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Taggart, Gabel – Journal of Public Affairs Education, 2023
This article presents a case study on Giving Games (GG), which are single-session experiential philanthropy lessons where students learn about, deliberate, and decide which of a set of pre-planned nonprofit organizations should receive smaller sums of sponsored money. Findings reveal that participants' prioritized considerations for giving changed…
Descriptors: Experiential Learning, Nonprofit Organizations, Pretests Posttests, Student Attitudes
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Perveen, Ayesha – Open Praxis, 2016
This case study evaluated the impact of synchronous and asynchronous E-Language Learning activities (ELL-ivities) in an E-Language Learning Environment (ELLE) at Virtual University of Pakistan. The purpose of the study was to assess e-language learning analytics based on the constructivist approach of collaborative construction of knowledge. The…
Descriptors: Foreign Countries, Case Studies, Synchronous Communication, Asynchronous Communication
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Zohrabi, Mohammad – Higher Education Studies, 2011
Any curriculum consists of several components: goals, disposition, duration, needs analysis, learners and teachers, exercises and activities, resources, ways of learning, skills to be acquired, lexis, language structure, and ability assessment. Before setting up a program or course of study, these components should be determined and described in…
Descriptors: Investigations, Learning Processes, Teaching Methods, Curriculum Design