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Showing 1 to 15 of 45 results Save | Export
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Nogry, S.; Varly, P. – Journal of Research on Technology in Education, 2018
Information and communication technology (ICT) use among children in low-income countries remains understudied. The purpose of this study is to describe laptop usage among children in the context of the One Laptop per Child (OLPC) project 4 years after the laptops were first introduced in a community in Madagascar. The study was conducted using a…
Descriptors: Laptop Computers, Computer Uses in Education, Educational Technology, Low Income Groups
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Mølster, Terje; Nes, Kari – Universal Journal of Educational Research, 2018
The main intention of this study is to explore the relationship between information and communication technology (ICT) and inclusion. The target group is students who are conceived as having learning difficulties or special educational needs. To illuminate this issue, we draw on data collected in a recent national research project about the…
Descriptors: Inclusion, Computer Uses in Education, Special Education, Foreign Countries
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Christopoulos, Athanasios; Conrad, Marc; Shukla, Mitul – Journal of Educational Technology Systems, 2018
This research links learner engagement with interactions when Hybrid Virtual Learning models are used. Various aspects have been considered, such as learners' prior experiences related to virtual worlds, their preconceptions regarding their use as a learning tool, and the impact that instructional designers' choices have on enhancing the…
Descriptors: Educational Games, Blended Learning, Computer Simulation, Learner Engagement
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Peterson, Lana; Scharber, Cassandra – Computers in the Schools, 2017
The purpose of this study was to document the process one district used to design, develop, and implement a one-to-one pilot at its high school as part of its broader commitment to contemporary learning. Specifically, this qualitative case study (a) outlines the process of the laptop pilot, (b) describes the pilot implementation experience for…
Descriptors: Educational Technology, Laptop Computers, Computer Uses in Education, Qualitative Research
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Homer, Ryan; Hew, Khe Foon; Tan, Cheng Yong – Educational Technology & Society, 2018
This paper reports the findings of a field experiment that gamified the classroom experience of elementary school ESL students by implementing digital badges-and-points which students could earn by achieving specific behavioral and learning goals. Altogether, 120 children in eight different classes participated in this study. Four of the classes…
Descriptors: Elementary School Students, English (Second Language), Recognition (Achievement), Educational Games
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Maich, Kimberly; Hall, Carmen L.; van Rhijn, Tricia Marie; Henning, Megan – Exceptionality Education International, 2017
This multi-methods, descriptive case study examines attitudes and practices of classroom-based iPad use. The site is one inner-city, urban, publicly funded school, focused on two iPad-infused classrooms (Grade 2/3 and Grade 4/5). Data were collected from 5 educators and 35 students to investigate two research questions: How are iPads being…
Descriptors: Educational Technology, Handheld Devices, Case Studies, Pilot Projects
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Di Blas, Nicoletta; Paolini, Paolo – Educational Technology & Society, 2014
This paper is about how serious games based on MUVEs in formal education can foster collaboration. More specifically, it is about a large case-study with four different programs which took place from 2002 to 2009 and involved more than 9,000 students, aged between 12 and 18, from various nations (18 European countries, Israel and the USA). These…
Descriptors: Educational Technology, Cooperation, Cooperative Learning, Computer Games
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Annan-Coultas, Dustin L. – TechTrends: Linking Research and Practice to Improve Learning, 2012
For six years, a college of health professions at a southern medical university has made student computing an integral component of its academic environment by requiring all residential students to own laptops. While most faculty members have acknowledged that access to a computer is necessary for most students to complete coursework, both faculty…
Descriptors: Focus Groups, Laptop Computers, Teaching Methods, Computer Uses in Education
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Mayfield, Chandler H.; Ohara, Peter T.; O'Sullivan, Patricia S. – Anatomical Sciences Education, 2013
Mobile technologies offer new opportunities to improve dissection learning. This study examined the effect of using an iPad-based multimedia dissection manual during anatomy laboratory instruction on learner's perception of anatomy dissection activities and use of time. Three experimental dissection tables used iPads and three tables served as a…
Descriptors: Anatomy, Medical Care Evaluation, Laboratory Procedures, Electronic Learning
Feng, Jiuguang; Wang, Wei – Metropolitan Universities, 2012
This article reports on an exploratory study that examines how social networks can be used in foreign language teaching and learning. Qualitative data including interviews, online observations, and students' responses to open-ended survey questions was collected. The data suggests that there are both advantages and challenges associated with using…
Descriptors: Web 2.0 Technologies, Social Networks, Educational Technology, Computer Uses in Education
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Agbo, Igwe Sylvester – Journal of Education and Practice, 2015
Research studies in the past years show that Information and Communication Technology is an effective means for boasting educational opportunities, but most teachers neither use this technology as an instructional delivery system nor integrate technology into their curriculum. Studies reveal a number of factors influencing teachers' decisions to…
Descriptors: Foreign Countries, Computer Uses in Education, Influences, Computer Science Education
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Karuppiah, Nirmala – Early Child Development and Care, 2015
This exploratory research project was aimed at developing baseline data on computer habits and behaviours among preschool children in Singapore. Three sets of data were collected from teachers, parents and children which are (1) why and how young children use computers; (2) what are the key physical, social and health habits and behaviours of…
Descriptors: Foreign Countries, Young Children, Computer Attitudes, Child Behavior
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Casey, Ashley; Hastie, Peter A. – Physical Education and Sport Pedagogy, 2011
Background: Despite the support in primary education that student-designed games enhance student contextualisation of skills and tactics, there has been little support in secondary education, nor any empirical research exploring these claims. This paper attempts to rekindle these beliefs and explores the use of student-designed games in an English…
Descriptors: Physical Education, Play, Foreign Countries, Teacher Attitudes
Johannes, Cheryl Leslie – ProQuest LLC, 2012
Colleges and Universities have a myriad of choices in how to organize enrollment services delivery. Formalizing collaborative services to create stronger more comprehensive linkages and cross-functional service delivery in a student-centric, relationship-oriented manner is important for meeting the expectations of today's students. In support of…
Descriptors: Content Analysis, Qualitative Research, Student Personnel Services, Case Studies
Jett, Janice Rowe – ProQuest LLC, 2013
With the steady increase of ubiquitous computing initiatives across the country in the last decade, there is a pressing need for specific research looking at content area instruction in 1:1 settings. This qualitative multiple case study examines writing instruction at two middle schools as it is delivered by experienced teachers in five English…
Descriptors: Educational Technology, Laptop Computers, Computer Uses in Education, Qualitative Research
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