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Eylem Yildiz Feyzioglu; Ercan Akpinar; Nilgün Tatar – Journal of Baltic Science Education, 2018
The aim of this research was to explore the effect of a Technology-enhanced Metacognitive Learning Platform (TeMLP) on student's monitoring accuracy and understanding of electricity. An interactive TeMLP was prepared on the electricity unit covering the topics of static and current electricityfor 7th graders; the platform contained computer…
Descriptors: Grade 7, Energy, Units of Study, Metacognition
Schnepp, Jerry; Rogers, Christian – Journal of Information Technology Education: Innovations in Practice, 2017
Aim/Purpose: To examine the early perceptions (acceptability) and usability of EASEL (Education through Application-Supported Experiential Learning), a mobile platform that delivers reflection prompts and content before, during, and after an experiential learning activity. Background: Experiential learning is an active learning approach in which…
Descriptors: Usability, Computer Software Evaluation, Handheld Devices, Experiential Learning
Hassan, Aminuddin; Abiddin, Norhasni Zainal; Yew, Sim Kuan – Higher Education Studies, 2014
It is important to consider the concepts of traditional classroom and online learning in evaluating effective learning and listening conducted in higher learning institutions. To reach the depth of both concepts, one should understand them in the philosophical point of view. Both traditional classroom and online learning play a role in the…
Descriptors: Educational Philosophy, Teaching Methods, Online Courses, Listening Skills
Gordon, Julie – Australian Journal of Educational Technology, 1996
Outlines an investigation into the nature of metacognition and its relation to the learning process in a constructivist interactive multimedia learning environment. Topics include the relationship between metacognition and learning technologies (and an example), the learner's perspective, the designer's perspective, and the teacher's perspective.…
Descriptors: Computer Software Development, Constructivism (Learning), Courseware, Educational Environment
Bottino, Rosa M.; Cutugno, Paola; Furinghetti, Fulvia – 1998
This paper reports on a project aimed at designing, implementing, and evaluating a hypermedia system, IPER-3, facing the three classical problems in the history of mathematics (i.e., trisection of the angle, quadrature of the circle, and duplication of the cube). The goal of the project is to study the opportunities offered by this kind of…
Descriptors: Computer Assisted Instruction, Computer Interfaces, Courseware, Higher Education