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Showing 1 to 15 of 21 results Save | Export
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Shard; Devesh Kumar; Sapna Koul – International Journal of Information and Learning Technology, 2024
Purpose: This study aims to gain insights into how students perceive online examination practices and evaluation, as well as identify the key factors that impact their intentions toward online exams. Design/methodology/approach: This empirical study conducted in India utilized an online survey method between May 24 and June 14, 2022. The data were…
Descriptors: Foreign Countries, Undergraduate Students, Graduate Students, Student Attitudes
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Ali Rezaei – Journal of Interactive Learning Research, 2024
Educational tools like EdPuzzle, PlayPosit, and Kaltura have gained recent attention, as they purportedly empower educators to incorporate questions, quizzes, and discussions into instructional videos. However, there is no empirical evidence on how or under what circumstances these platforms may impact students' learning. A quasi-experimental…
Descriptors: College Students, Interactive Video, Student Attitudes, College Faculty
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Carol Rentas; Ramapoza O'Dwyer; Rohini Ganjoo; Marcia A. Firmani; Cliff Cymrot; Yousif Barzani; Lisa S. Schwartz – International Journal of Distance Education Technologies, 2025
This study explored the relationships between English language proficiency and performance in online, asynchronous science courses. Each participant completed a Language Background Questionnaire (LBQ) to indicate if English was not their native language, thus categorizing them as an English Language Learner (ELL). The Combined English Language…
Descriptors: English Learners, Electronic Learning, Asynchronous Communication, Computer Assisted Testing
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Frida Bertilsson; Tova Stenlund; Anna Sundström; Bert Jonsson – European Journal of Psychology of Education, 2024
Retrieval practice is a learning strategy that has repeatedly been found to have positive effects on memory and learning. However, studies indicate that students rarely use retrieval practice on a voluntary basis. The objective of the present study was to examine students' self-regulated use of retrieval practice, and to determine whether sex and…
Descriptors: Metacognition, Learning Strategies, Gender Differences, Individual Differences
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Schrempft, S.; Piumatti, G.; Gerbase, M. W.; Baroffio, A. – Advances in Health Sciences Education, 2021
This study examined conscientiousness and the perceived educational environment as independent and interactive predictors of medical students' performance within Biggs' theoretical model of learning. Conscientiousness, the perceived educational environment, and learning approaches were assessed at the beginning of the third year in 268 medical…
Descriptors: Undergraduate Students, Medical Students, Educational Environment, Predictor Variables
Josh Freeman – Higher Education Policy Institute, 2025
Building on our 2024 AI Survey, we surveyed 1,041 full-time undergraduate students through Savanta about their use of generative artificial intelligence (GenAI) tools. In 2025, we find that the student use of AI has surged in the last year, with almost all students (92%) now using AI in some form, up from 66% in 2024, and some 88% having used…
Descriptors: Student Surveys, Student Attitudes, Cheating, Artificial Intelligence
Hoda Ahmed Yousry Mohammed – Online Submission, 2024
The aim of the current study is to investigate the effect of using life wide learning approach on developing English language Fluency for prep. stage students in the official Language Schools. The study adopted the one-group pre-post experimental design, with a pre-post fluency test along with a triangulation method that integrates both…
Descriptors: English (Second Language), Second Language Learning, Language Fluency, Learning Processes
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Wan, Kelvin; King, Vivian; Chan, Kevin – Electronic Journal of e-Learning, 2021
Game-Based Learning (GBL) has been recognized as an essential tool for motivating students to engage in active and constructive learning. While there is a link between GBL and learning outcomes, current research evidence tends to undermine the interrelationships of concepts and oversimplify flow experience in the context of GBL. This study adopted…
Descriptors: Metacognition, Game Based Learning, Student Motivation, Correlation
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Cook, Paul – Journal of Management Education, 2022
Improving perceptions of graduate utility is fundamental to Higher Education's employability and skills agenda. However, utility enhancement is a ubiquitous consequence of all learning. Therefore, motivating students to engage in deep learning to improve their utility is problematic. Using the student voice, in this article, I explain how prompts…
Descriptors: Learning Processes, Management Development, Time Perspective, Disadvantaged
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Cutumisu, Maria – International Association for Development of the Information Society, 2017
This paper examines the impact of the informational value of feedback choices on students' performance, their choice to revise, and the time they spend designing posters and reading feedback in an assessment game. Choices to seek confirmatory or critical feedback and to revise posters in a poster design task were collected from a hundred and six…
Descriptors: Feedback (Response), Value Judgment, Evaluation Methods, Grade 8
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Bañeres, David; Clarisó, Robert; Jorba, Josep; Serra, Montse – IEEE Transactions on Learning Technologies, 2014
The synthesis of digital circuits is a basic skill in all the bachelor programmes around the ICT area of knowledge, such as Computer Science, Telecommunication Engineering or Electrical Engineering. An important hindrance in the learning process of this skill is that the existing educational tools for the design of circuits do not allow the…
Descriptors: Electronics, Design, Program Validation, Electronic Learning
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Lewandowski, Lawrence; Gathje, Rebecca A.; Lovett, Benjamin J.; Gordon, Michael – Journal of Psychoeducational Assessment, 2013
College students with attention deficit hyperactivity disorder (ADHD) often request and receive extended time to complete high-stakes exams and classroom tests. This study examined the performances and behaviors of college students on computerized simulations of high-stakes exams. Thirty-five college students with ADHD were compared to 185 typical…
Descriptors: Attention Deficit Disorders, Comparative Analysis, Testing, Vocabulary
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Hannon, Brenda – Journal of Education and Training Studies, 2013
Recent studies show that a new strategy called differential-associative processing is effective for learning related concepts; however, our knowledge about differential-associative processing is still limited. Therefore the goals of the present study are to assess the duration of knowledge that is acquired from using differential-associative…
Descriptors: Learning Strategies, Comparative Analysis, Cognitive Processes, Associative Learning
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Hodgson, Paula; Pang, Marco Y. C. – Assessment & Evaluation in Higher Education, 2012
The process of formative assessment in universities has the potential to engage students in reflection and to take greater ownership of their learning. We report on a study involving 104 students taking a statistics course in a degree programme in rehabilitation science in Hong Kong. The assessment strategy was redesigned to include a weekly…
Descriptors: Formative Evaluation, Instructional Effectiveness, Foreign Countries, Statistics
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Shotwell, Mary; Apigian, Charles H. – Journal of Statistics Education, 2015
This study aimed to quantify the influence of student attributes, coursework resources, and online assessments on student learning in business statistics. Surveys were administered to students at the completion of both online and on-ground classes, covering student perception and utilization of internal and external academic resources, as well as…
Descriptors: Statistics, Business Administration Education, Student Attitudes, Student Evaluation of Teacher Performance
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