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Showing 1 to 15 of 44 results Save | Export
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Deyner Bolaño; Darwin Peña-González; Roberto Torres – Mathematics Teaching Research Journal, 2024
The purpose of this study was to analyze the activities in the Problem-Based Learning (PBL) methodology among high school students when solving problems related to the field of plane figures, both in extra-mathematical and intra-mathematical environments. The research was qualitative and constituted a case study. The technique used to select the…
Descriptors: Learning Activities, Problem Based Learning, Grade 6, Grade 7
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Esentas, Melike – International Journal of Curriculum and Instruction, 2021
The purpose of this study is to determine the opinions of the participants regarding the use of mind and intelligence games as a leisure time educational tool. The study population consists of a total of 97 mind and intelligence games trainers and referees as 58 women and 37 men with an average age of 38.103 who voluntarily participated in the…
Descriptors: Leisure Time, Games, Student Attitudes, Game Based Learning
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Narintra Mingolo – Higher Education Studies, 2024
This research is a quasi-experimental study with the following objectives: 1) To examine the effectiveness of cooperative learning activities using the TAI technique combined with activity-based learning on the topic of congruence for students at Roi Et Rajabhat University, aiming to achieve the 75/75 efficiency criterion. 2) To compare…
Descriptors: Cooperative Learning, Learning Activities, Active Learning, Problem Based Learning
Cynthia P. May; David Desplaces; David M. Wyman – Management Teaching Review, 2022
Universal Design (UD) involves the creation of accessible, flexible products that are functional for a wide population of users. Our problem-based learning exercise challenges student teams to create products and services guided by the principles of UD. After teams generate their new product concept, a spokesperson from each team pitches it in…
Descriptors: Access to Education, Problem Solving, Design, Entrepreneurship
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Leticia Azambuja Lopes – Pedagogical Research, 2024
This article describes a study conducted in the discipline of "science education in nature", offered 100% in the distance learning mode, for undergraduate students in biological sciences and pedagogy. The aim was to develop a challenge that would stimulate students creativity and engagement. Through the virtual learning platform,…
Descriptors: Natural Sciences, Science Education, Learner Engagement, Distance Education
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Michael Johnson; Anne Griffin – Journal of Experiential Education, 2024
Background: During the COVID-19 pandemic, restricted access to in-person facilities and traditional experiential learning activities meant that new, online solutions were needed to facilitate student learning/development across the disciplines of Allied Health and Engineering. Purpose: This article describes research conducted as part of an…
Descriptors: Problem Based Learning, Electronic Learning, Interdisciplinary Approach, Dietetics
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Lior Naamati-Schneider; Dorit Alt – Education and Information Technologies, 2024
The integration of ChatGPT into educational systems underscores the critical importance of reevaluating the relevance of digital literacy skills. This study empirically tested, for the first time, the theoretical premise that the use of ChatGPT could render certain digital skills obsolete by assuming competencies that students were previously…
Descriptors: Artificial Intelligence, Handheld Devices, Users (Information), Skill Development
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Egan, John P. – Teaching & Learning Inquiry, 2020
This article examines the experiences of students after completing an online postgraduate learning technologies applications course with respect to the transfer of learning of skills, knowledges, and perspectives to their professional educational practice. Transfer of learning was perceived to have occurred with respect to overall course design…
Descriptors: Instructional Design, Transfer of Training, Graduate Students, Online Courses
Mihci, C.; Satici, A. F. – Online Submission, 2020
Computers are problem-solving tools at heart. Without an operating system though, they would be rendered useless. Most computer users are unaware of the inherent capabilities of the bare OS and the problems it can solve for them. This comes naturally in an era of commercialized solutions in the form of apps and software packages. However, gaining…
Descriptors: Web Based Instruction, Problem Solving, Problem Based Learning, Computer Science Education
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Hursen, Cigdem – Education and Information Technologies, 2019
In this study, the effect of technology supported problem-based learning activities on adults' self-efficacy perception for research-inquiry was investigated. Furthermore, determining the advantages and limitations of using Facebook in adult education were also investigated. In the study in which a total of 25 adults continuing their graduate…
Descriptors: Influence of Technology, Problem Based Learning, Self Efficacy, Inquiry
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Zawawi, Boshra – Journal of Educational Multimedia and Hypermedia, 2020
Informal learning plays a critical role in supporting instructional design (ID) students to develop knowledge and skills they will need as future employees and to establish their professional development trajectory. This survey study is part of a larger design-based study that seeks to design, develop, and evaluate a technology-mediated learning…
Descriptors: Informal Education, Instructional Design, Alumni, Student Attitudes
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Vieira, Camilo; Magana, Alejandra J.; Falk, Michael L.; Garcia, R. Edwin – ACM Transactions on Computing Education, 2017
This article presents two case studies aimed at exploring the use of self-explanations in the context of computational science and engineering (CSE) education. The self-explanations were elicited as students' in-code comments of a set of worked-examples, and the cases involved two different approaches to CSE education: glass box and black box. The…
Descriptors: Programming, Student Attitudes, Comprehension, Computer Science Education
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Ural, Evrim; Dadli, Guzide – Journal of Education in Science, Environment and Health, 2020
The study aimed to investigate the effect of authentic problem-based learning (PBL) activities in the unit of "Human and Environment" on 7th graders' environmental information, their reflective thinking skills and their environmental attitudes. The sample of the study consisted of 53 7th grade students from two different classes…
Descriptors: Reflection, Grade 7, Thinking Skills, Measures (Individuals)
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Cetin, Yucel; Mirasyedioglu, Seref; Cakiroglu, Erdinc – Eurasian Journal of Educational Research, 2019
Purpose: In the constantly changing and evolving world of today, there is a need to raise individuals who are able to renew themselves, learn autonomously, and have higher order thinking skills such as critical thinking and deducing. The purpose of the present study is to investigate the effects of Technology Enhanced Problem-Based Learning…
Descriptors: Influence of Technology, Problem Based Learning, Learning Activities, Student Attitudes
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Golightly, Aubrey – International Research in Geographical and Environmental Education, 2021
In problem-based learning (PBL), collaboration and productive interactions among group members are not spontaneous processes. One way to support students in PBL is to integrate self- and peer assessment to assess group members' contribution to solving the problem. The purpose of this case study was to determine the perceptions of Bachelor of…
Descriptors: Geography Instruction, Peer Evaluation, Self Evaluation (Individuals), Case Studies
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