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Prediction of Students' Learning Outcomes by Various Variables in Gamified Online Accounting Courses
Sercemeli, Murat; Baydas Onlu, Ozlem – Education and Information Technologies, 2023
The study aims to examine student emotions and behavior in a Gamified Learning Environment (GLE) in detail. In the study, in order to reveal the behavior (dynamics) and feelings (emotions) that emerge within the framework of the mechanics applied in the GLE process, it is within the scope of the main objectives of the study to determine how…
Descriptors: Accounting, Teaching Methods, Game Based Learning, Outcomes of Education
Nan Yang; Patrizia Ghislandi – Higher Education: The International Journal of Higher Education Research, 2024
The two main trends in the development of higher education worldwide are universal access and digital transformation. These trends are bringing about an increase in class sizes and the growth of online higher education. Previous studies indicated that both the large-class setting and online delivery threaten the quality, and the exploration of…
Descriptors: Foreign Countries, Required Courses, Educational Quality, Teaching Methods