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Levin, Orna; Muchnik-Rozanov, Yulia – Journal of Education for Teaching: International Research and Pedagogy, 2023
In this study, we examined the professional development of preservice teachers (PTs) in the framework of simulation-based learning (SBL) during pedagogical courses. The study's goal was to examine the reflective discourse patterns by focusing mainly on the linguistic behaviour of the SBL's participants, to describe their experiences that tended to…
Descriptors: Preservice Teachers, Professional Development, Simulation, Learning
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Hemraj Ramsurrun; Roushdat Elaheebocus; Aatish Chiniah – Journal of Science Education and Technology, 2024
Informal science activities occurring at various non-traditional learning sites present a pivotal model for involving youths in the science learning process. The dynamic landscape of emerging technologies has prompted the exploration of innovative methodologies to bolster and refine informal science education. However, the expanse of this field…
Descriptors: Educational Technology, Technology Uses in Education, Learning, Extracurricular Activities
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Butcher, Charity; Njonguo, Edwin – Journal of Political Science Education, 2021
The use of simulations has increasingly gained momentum as a way of captivating students' attention and enhancing learning in the classroom. However, despite its increasing use as a teaching tool, only recently have scholars increasingly empirically considered how the use of simulations may impact student learning. Moreover, whereas qualitative…
Descriptors: International Relations, Simulation, Instructional Effectiveness, Foreign Policy
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Çakiroglu, Ünal; Aydin, Merve; Özkan, Adem; Turan, Seyma; Cihan, Asli – Education and Information Technologies, 2021
This paper reports on a study aiming at examining the effects of virtual reality and animations on students' perceived learning. The study was conducted as an exploratory case study in virtual reality-based and animation-based environments. Participants were 12, 4th grade elementary school students enrolled at a public Science and Art Center. The…
Descriptors: Computer Simulation, Animation, Grade 4, Elementary School Students
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Morley, D.; Bettles, S.; Derham, C. – Higher Education Pedagogies, 2019
With an increasing emphasis on the importance of real-world learning in higher education, coupled with demand for placement experience, simulation has become an increasingly popular pedagogy. However, literature is scant on how students feed-forward their learning from the simulation debrief into placement. A mixed-method study of 108 student…
Descriptors: Simulation, Nursing Students, Feedback (Response), Experiential Learning
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Buchner, Josef; Zumbach, Jörg – International Association for Development of the Information Society, 2018
In this study the impact of a mobile augmented reality learning environment on motivation, learning effects and cognitive load was tested. Students participated in a two-hour history lesson while using their smartphones to turn static pictures into animations with an Augmented Reality (AR) application. Interest, perceived competence and perceived…
Descriptors: Telecommunications, Handheld Devices, Computer Simulation, Simulated Environment
Kada, Geetha – ProQuest LLC, 2013
Increasing patient acuity and complex health care demands the need for preparing competent graduate nurses. However, reduced availability of clinical sites exists translating to difficulties obtaining patient care experiences for nursing students. This ongoing issue demands educators to seek alternative teaching strategies. High-fidelity…
Descriptors: Nursing Students, Two Year College Students, Self Esteem, Nursing Education
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Chaparro-Pelaez, Julian; Iglesias-Pradas, Santiago; Pascual-Miguel, Felix J.; Hernandez-Garcia, Angel – Interactive Learning Environments, 2013
Although literature about problem based learning (PBL) is not scarce, there is little research on experiences about learning methodologies that combine PBL and the use of simulation tools. This lack of studies is even more notable in the case of engineering courses. The motivation for this study is to show how such a combination of PBL and…
Descriptors: Problem Based Learning, Engineering, Engineering Education, College Students
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Romine, William L.; Banerjee, Tanvi – Journal of Science Education and Technology, 2012
Exemplary science instructors use inquiry to tailor content to student's learning needs; traditional textbooks treat science as a set of facts and a rigid curriculum. Publishers now allow instructors to compile pieces of published and/or self-authored text to make custom textbooks. This brings numerous advantages, including the ability to produce…
Descriptors: Evidence, Student Attitudes, Textbooks, Teaching Models
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Kommers, Piet, Ed.; Viana, Adriana Backx Noronha, Ed.; Issa, Tomayess, Ed.; Isaías, Pedro, Ed. – International Association for Development of the Information Society, 2020
These proceedings contain the papers of the 7th International Conference on Educational Technologies 2020 (ICEduTech 2020), which has been organised by the International Association for Development of the Information Society and co-organised by the University of São Paulo ("Universidade de São Paulo"), Brazil, from 5 to 7 February 2020.…
Descriptors: Cognitive Style, Handheld Devices, Telecommunications, Graduate Students
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Hearrington, Doug – Journal of Digital Learning in Teacher Education, 2011
This study evaluated the multi-user virtual environment (MUVE) known as Second Life, integrated with Moodle and SLOODLE technologies, as an exploratory course delivery platform and for its ability to enable teachers to meet elements of NETS.T. Graduate student participants (N = 17) interacted, constructed simulated schools, and attended classes…
Descriptors: Computer Simulation, Web Sites, Virtual Classrooms, Teacher Education
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Sampson, Demetrios G., Ed.; Ifenthaler, Dirk, Ed.; Isaías, Pedro, Ed. – International Association for Development of the Information Society, 2021
These proceedings contain the papers of the 18th International Conference on Cognition and Exploratory Learning in the Digital Age (CELDA 2021), held virtually, due to an exceptional situation caused by the COVID-19 pandemic, from October 13-15, 2021, and organized by the International Association for Development of the Information Society…
Descriptors: Computer Simulation, Open Educational Resources, Telecommunications, Handheld Devices
Hart, William K. – 1970
This study determines whether a simulation game affects attitudes, and increases motivation and cognitive learning. Seventy-six college students in four sections of a political science course were the subjects. Random selection placed them in two treatment groups and two control groups. Both groups received the game, and one treatment group and…
Descriptors: Attitudes, College Students, Game Theory, Learning
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Foster, John L.; And Others – Simulation and Games, 1980
Reviews and critiques the major findings in the simulation impact literature, and offers an impact evaluation of the recently developed urban politics simulation, "Urban Policy Game: A Simulation of Urban Politics." Particular emphasis is placed on the variety of learning experiences accompanying role-play simulations, especially verstehen…
Descriptors: Cognitive Processes, Educational Games, Learning, Literature Reviews
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Marston, Glenn F.; Lyon, Kenneth S. – Journal of Economic Education, 1975
Compared the results of studies conducted at Utah State University in 1970 and 1972 designed to determine whether economic games deepen the educational experience. The 1970 study proved that "poor" students were penalized for participating in the game while "very good students" benefited. The 1971 and 1972 experiments showed that all levels of…
Descriptors: Attitude Change, Economics, Economics Education, Educational Experience
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