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Dahwi Ahn; Jason C. K. Chan – Applied Cognitive Psychology, 2025
COVID-19 greatly increased the online delivery of higher education. But one limitation of online learning is that students often struggle to stay engaged while watching online lectures. We examined whether including an instructor's face in lecture videos (instructor visibility) enhances student engagement or learning. In two preregistered…
Descriptors: Learner Engagement, Video Technology, Lecture Method, Student Attitudes
Nina Woll; Pierre-Luc Paquet – Language Teaching Research, 2025
If maximal exposure were the key to success in language learning, then adult learners at the university level would be doomed to fail. Not only are they presumably too old to learn additional languages effectively, but target language (TL) input appears to be insufficient, especially when other languages are allowed in class. Nevertheless,…
Descriptors: Multilingualism, Metalinguistics, Contrastive Linguistics, Teaching Methods
Ross Pollack – ProQuest LLC, 2024
The problem addressed in this study was the lack of consistency among United States (U.S.) Army instructors' support for students with low self-efficacy in a U.S. Army online blended learning course, which has a negative impact on deep learning. The purpose of this qualitative phenomenological study was to gain a better understanding of the…
Descriptors: Military Personnel, Teacher Attitudes, Self Efficacy, Blended Learning
Shaista Irshad Khan; Shawana Fazal; Farrukh Nazir – SAGE Open, 2025
This qualitative study investigated the perceptions of prospective teachers on critical thinking (CT) skills before and after completing the Functional English (FE) course at the Bachelor of Education Honors (B.Ed. Hons) and Associate Degree in Education (ADE). A purposive sampling technique was employed to select 40 participants, with eight…
Descriptors: Preservice Teachers, Teacher Education Programs, Honors Curriculum, Critical Thinking
Rui Sun; Xuefei Deng – Journal of Information Systems Education, 2025
This paper examines university students' perceptions of and experiences with using ChatGPT, a generative artificial intelligence (GenAI) tool, to enhance their experiential learning. In this exploratory study, we designed a ChatGPT learning activity flow corresponding to the four experiential learning steps. Analysis of survey data collected from…
Descriptors: Artificial Intelligence, Cues, Teaching Methods, Technology Uses in Education
Zrinka Fišer; Luka Pongracic – Iranian Journal of Language Teaching Research, 2025
Researchers have been investigating motivation to learn second (L2) and foreign (FL) languages for decades, starting with the socio-educational model, moving on to the multi-dimensional model of motivational variables, and currently incorporating the complex dynamic system theory (CDST). The study examined changes in Dörnyei's L2 Motivational…
Descriptors: English (Second Language), Second Language Instruction, Second Language Learning, Factor Analysis
Seyma Sahin; Abdurrahman Kiliç – Journal of Applied Research in Higher Education, 2025
Purpose: The ultimate objective of this study is to compare the impact of face-to-face and online flipped learning on students' academic achievements and their perspectives on learning and teaching, offering valuable insights to the field. Design/methodology/approach: The study utilized a quasi-experimental research method that involves pre-test…
Descriptors: Flipped Classroom, Teaching Methods, In Person Learning, Online Courses
Sakirulai Olufemi Isiaq; Louise Usher – Journal of Learning Development in Higher Education, 2025
This study explores postgraduate students' perceptions of the effectiveness of collaborative learning within computer-based environments. The research investigates the distinctions between collaborative learning and group work, examining how students' attitudes and behaviours differ, and the subsequent impact on learning outcomes. Findings reveal…
Descriptors: Graduate Students, Masters Programs, Cooperative Learning, Computer Assisted Instruction
Nancy Gerzon; Cali Kaminsky – Childhood Education, 2024
Learner agency is necessary for students to consolidate new learning. In environments where teachers and students prioritize learner agency, students actively engage in and take ownership of their learning. Students with agency seek relevant learning experiences, connecting new ideas, academic knowledge, and personal experiences. Integrating the…
Descriptors: Learning Processes, Student Centered Learning, Personal Autonomy, Self Management
Tilisa Thibodeaux; Dwayne Harapnuik – International Journal on E-Learning, 2024
This study explored and analyzed student perceptions of feedback for deeper learning in an online graduate program at a regionally accredited institution in the southeastern United States. Forty-one graduate students participated in an online survey to examine students' preferences for feedback, the most helpful types of feedback, and if feedback…
Descriptors: Student Attitudes, Feedback (Response), Learning Processes, Electronic Learning
Jia-Hua Zhao; Patcharin Panjaburee; Gwo-Jen Hwang; Wararat Wongkia – Interactive Learning Environments, 2024
Scholars have suggested English classrooms with sufficient context and fun activities to increase English performance and promote learning motivation. With the rapid growth of technology-enhanced learning, virtual reality (VR) has become increasingly popular in English learning. Using VR without a well-designed learning environment, however, may…
Descriptors: Foreign Countries, Metacognition, Game Based Learning, Computer Simulation
Naomi Kurata – Language Learning Journal, 2024
Despite an increasing number of studies that explore language learning beyond the classroom (LBC), research examining LBC activities in relation to in-class learning is very limited. This paper investigates what kinds of LBC activities university students of Chinese and Japanese in Australia engage in and how they connect these activities to…
Descriptors: Learning Experience, Informal Education, Chinese, Japanese
Marcos Vinícius Ramos Afonso; Rodrigo Braga Lopes; Eric Francelino Andrade; Luciano José Pereira – Advances in Physiology Education, 2024
Endocrine physiology is a complex subject for students. Game-based learning (GBL) and case-based learning (CBL) are active methodologies that are widely used because of their potential for motivation and greater proximity to the reality of modern students. We evaluated the effectiveness of GBL and CBL among veterinary medicine students compared…
Descriptors: Game Based Learning, Anxiety, Likert Scales, Student Attitudes
Thomas Howard Morris; Sarah Jeanne Pannone – International Review of Education, 2024
Opting to homeschool children is a growing trend worldwide. However, surprisingly, there is a dearth of research on understanding how digital technologies are used by learners who opt for homeschooling. Thus, in the present study, semi-structured interviews were conducted with ten homeschoolers in the United States to examine: (1) how digital…
Descriptors: Home Schooling, Independent Study, Lifelong Learning, Information Technology
Noha Altowairiki – Innovations in Education and Teaching International, 2025
The incorporation of universal design for learning (UDL) in higher education holds promise for enhancing student engagement and fostering deeper learning experiences. This case study delves into the implementation of UDL in a blended graduate course by examining students' perceptions of their learning encounters. Data collection involves an online…
Descriptors: Blended Learning, Usability, Graduate Study, Student Attitudes