struggle to find and sustain roles in "high-tech." The tech ecosystem is a CIS-gendered, white male heterosexual space that perpetuates and "ideal worker norm" (Kachchaf et al., 2015), which…
Descriptors: Computer Science Education, Intervention, Females, Urban Areas
Anette Bentz; Bernhard Standl – ACM Transactions on Computing Education, 2024
Digital literacy is considered to be crucial for social and professional participation. Hence, several projects have been launched in school, as well as extracurricular activities to promote digital literacy in middle school. They aim, among other things, to increase interest in the so-called STEM subjects (science, technology, engineering, and…
Descriptors: Digital Literacy, Computer Science Education, Extracurricular Activities, Middle School Students
Zakaria, Zarifa; Vandenberg, Jessica; Tsan, Jennifer; Boulden, Danielle Cadieux; Lynch, Collin F.; Boyer, Kristy Elizabeth; Wiebe, Eric N. – Computer Science Education, 2022
Background and Context: Researchers and practitioners have begun to incorporate collaboration in programming because of its reported instructional and professional benefits. However, younger students need guidance on how to collaborate in environments that require substantial interpersonal interaction and negotiation. Previous research indicates…
Descriptors: Feedback (Response), Intervention, Comparative Analysis, Programming