Publication Date
In 2025 | 0 |
Since 2024 | 2 |
Since 2021 (last 5 years) | 9 |
Since 2016 (last 10 years) | 13 |
Since 2006 (last 20 years) | 15 |
Descriptor
Source
Author
Smith, M. Sherry | 2 |
Abbitt, Jason | 1 |
Ansoms, An | 1 |
Atalay, Nurhan | 1 |
Belén Cristina Domínguez… | 1 |
Boda, Phillip A. | 1 |
Brown, Bryan A. | 1 |
Chang, Sharon | 1 |
Clark, Renee M. | 1 |
Davis, Darrel R. | 1 |
Dittmer, Roxann M. | 1 |
More ▼ |
Publication Type
Journal Articles | 15 |
Reports - Research | 15 |
Guides - Classroom - Teacher | 2 |
Speeches/Meeting Papers | 2 |
Tests/Questionnaires | 2 |
Reports - Descriptive | 1 |
Education Level
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Atalay, Nurhan – International Technology and Education Journal, 2022
Using technology in the learning and teaching process enables students to learn effectively and meaningfully. Augmented reality, one of the applications used in education, can meet students' needs in the learning process. Especially in science lessons, augmented reality enables students to understand the nature of science. It is important to have…
Descriptors: Computer Simulation, Preservice Teachers, Science Instruction, Technology Uses in Education
Belén Cristina Domínguez Vázquez; José Luis Díaz Palencia – Pedagogical Research, 2024
This study explores the integration of virtual reality (VR) in geometry education and examines the immersive platform's potential to enhance student engagement and understanding through a case report. While students appreciated the interactive and collaborative aspects of VR, they also faced challenges such as VR sickness and technical issues.…
Descriptors: Geometry, Mathematics Instruction, Teaching Methods, Computer Simulation
Hsieh-Jun Chen – Education and Information Technologies, 2024
Despite the widespread integration of technological tools in pre-service English-as-a-Foreign-Language (EFL) education, there has been a dearth of research investigating the effects of the latest virtual platforms on pre-service teachers' competence in lesson planning, perceived presence, and perceptions, particularly in relation to high- and…
Descriptors: Technology Integration, Preservice Teacher Education, English (Second Language), Language Teachers
Lin, Rae Ping; Wu, Wen-Chi Vivian – Educational Technology & Society, 2023
This qualitative study aims to explore how the production of language learning materials using spherical video-based virtual reality (SVVR) affords pre-service teachers multiliteracy development while also attempting to discover their perceptions toward adopting this emerging technology for future language teaching. Data from multiple sources was…
Descriptors: Multiple Literacies, Preservice Teachers, Teacher Education Programs, Teaching Methods
Mohebi, Laila; Meda, Lawrence – Early Childhood Education Journal, 2021
The global pandemic of COVID-19 forced trainee teachers from the United Arab Emirates to have virtual field experiences in the field of early childhood education. The various stakeholders, young children, families, preservice teachers, and university faculty hold different perceptions of online teaching formats. The purpose of this study was to…
Descriptors: Preservice Teachers, Student Attitudes, Online Courses, Field Experience Programs
Öztürk, Samed Yasin; Yangin Eksi, Gonca – Online Submission, 2022
This study aimed to explore critical cultural awareness improvement of prospective teachers with a transnational virtual exchange project. Within the scope of this study, prospective teachers of English studying at English Language Teaching (ELT) department in Turkey attended a virtual exchange project that was organized with other prospective…
Descriptors: Cultural Awareness, Second Language Learning, Second Language Instruction, English (Second Language)
Abbitt, Jason; Davis, Darrel R. – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2021
This article describes the results of a retrospective study of preservice teachers' ability to plan learning experiences that integrated an immersive virtual reality (VR) technology. The study was conducted over multiple academic terms as VR technology featuring a head-mounted display (VR HMD) was evolving from a prototype to a commercially…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Elementary Secondary Education
Garcia, Manuel B. – International Journal of Learning Technology, 2020
History education ordinarily faces a relativist slant, if not by the monotonous nature of the course. Hence, educators are continuously in pursuit for a better teaching strategy to keep the class interesting. The main goal of this study was to 'bring history to life' through a mobile application powered by augmented reality that can provide an…
Descriptors: Computer Simulation, Teaching Methods, Foreign Policy, History Instruction
Clark, Renee M.; Kaw, Autar K. – International Journal of Mathematical Education in Science and Technology, 2020
A challenge with flipped instruction is the pre-class preparation, where students independently learn fundamental content outside the classroom. For this pre-class learning, instructors typically assign videos with quizzes. However, this approach is the same for all and does not address differential needs. In a prior National Science Foundation…
Descriptors: Blended Learning, Mathematics Instruction, Teaching Methods, Comparative Analysis
Çelik, Ferdi; Yangin Ersanli, Ceylan – Smart Learning Environments, 2022
The advancement of technology has provided new avenues for English language teachers to assist students in improving their language learning processes. Augmented reality is an emerging technology that can implement virtual objects into the physical learning environment. This quantitative study aimed to determine the impact of employing augmented…
Descriptors: Content and Language Integrated Learning, Teaching Methods, English (Second Language), Second Language Learning
Brown, Bryan A.; Ribay, Kathryn; Pérez, Greses; Boda, Phillip A.; Wilsey, Matthew – International Journal of Technology in Education and Science, 2020
This mixed-methods study examines the implications of using the tenets of culturally relevant pedagogy (CRP) to design an elementary science lesson grounded in four virtual reality (VR) videos. Given the need for additional understandings of how elementary science educators can infuse cultural relevance alongside content development, this study…
Descriptors: Teaching Methods, Culturally Relevant Education, Elementary School Students, Science Instruction
Chang, Sharon – Professional Development in Education, 2021
The Change Laboratory methodology offers the potential to support expansive learning in preservice bilingual teacher education. This qualitative case study examines how ten preservice Chinese and Korean bilingual teachers, who participated in a Change Laboratory intervention, engaged one of the major Change Laboratory instruments, the four-field…
Descriptors: Learning Processes, Bilingual Teachers, Korean, Preservice Teacher Education
Ruano, Ildefonso; Gamez, Javier; Dormido, Sebastian; Gomez, Juan – IEEE Transactions on Learning Technologies, 2016
Online laboratories are useful and valuable resources in high education, especially in engineering studies. This work presents a methodology to create effective laboratories for learning that interact with a Learning Management System (LMS) to achieve advanced integration. It is based on pedagogical aspects and considers not only the laboratory…
Descriptors: Management Systems, Laboratories, Teaching Methods, Computer Simulation
Levintova, Ekaterina M.; Mueller, Daniel W. – Canadian Journal for the Scholarship of Teaching and Learning, 2015
One of the difficulties in teaching global sustainability in the introductory political science classes is the different emphases placed on this concept and the absence of the consensus on where the overall balance between environmental protection, economic development, and social justice should reside. Like many fuzzy concepts with which students…
Descriptors: Sustainability, Simulation, Lecture Method, Economic Development
Ansoms, An; Geenen, Sara – Simulation & Gaming, 2012
DEVELOPMENT MONOPOLY is a simulation game that allows players to experience how power relations influence the agency of different socioeconomic groups, and how this can induce poverty and inequality. Players alter the original rules of the MONOPOLY board game so that they more accurately reflect social stratification and inequalities in the…
Descriptors: Foreign Countries, Educational Games, Simulation, College Instruction
Previous Page | Next Page »
Pages: 1 | 2