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Liu, Bowen; Wu, Yonghe; Xing, Wanli; Guo, Shouchao; Zhu, Lijuan – Interactive Learning Environments, 2023
3D design and modeling is an important part of design education. Self-directed learning (SDL) has been considered in order to effectively learn and teach 3D design and modeling. Exploring the relationship between students' SDL ability and their behavior in learning 3D design will not only promote the 3D design learning process and outcomes, but…
Descriptors: Independent Study, Computer Simulation, Design, Models
Sarah Dorothy Castle – ProQuest LLC, 2023
Most mathematicians state mathematics is a field of beauty, creativity, and innovation, yet what is echoed by students is not how mathematics allows students to explore, but rather the ways in which it constrains and does not necessitate creativity. In comparison, many students associate coding with freedom, and the ability to create and express…
Descriptors: Coding, Creativity, Algebra, Mathematics Education
Li, Yadan; Liu, Chunyu; Yang, Yilong; Du, Ying; Xie, Cong; Xiang, Shuoqi; Duan, Haijun; Hu, Weiping – Psychology in the Schools, 2022
Though previous research has established a strong link between resilience and cognitive creativity, few studies have extended this association to social creativity. The underlying mechanisms of the influence of resilience on social creativity remain unknown. Therefore, the current study introduced sense of humor and positive mood to explore the…
Descriptors: Resilience (Psychology), Humor, Creativity, Correlation
Hsieh, Ying-Yi; Chen, Chun-Ching; Chen, Wen-Yin – International Journal of Art & Design Education, 2022
The basic design course mainly focuses on training students in their form development ability, including two parts: graphic figure and three-dimensional form. However, in terms of form development, it is not just to create a certain form arbitrarily, but to convey the creator's intention based on this form. For students who are new to the field of…
Descriptors: Higher Education, Design, Teaching Methods, Creativity
Batrouny, Nicole; Wendell, Kristen; Andrews, Chelsea; Dalvi, Tejaswini – Science and Children, 2021
The engineering design process (EDP) can be a wonderful tool to nurture creative problem-solving abilities, prepare students to tackle problems with intentional planning, and encourage learning from failures. Many lesson plans and instructional strategies are guided by the EDP (Hill Cunningham, Mott, and Hunt 2018). In this article, the authors…
Descriptors: Design, Science Education, Engineering Education, Teaching Methods
Irham; Tolla, Ismail; Jabu, Baso – International Journal of Educational Methodology, 2022
This study aims to develop a learning model based on 4C skills to improve high school students' mathematical critical thinking skills. Research & development is the design used in this research by applying Plomp's development theory which consists of three phases, namely needs analysis, design and implementation, and evaluation. This research…
Descriptors: High School Students, Critical Thinking, Thinking Skills, Mathematics Skills
Bolger, Molly S.; Osness, Jordan B.; Gouvea, Julia S.; Cooper, Alexandra C. – CBE - Life Sciences Education, 2021
Modeling is a scientific practice that supports creative reasoning, motivates inquiry, and facilitates community sense-making. This paper explores students' perspectives on modeling in an undergraduate laboratory course, Authentic Inquiry through Modeling (AIM-Bio), in which they proposed, tested, and revised their own models. We conducted…
Descriptors: Inquiry, Active Learning, Models, Undergraduate Students
Marwan Abualrob; Thawra Awad – Science Education International, 2024
This study aims to develop an augmented reality (AR) board game for teaching atomic models and measure its effectiveness from the student's point of view. The Analysis, Design, Development, Implementation, and Evaluation model was used to create the AR board game to help achieve the study objectives. The study collected data from three focus…
Descriptors: Computer Simulation, Educational Technology, Models, Instructional Effectiveness
Bin Wang; Ping-ping Li – Interactive Learning Environments, 2024
This paper investigates the impact of digital creativity educational practices on the improvement of academic performance and creative thinking development of Chinese high school students. The study defined the importance of the concept of STEM learning in the development of modern skills needed to live and work in a digital socio-economic change…
Descriptors: Educational Technology, Creativity, STEM Education, Teaching Methods
Coskun, Tugra Karademir; Deniz, Gül Fidan – International Journal of Technology and Design Education, 2022
In this study, the contribution of the 3D computer modeling to the twenty-first century's common competencies was evaluated from the perspective of secondary school students. The one-group post-test only design was used in the study. The instruments of the data collection process were an achievement test and a questionnaire developed by the…
Descriptors: 21st Century Skills, Secondary School Students, Educational Technology, Computer Graphics
Pettersen, Inger Beate; Åmo, Bjørn Willy; van der Lingen, Elma; Håvåg Voldsund, Kari; Johnstad Bragelien, Judit – Education & Training, 2019
Purpose: The purpose of this paper is to explore creativity and how it changes over time among engineering students in practice-based entrepreneurship in higher education. This change was examined in students over a one-semester course in entrepreneurship. Entrepreneurship courses that use creativity tools for practice-based learning are expected…
Descriptors: Engineering Education, Creativity, Entrepreneurship, Higher Education
Carlos Lenin Alvarez Llerena – Language Teaching Research Quarterly, 2024
The present study investigates the students' perceptions of applying performance tasks based on the GRASPS framework, exploring and seeking to explain the relationships between these tasks and English language learning. Data was collected over one semester in 14 public secondary schools in Ecuador, and it consisted of a questionnaire applied to…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Language Teachers
Laovisutthichai, Vikrom; Srihiran, Kaweekrai; Lu, Weisheng – Industry and Higher Education, 2023
Building information modeling (BIM) has been a disruptive development in the global architecture, engineering, construction and operations (AECO) industry. While architecture schools have sought to integrate BIM into their curricula, most current pedagogical approaches and lessons are derived from engineering and construction management…
Descriptors: Architectural Education, Case Studies, Creativity, Construction Industry
Hang, Le Thuy; Van, Vu Hong – International Journal of Education and Practice, 2020
Building a teaching and learning strategy is an essential task for both lecturers and students. Innovation in methods and forms of teaching and learning, and in conducting examination and evaluation are in the direction of developing and promoting students' creativity. However, not all lecturers and students deeply understand and effectively use…
Descriptors: Teaching Methods, Learning Processes, Instructional Innovation, Creativity
Pahome, Daniela – Romanian Review of Geographical Education, 2022
Cinquain is a poetic form, or stanza, of five lines that do not rhyme, which follows some strict rules. Cinquain is also considered to be a training means, a method, a technique, an instrument used for reflection, for synthesis of all knowledge on a particular topic (a being, an object, an ensemble of objects), towards developing one's creativity.…
Descriptors: Poetry, Literary Genres, Reflection, Creativity