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Showing 1 to 15 of 23 results Save | Export
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Sanghoon Park; Heoncheol Yun – Educational Technology Research and Development, 2024
Although numerous studies have demonstrated the potential benefits of augmented reality (AR) in education, the influence of education students' learning experiences on their AR technology acceptance in the classroom has yet to be examined thoroughly. In this empirical study, we explored the affective experiences (i.e., positive emotions, negative…
Descriptors: Computer Simulation, Educational Technology, Student Experience, Emotional Response
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Laila Ayaichi; Aziz Amaaz; Abderrahman Mouradi – Journal of Baltic Science Education, 2025
Augmented Reality (AR) is an emerging technology with strong potential to enhance the educational value of physics lab work. However, its integration in higher education remains inconsistent, often hindered by students' limited prior experience and varying levels of acceptance. This study investigates the factors influencing students' intention to…
Descriptors: Computer Simulation, Telecommunications, Handheld Devices, Physics
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Potsirin Limpinan; Thada Jantakoon; Somsuk Trisupakitti – Higher Education Studies, 2025
This study examines learners' acceptance of an immersive STEAM-based microlearning environment from the perspective of the Technology Acceptance Model (TAM), utilizing Partial Least Squares Structural Equation Modeling (PLS-SEM) as the primary analytical approach. While immersive technologies such as virtual reality (VR) and augmented reality (AR)…
Descriptors: Art Education, STEM Education, Foreign Countries, Undergraduate Students
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Villena-Taranilla, Rafael; Cózar-Gutiérrez, Ramón; González-Calero, José Antonio; Diago, Pascual D. – Technology, Pedagogy and Education, 2023
Virtual Reality (VR) is an emerging technology with an increasing number of studies assessing its benefits in educational settings. However, there is a shortage of empirical studies aimed at evaluating the acceptance of this technology in primary education. The authors propose an extended version of the Technological Acceptance Model to examine…
Descriptors: Educational Technology, Computer Simulation, Electronic Learning, Elementary School Students
Kristina Adanin – ProQuest LLC, 2020
At a time when the world is facing a range of significant challenges, including a rise in air temperature, rapidly evolving droughts in some areas, and floods, new technology in education can help inform people of current issues that may not be close to them but, nevertheless, can have a significant impact in the future. Our planet has been…
Descriptors: Educational Technology, Technology Uses in Education, Computer Simulation, Environmental Education
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Demir, Bora; Karabiyik, Ceyhun; Özdemir, Muzaffer; Baturay, Meltem – Journal of Educational Technology, 2022
This study examines the effect of modality and redundancy in an Augmented Reality (AR) based language learning environment for teaching vocabulary in a foreign language. The study aims to determine the effectiveness of the redundancy and modality principles, examine the relationship between cognitive load, satisfaction, anxiety, willingness, and…
Descriptors: Computer Simulation, Second Language Learning, Vocabulary Development, Difficulty Level
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Cox, Eric – Journal of Political Science Education, 2021
This paper presents results from a comparative analysis of two sections of Introduction to International Politics, one of which used a traditional research paper as a supplemental assignment and one that used the Statecraft online simulation. Both sections were taught during the same semester and used common lecture notes, PowerPoint slides, exam…
Descriptors: Educational Games, Foreign Policy, International Relations, Political Science
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Huang, Kun; Ge, Xun; Eseryel, Deniz – Educational Technology Research and Development, 2017
This study investigated the effects of metaconceptually-enhanced, simulation-based inquiry learning on eighth grade students' conceptual change in science and their development of science epistemic beliefs. Two experimental groups studied the topics of motion and force using the same computer simulations but with different simulation guides: one…
Descriptors: Inquiry, Science Instruction, Grade 8, Scientific Concepts
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She, Hsiao-Ching; Lin, Huann-shyang; Huang, Li-Yu – Journal of Research in Science Teaching, 2019
Abstract The 2015 Programme for International Student Assessment (PISA) has drawn a substantial amount of attention from science educators and educational policymakers because it marked the first time that PISA assessed students' ability to evaluate and design scientific inquiry using computer-based simulations. We undertook a secondary analysis…
Descriptors: Scientific Literacy, Foreign Countries, Science Instruction, Resilience (Psychology)
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Willans, Fiona; Fonolahi, Aluwesi; Buadromo, Ralph; Bryce, Tilisi; Prasad, Rajendra; Kumari, Sandhya – Journal of University Teaching and Learning Practice, 2019
This paper reports on the evaluation of an ambitious attempt to embed academic literacy support within a core content course for first-year students at the University of the South Pacific. The course is offered in both blended and online modes, catering for on-campus and off-campus students, respectively, using Moodle as the virtual learning…
Descriptors: Learner Engagement, Academic Language, Instructional Design, Management Systems
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Karaoglan Yilmaz, Fatma Gizem – Journal of Educational Computing Research, 2017
Today, the use of social network-based virtual learning communities is increasing rapidly in terms of knowledge management. An important dynamic of knowledge management processes is the knowledge sharing behaviors (KSB) in community. The purpose of this study is to examine the KSB of the students in a Facebook-based virtual community created…
Descriptors: Computer Simulation, Communities of Practice, Social Media, Computer Mediated Communication
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Davis, Robert; Antonenko, Pavlo – Journal of Interactive Learning Research, 2017
Pedagogical agents (PAs) are lifelike characters in virtual environments that help facilitate learning through social interactions and the virtual real relationships with the learners. This study explored whether and how PA gesture design impacts learning and agent social acceptance when used with elementary students learning foreign language…
Descriptors: Elementary School Students, Second Language Learning, Second Language Instruction, Multiple Regression Analysis
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Bressler, D. M.; Bodzin, A. M. – Journal of Computer Assisted Learning, 2013
Current studies have reported that secondary students are highly engaged while playing mobile augmented reality (AR) learning games. Some researchers have posited that players' engagement may indicate a flow experience, but no research results have confirmed this hypothesis with vision-based AR learning games. This study investigated factors…
Descriptors: Psychological Patterns, Affective Behavior, Learner Engagement, Secondary School Students
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Johnson, Amy M.; Ozogul, Gamze; DiDonato, Matt D.; Reisslein, Martin – European Journal of Engineering Education, 2013
Computer-based multimedia presentations employing animated agents (avatars) can positively impact perceptions about engineering; the current research advances our understanding of this effect to pre-college populations, the main target for engineering outreach. The study examines the effectiveness of a brief computer-based intervention with…
Descriptors: Elementary School Students, Middle School Students, High School Students, Computer Simulation
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Pavlik, Philip I., Jr. – Journal of Educational Data Mining, 2013
This paper describes the development of a dynamical systems model of motivation and metacognition during learning, which explains some of the practically and theoretically important relationships among three student engagement constructs and performance metrics during learning. In order to better calibrate and understand the model, the model was…
Descriptors: Vocabulary Development, Learning Strategies, Predictor Variables, Scores
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