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Shannon L. Cooper; Scott E. Renshaw – International Journal of Designs for Learning, 2023
For many instructional designers (ID), subject matter experts (SMEs) are viewed as a necessary evil. Depending upon their day job, SMEs can be challenging to work with due to their schedules and responsibilities outside the ID's project. They can be unaware of the eLearning process, learning models and theories, and expensive -- a SME can easily…
Descriptors: Instructional Design, Expertise, Intellectual Disciplines, Medical Students
Sherman, Jules; Lee, Henry C.; Weiss, Madeleine Eva; Kristensen-Cabrera, Alexandria – Design and Technology Education, 2018
Experiential learning, which may include hands-on learning paired with observation and reflection, has been applied in several industries; however, the impact of experiential learning in design education is not well known. We investigated how the type of simulation-based learning could affect the acquisition of knowledge and the ability to…
Descriptors: Experiential Learning, Equipment, Design, Teaching Methods
Williams, Leah C.; Reddish, Michael J. – Journal of Chemical Education, 2018
Many chemistry laboratory exercises follow a given protocol with known results. Such traditional laboratories rarely give students an accurate representation of how research is conducted, the scientific practices involved in research, and the ownership that accompanies developing and carrying out an independent project. Several laboratory reforms…
Descriptors: Chemistry, Science Instruction, Science Laboratories, College Science
Suwal, Sunil; Singh, Vishal – European Journal of Engineering Education, 2018
Building Information Modelling (BIM) tools and processes are increasingly adopted and implemented in the construction industry. Consequently, BIM education is considered increasingly important in Architecture, Engineering and Construction (AEC) education. While most of the research and literature on BIM education in engineering studies has focused…
Descriptors: Construction (Process), Construction Management, Student Evaluation, Student Attitudes
Stanton, Lorraine May – ProQuest LLC, 2017
Virtual worlds are innovative teaching and learning methods that can provide immersive and engaging learning experiences (Lu, 2010). Though they have potential benefits, students sometimes experience a steep learning curve and discomfort with the technology (Warburton, 2009). This study explored how students in two American Studies classes using…
Descriptors: Undergraduate Students, Self Efficacy, Learning Experience, Computer Simulation
Katz, Ellen – Journal of Social Work Education, 2019
This teaching note describes one example of a shift from content to competence in a graduate MSW course teaching advanced mindfulness complex practice behaviors and skills for use in direct practice. The development of advanced mindfulness competencies and skills provides a conceptual base o shift teaching from lengthy lectures to experiential…
Descriptors: Social Work, Metacognition, Graduate Students, Competency Based Education
Huss, Robyn; Jhileek, Tasnuva; Butler, Judy – Journal of Effective Teaching, 2017
How many people have walked out of an interview wishing they could turn around for a re-do? Mock interviews can provide interns with demonstrations of the types of inquiries that can be expected in a real interview as well as practice in responding to those questions successfully. A simulation that occurs in a high-stakes atmosphere with the…
Descriptors: Simulation, Secondary School Teachers, Surveys, Program Effectiveness
Maher, Pamela A. – ProQuest LLC, 2017
Technology in college classrooms has gone from being an enhancement to the learning experience to being something expected by both instructors and students. This design-based research investigation takes technology one step further, putting the tools used to teach directly in the hands of students. The study examined the affordances and…
Descriptors: Teaching Methods, Astronomy, Science Instruction, Introductory Courses
Cetin-Dindar, Ayla; Boz, Yezdan; Sonmez, Demet Yildiran; Celep, Nilgun Demirci – Chemistry Education Research and Practice, 2018
In this study, a mixed-method design was employed to investigate pre-service chemistry teachers' Technological Pedagogical Content Knowledge (TPACK) development. For effective technology integration in instruction, knowledge about technology is not enough; teachers should have different knowledge types which are content, pedagogical, and…
Descriptors: Pedagogical Content Knowledge, Science Teachers, Chemistry, Technological Literacy
Karaman, M. Kemal; Özen, Sevil Orhan – Educational Technology & Society, 2016
In this study, we aimed to design collaborative virtual learning (CVL) activities by using a five-stage model (FSM) and survey of students' experiences. The study group consisted of 14 voluntary students in the Turkish Teaching Department. In this case study, data were collected through observations, recordings in Second Life (SL) and interviews.…
Descriptors: Student Experience, Student Surveys, Cooperative Learning, Electronic Learning
Brinker, Mary Catherine – ProQuest LLC, 2016
The purpose of this existential-phenomenological study was to address the first-person perspective of what it is like to experience clinical reasoning during a simulation. It was not known how a novice nurse would describe the experience of actualizing clinical reasoning during the academic simulation experience. In order to maintain the…
Descriptors: Novices, Nurses, Simulation, Clinical Psychology
Fominykh, Mikhail; Leong, Peter; Cartwright, Brenda – Journal of Interactive Learning Research, 2018
In this paper, we explore role-playing and experiential learning approaches applied in an immersive virtual environment for a professional counseling distance course. Training professional counselors requires practice and therefore possesses a challenge for the distant education. Although both counseling professionals' codes of ethics provide…
Descriptors: Role Playing, Experiential Learning, Counselor Training, Distance Education
Ivy, Karen Lynne-Daniels – International Journal on E-Learning, 2017
This paper shares the findings of a study conducted on a virtual inter-cultural global leadership development learning project. Mixed Methods analysis techniques were used to examine the interviews of U.S. and Uganda youth project participants. The study, based on cultural and social constructivist learning theories, investigated the effects of…
Descriptors: Mixed Methods Research, Online Courses, Cooperative Learning, Interviews
Lan, Yu-Ju; Liao, Chia-Ying – Innovation in Language Learning and Teaching, 2018
The study aimed at enhancing Chinese as a second language (CSL) students' listening comprehension by using authentic contexts in Second Life (SL). Twenty-seven CSL students from 4 countries participated in the 6-week study. A within-subject design was adopted to confirm the effects of 3D immersive experiences on CSL students' listening…
Descriptors: Listening Comprehension, Second Language Learning, Second Language Instruction, Interviews
Scholz, Kyle W.; Schulze, Mathias – Language Learning & Technology, 2017
Recent research in digital game-based language learning has been encouraging, yet it would benefit from research methods that focus on the gaming processes and second-language development (Larsen-Freeman, 2015) rather than learner/player reflection or individuals' beliefs about the validity of gameplay. This has proven challenging as research…
Descriptors: Second Language Learning, Second Language Instruction, Role Playing, Observation