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Nunes, Paula Sofia; Catarino, Paula; Martins, Paulo; Nascimento, Maria Manuel – Contemporary Educational Technology, 2023
There are several educational software (ES) used in the classroom environment for the teaching and learning of geometric contents that are part of the Portuguese basic education mathematics program. There are studies that show that the use of this type of artifact has a fundamental role in the behavior of students, raising, among other aspects, a…
Descriptors: Foreign Countries, Computer Software Evaluation, Grade 7, Computer Uses in Education
Aventi, Belinda; Serow, Penelope; Tobias, Steve – Mathematics Education Research Group of Australasia, 2014
Increasing pressure is mounting from all areas of society to maximise technology use within educational domains. Whilst curriculum documents call for the utilisation of technology as a teaching tool in the mathematics classroom, the benefits of exploring forms of dynamic mathematical software, such as GeoGebra, are often introduced in the senior…
Descriptors: Technology Uses in Education, Mathematics Instruction, Classroom Techniques, Courseware
Lomas, Derek; Ching, Dixie; Stampfer, Eliane; Sandoval, Melanie; Koedinger, Ken – Society for Research on Educational Effectiveness, 2011
Given the strong relationship between number line estimation accuracy and math achievement, might a computer-based number line game help improve math achievement? In one study by Rittle-Johnson, Siegler and Alibali (2001), a simple digital game called "Catch the Monster" provided practice in estimating the location of decimals on a…
Descriptors: Numeracy, Mathematical Concepts, Mathematics Instruction, Arithmetic
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Bowers, Janet; Bezuk, Nadine; Aguilar, Karen; Klass, Steve – Journal of Technology and Teacher Education, 2011
This report describes reflections from two cycles of developmental research that involved creating and refining a series of computer-based applets for reasoning about the relative magnitude of fractional quantities. The applet sequence stemmed from a cognitively demanding task used in face-to-face teacher education settings that involved placing…
Descriptors: Feedback (Response), Mathematics Instruction, Research and Development, Number Concepts
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Wei, Chun-Wang; Hung, I-Chun; Lee, Ling; Chen, Nian-Shing – Turkish Online Journal of Educational Technology - TOJET, 2011
This research demonstrates the design of a Joyful Classroom Learning System (JCLS) with flexible, mobile and joyful features. The theoretical foundations of this research include the experiential learning theory, constructivist learning theory and joyful learning. The developed JCLS consists of the robot learning companion (RLC), sensing input…
Descriptors: Foreign Countries, Educational Strategies, Constructivism (Learning), Experiential Learning
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Wang, Pei-Yu; Vaughn, Brandon K.; Liu, Min – Computers & Education, 2011
This study examined the impact of animation interactivity on novices' learning of introductory statistics. The interactive animation program used in this study was created with Adobe Flash following Mayer's multimedia design principles as well as Kristof and Satran's interactivity theory. This study was guided by three main questions: 1) Is there…
Descriptors: Feedback (Response), Control Groups, Animation, Computer Assisted Instruction
Baek, Youngkyun; Whitton, Nicola – IGI Global, 2013
In K-12 classrooms, as well as on the college and university level, the incorporation of digital games has played a vital role in the educational system. While introducing teachers to new fields, these digital games have been designed and implemented for the classroom and have shown positive results at a variety of educational levels. Cases on…
Descriptors: Foreign Countries, Educational Technology, Student Attitudes, Second Language Learning
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Kordaki, M.; Miatidis, M.; Kapsampelis, G. – Computers & Education, 2008
This paper presents the design, features and pilot evaluation study of a web-based environment--the SORTING environment--for the learning of sorting algorithms by secondary level education students. The design of this environment is based on modeling methodology, taking into account modern constructivist and social theories of learning while at…
Descriptors: Constructivism (Learning), Mathematics, Social Theories, Secondary School Students
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Miller, Haynes R.; Upton, Deborah S. – Journal of Science Education and Technology, 2008
The d'Arbeloff Interactive Mathematics Project or d'AIMP is an initiative that seeks to enhance and ultimately transform the teaching and learning of introductory mathematics at the Massachusetts Institute of Technology. A result of this project is a suite of "mathlets," a carefully developed set of dynamic computer applets for use in the…
Descriptors: Equations (Mathematics), Calculus, Mathematics Instruction, College Instruction
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Yushau, B.; Bokhari, M. A.; Wessels, D. C. J. – Mathematics and Computer Education, 2004
Computer Aided Learning of Mathematics (CALM) has been in use for some time in the Prep-Year Mathematics Program at King Fahd University of Petroleum & Minerals. Different kinds of software (both locally designed and imported) have been used in the quest of optimizing the recitation/problem session hour of the mathematics classes. This paper…
Descriptors: Computer Assisted Instruction, Mathematics Instruction, Foreign Countries, Computer Software
Alberta Learning, Edmonton. – 2002
The Learning Equation (TLE) is a software product that provides mathematics programming to students. It was introduced to grade 9 students in Alberta in 1997-1998, and in 1998-1999, its use was extended to grades 7, 8, and 10. TLE is designed to follow the Alberta mathematics curriculum closely. It can be implemented in several ways, and in some…
Descriptors: Computer Assisted Instruction, Computer Software, Computer Software Development, Computer Software Evaluation
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Zapata-Rivera, Diego; VanWinkle, Waverely; Doyle, Bryan; Buteux, Alyssa; Bauer, Malcolm – Interactive Technology and Smart Education, 2009
Purpose: The purpose of this paper is to propose and demonstrate an evidence-based scenario design framework for assessment-based computer games. Design/methodology/approach: The evidence-based scenario design framework is presented and demonstrated by using BELLA, a new assessment-based gaming environment aimed at supporting student learning of…
Descriptors: Feedback (Response), Urban Schools, Measurement, Psychometrics
Claus, Richard N.; And Others – 1990
In the spring of 1990, an evaluation was conducted of Saginaw, Michigan's Laser Learning Project (LLP), which was designed to provide eighth grade students with an alternative mathematics instructional program using specially designed curriculum and interactive video. It was hypothesized that participating students would not only achieve higher…
Descriptors: Academic Achievement, Analysis of Variance, Computer Assisted Instruction, Computer Software Evaluation
Wilson, Lex – 1993
A study was conducted at the Cumberland Campus of Nova Scotia Community College to determine the effect of a computer-based learning system on the academic and personal growth of adolescents with learning disabilities. Eleven learning disabled students, with an average age of 16.1 years, and one observer were chosen to participate in an 8-week…
Descriptors: Adolescents, Community Colleges, Computer Assisted Instruction, Computer Networks
Moore, Andrew – 1993
In 1991, the Cumberland Campus of Nova Scotia Community College established a literacy research and development project to survey local industries and the community regarding training needs and to develop workplace and community-based programs to meet those needs. One effort involved the implementation of a computer-assisted learning program to…
Descriptors: Adult Basic Education, Community Colleges, Comparative Analysis, Computer Assisted Instruction
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