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Atiq, Zahra; Loui, Michael C. – ACM Transactions on Computing Education, 2022
In introductory computer programming courses, students experience a range of emotions. Students often experience anxiety and frustration when they encounter difficulties in writing programs. Continued frustration can discourage students from pursuing engineering and computing careers. Although prior research has shown how emotions affect students'…
Descriptors: Psychological Patterns, College Freshmen, Engineering Education, Programming
Flowers, Sharleen; Holder, Kal H.; Gardnera, Stephanie M. – Journal of Microbiology & Biology Education, 2023
Understanding molecular processes and coordinating the various activities across levels of organization in biological systems is a complicated task, yet many curricular guidelines indicate that undergraduate students should master it. Employing mechanistic reasoning can facilitate describing and investigating biological phenomena. Biofilms are an…
Descriptors: Microbiology, Science Education, Undergraduate Students, Molecular Biology
Inchamnan, Wilawan – IAFOR Journal of Education, 2016
This research investigates the extent to which creative processes can be fostered through computer gaming. It focuses on creative components in games that have been specifically designed for educational purposes: Digital Game Based Learning (DGBL). A behavior analysis for measuring the creative potential of computer game activities and learning…
Descriptors: Computer Games, Learning Activities, Science Process Skills, Check Lists
Määttä, Elina; Järvelä, Sanna; Perry, Nancy – Scandinavian Journal of Educational Research, 2016
This study investigated personal and contextual influences to young children's perceived self-efficacy (SE) in social and independent learning situations. The participants were children (n = 24) 6-8 years old from four Finnish elementary school classrooms. First, teachers from each classroom were asked to rate their students' social competence…
Descriptors: Young Children, Self Efficacy, Independent Study, Elementary School Students
Woods, David M.; Howard, Elizabeth V. – Information Systems Education Journal, 2014
Courses in Information Technology Ethics are often designed as discussion-intensive courses where case studies are introduced and evaluated using ethical theories. Although many of the case studies directly apply to our students' online lives, the stories can sometimes seem too far removed from their own experiences. While we read the news…
Descriptors: Active Learning, Learning Activities, Information Technology, Ethics
Elorriaga, J. A.; Arruarte, A.; Calvo, I.; Larrañaga, M.; Rueda, U.; Herrán, E. – Behaviour & Information Technology, 2013
The aim of this study is to test collaborative concept mapping activities using computers in a classroom scenario and to evaluate the possibilities that Elkar-CM offers for collaboratively learning non-technical topics. Elkar-CM is a multi-lingual and multi-media software program designed for drawing concept maps (CMs) collaboratively. Concept…
Descriptors: Concept Mapping, Class Activities, Vignettes, Courseware
Hardman, Frank; Hardman, Jan; Dachi, Hillary; Elliott, Louise; Ihebuzor, Noel; Ntekim, Maniza; Tibuhinda, Audax – Professional Development in Education, 2015
This paper reports on the findings of a pilot school-based professional development programme for Tanzanian primary school teachers launched in February 2011 and evaluated in December 2012 by the Ministry of Education and Vocational Training with the support of UNICEF. The study set out to investigate the effectiveness and efficiency of the pilot…
Descriptors: Foreign Countries, Faculty Development, Program Implementation, Elementary School Teachers