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Showing 1 to 15 of 1,500 results Save | Export
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Jinhee Kim; Rita Detrick; Seongryeong Yu; Yukyeong Song; Linda Bol; Na Li – Education and Information Technologies, 2025
Supporting learners in achieving high-level socially shared regulation of learning (SSRL) in the online collaborative learning (OCL) context presents challenges that the utilization of artificial intelligence (AI) technologies may help solve. However, the effective uses of AI to support multifaceted areas (cognition, metacognition, and motivation)…
Descriptors: Artificial Intelligence, Technology Uses in Education, Electronic Learning, Cooperative Learning
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Zola Chi-Chin Lai – International Journal of Adult Education and Technology, 2025
This study examined the impact of a blended teaching approach versus traditional instruction on listening comprehension and strategy use among EFL students in a Taiwanese university. Using a quasi-experimental design, 103 low-intermediate students were divided into experimental (n=52) and control (n=51) groups over 18 weeks. The experimental group…
Descriptors: Blended Learning, Second Language Learning, Second Language Instruction, English (Second Language)
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Eugene Kwasi Gyekye – Education and Information Technologies, 2025
This qualitative study explores middle school students' perceptions of effective online learning pedagogies. I draw on eight semi-structured interviews with two students, 12 interviews with teacher participants, ongoing, open-ended ethnographic interviews with students and teachers, student artifacts, and field notes from over 300 h of synchronous…
Descriptors: Instructional Effectiveness, Teaching Methods, Electronic Learning, Middle School Students
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Hsin-Yi Chang; Theerapong Binali – Journal of Science Education and Technology, 2025
The "drawing-to-learn" pedagogical approach has gained considerable attention and evidence supporting its efficacy for facilitating learning. However, little theoretical or empirical research has addressed issues regarding collaborative drawing-to-learn. In this study, we developed collaborative drawing-to-learn activities and three…
Descriptors: Metacognition, Freehand Drawing, Learning Processes, Cooperative Learning
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Rui Sun; Xuefei Deng – Journal of Information Systems Education, 2025
This paper examines university students' perceptions of and experiences with using ChatGPT, a generative artificial intelligence (GenAI) tool, to enhance their experiential learning. In this exploratory study, we designed a ChatGPT learning activity flow corresponding to the four experiential learning steps. Analysis of survey data collected from…
Descriptors: Artificial Intelligence, Cues, Teaching Methods, Technology Uses in Education
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Gürbüz Ocak; Nese Kaya; Nilda Hocaoglu – International Journal of Modern Education Studies, 2025
Self-regulation skill is the ability of an individual to plan, monitor, evaluate, and modify their learning process when necessary. It is highly important in foreign language learning because learning a language requires long-term motivation, discipline, and a strategic approach. This study aims to determine the level of high school students' use…
Descriptors: Metacognition, Learning Processes, Second Language Instruction, Second Language Learning
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Nancy Gerzon; Cali Kaminsky – Childhood Education, 2024
Learner agency is necessary for students to consolidate new learning. In environments where teachers and students prioritize learner agency, students actively engage in and take ownership of their learning. Students with agency seek relevant learning experiences, connecting new ideas, academic knowledge, and personal experiences. Integrating the…
Descriptors: Learning Processes, Student Centered Learning, Personal Autonomy, Self Management
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Jia-Hua Zhao; Patcharin Panjaburee; Gwo-Jen Hwang; Wararat Wongkia – Interactive Learning Environments, 2024
Scholars have suggested English classrooms with sufficient context and fun activities to increase English performance and promote learning motivation. With the rapid growth of technology-enhanced learning, virtual reality (VR) has become increasingly popular in English learning. Using VR without a well-designed learning environment, however, may…
Descriptors: Foreign Countries, Metacognition, Game Based Learning, Computer Simulation
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Melis Örnekoglu-Selçuk; Marina Emmanouil; Deniz Hasirci; Marianthi Grizioti; Lieva Van Langenhove – International Journal of Art & Design Education, 2024
The state-of-the-art literature indicates an increasing need for co-design education as it is imperative to equip future designers with the co-designing mindset. This derives from the significance of involving 'people with lived experience' in co-design processes to better meet their needs. However, the traditional design education system seems to…
Descriptors: Design, Learning Experience, Barriers, Workshops
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Yue Liu; Yuxuan Lu; Shixiu Ren; Danhui Zhang – Research in Science Education, 2024
Web-based inquiry learning provides opportunities for students to take responsibility to regulate their learning. However, due to a lack of science inquiry-specific self-regulated learning (SRL) frameworks, there is insufficient understanding of SRL processes in inquiry-based science learning. This study aims to explore students' SRL patterns by…
Descriptors: Metacognition, Learning Strategies, Science Instruction, Scientific Research
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Yi-Mei Chen – Asia-Pacific Education Researcher, 2025
The current study investigates how second language (L2) learners' metacognition integrates practice strategies in self-regulated learning to develop speaking abilities. A Metacognitive Practice Speaking Strategy (MPSS) model was developed to explore specific configurations of metacognitive knowledge, metacognitive strategies, and practice…
Descriptors: Teaching Methods, Learning Processes, Metacognition, Second Language Instruction
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Kittichai Nilubol; Pragasit Sitthitikul – LEARN Journal: Language Education and Acquisition Research Network, 2025
This study investigates the effects of a Gamified Learning Model (GLM) on the writing skills and metacognitive awareness of Thai EFL university students within a blended learning environment. Employing a quasi-experimental one-group pretest-posttest design alongside a Concurrent Embedded mixed-methods approach, the research scrutinizes the…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Game Based Learning
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Ruofei Zhang; Di Zou – Computer Assisted Language Learning, 2024
Self-regulated learning has been frequently investigated and reported to be effective for second language education, so increasingly more researchers and educators have been interested in cultivating self-regulated second language learners. To assist researchers and educators, it appears beneficial to review previous studies concerning the…
Descriptors: Metacognition, Second Language Instruction, Second Language Learning, Research Reports
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Lars de Vreugd; Anouschka van Leeuwen; Renée Jansen; Marieke van der Schaaf – Journal of Learning Analytics, 2024
For university students, self-regulation of study behaviour is important. However, students are not always capable of effective self-regulation. Providing study behaviour information via a learning analytics dashboard (LAD) may support phases within self-regulated learning (SRL). However, it is unclear what information a LAD should provide, how to…
Descriptors: Learning Management Systems, Learning Analytics, Student Behavior, Behavior Patterns
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Esnaashari, Shadi; Gardner, Lesley A.; Arthanari, Tiru S.; Rehm, Michael – Journal of Computer Assisted Learning, 2023
Background: It is vital to understand students' Self-Regulatory Learning (SRL) processes, especially in Blended Learning (BL), when students need to be more autonomous in their learning process. In studying SRL, most researchers have followed a variable-oriented approach. Moreover, little has been known about the unfolding process of students' SRL…
Descriptors: Metacognition, Student Attitudes, Learning Strategies, Questionnaires
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