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Jackson, Alexander T.; Brummel, Bradley J.; Pollet, Cody L.; Greer, David D. – Educational Technology Research and Development, 2013
This research examined the effect that a relatively new Computer Supported Collaborative Learning (CSCL) device, specifically an interactive tabletop, has on elementary students' attitudes toward collaborative technologies, mathematical achievement, and the gender gap in mathematics. Prior research has shown many positive effects of CSCL…
Descriptors: Computer Interfaces, Educational Technology, Instructional Effectiveness, Student Attitudes
Lomas, Derek; Ching, Dixie; Stampfer, Eliane; Sandoval, Melanie; Koedinger, Ken – Society for Research on Educational Effectiveness, 2011
Given the strong relationship between number line estimation accuracy and math achievement, might a computer-based number line game help improve math achievement? In one study by Rittle-Johnson, Siegler and Alibali (2001), a simple digital game called "Catch the Monster" provided practice in estimating the location of decimals on a…
Descriptors: Numeracy, Mathematical Concepts, Mathematics Instruction, Arithmetic
Alberta Learning, Edmonton. – 2002
The Learning Equation (TLE) is a software product that provides mathematics programming to students. It was introduced to grade 9 students in Alberta in 1997-1998, and in 1998-1999, its use was extended to grades 7, 8, and 10. TLE is designed to follow the Alberta mathematics curriculum closely. It can be implemented in several ways, and in some…
Descriptors: Computer Assisted Instruction, Computer Software, Computer Software Development, Computer Software Evaluation