Publication Date
In 2025 | 0 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 14 |
Since 2016 (last 10 years) | 78 |
Since 2006 (last 20 years) | 149 |
Descriptor
Pretests Posttests | 171 |
Student Attitudes | 171 |
Computer Software | 162 |
Foreign Countries | 92 |
Teaching Methods | 89 |
Comparative Analysis | 67 |
Instructional Effectiveness | 60 |
Educational Technology | 52 |
Questionnaires | 47 |
Computer Assisted Instruction | 46 |
College Students | 43 |
More ▼ |
Source
Author
Chen, Chiu-Jung | 2 |
Chen, Nian-Shing | 2 |
Ercan, Orhan | 2 |
Hwang, Wu-Yuin | 2 |
Litster, Kristy | 2 |
Liu, Pei-Lin | 2 |
Moyer-Packenham, Patricia S. | 2 |
Oktaviyanthi, Rina | 2 |
Supriani, Yani | 2 |
Wang, Pei-Yu | 2 |
Zengin, Yilmaz | 2 |
More ▼ |
Publication Type
Education Level
Audience
Researchers | 2 |
Teachers | 1 |
Location
Turkey | 19 |
Taiwan | 14 |
China | 9 |
Indonesia | 6 |
Iran | 6 |
Canada | 4 |
Malaysia | 3 |
Spain | 3 |
United States | 3 |
Australia | 2 |
Colorado | 2 |
More ▼ |
Laws, Policies, & Programs
Technology Related Assistance… | 1 |
Assessments and Surveys
What Works Clearinghouse Rating
Meets WWC Standards with or without Reservations | 1 |
Does not meet standards | 1 |
Litster, Kristy; Lommatsch, Christina W.; Novak, Joshua R.; Moyer-Packenham, Patricia S.; Harmon, M. Jill; Roxburgh, Allison L.; Bullock, Emma P. – International Journal of Science and Mathematics Education, 2021
This study explored associations among children's prior attitudes, prior mathematics knowledge, and frequency of digital game use, with children's perceptions of game affordances, and transfer to out-of-game performance when interacting with digital math games, with respect to gender. Participants were 187 children (ages 8-12). An SEM mediation…
Descriptors: Gender Differences, Pretests Posttests, Computer Games, Student Attitudes
Yaftian, Narges; Barghamadi, Saeid – Journal of Research and Advances in Mathematics Education, 2022
In Iran and many other parts of the world, teaching and learning mathematics has confronted students and teachers with many challenges such as lack of motivation and increased anxiety. Thus, the current situation should be changed and shifted to active methods. One of the active methods is teaching with the help of multimedia. The purpose of this…
Descriptors: Teaching Methods, Mathematics Instruction, Mathematics Anxiety, Comparative Analysis
Marjorie Sarah Kabuye Batiibwe – Discover Education, 2024
The incorporation of subject-specific technologies in teaching and learning mathematics has been extensively investigated in different areas outside Uganda. The benefits are extensive, although the adoption of these technologies has been threatened by teachers needing help to apply them effectively for instruction. While this alone would aptly…
Descriptors: Secondary School Students, Technology Integration, COVID-19, Pandemics
Ilma, Silfia; Al-Muhdhar, Mimien Henie Irawati; Rohman, Fatchur; Sari, Murni Sapta – International Journal of Evaluation and Research in Education, 2022
This research aimed to investigate the effect of project-based learning (PjBL), predict-observe-explain (POE), and predict-observe-explain based project (POEP) on metacognitive awareness and cognitive learning outcomes in biology learning. The research used a pretest-posttest nonequivalent control group design. The experiment was conducted from…
Descriptors: Science Education, Metacognition, Student Projects, Active Learning
Cho, Sunggi; Baek, Yoomee; Choe, E. J. – International Journal of Music Education, 2019
The primary objective of this study is to investigate whether three interaction strategies through mobile apps may be associated with increases in students' music listening skills. Data was collected from 225 high school students and analysed using the ANOVA procedure in the three ways of music listening: analytic, aesthetic and sensory.…
Descriptors: High School Students, Computer Software, Music, Listening Skills
Göçen Kabaran, Güler; Duman, Bilal – International Journal of Technology in Education, 2021
The general aim of this study is to determine the effects of teaching method based on digital storytelling on students' learning and study strategies. In this study, as one of the true experimental models, pre-test/post-test control group experimental design was used via detachedly selected experiment and control groups. In the study, a teaching…
Descriptors: Story Telling, Learning Strategies, Comparative Analysis, Pretests Posttests
Katasila, Phichitra; Poonpon, Kornwipa – English Language Teaching, 2022
The present study aimed to investigate the effects of blended learning instruction on vocabulary knowledge of Thai primary school students and students' perceptions toward learning vocabulary through blended learning instruction. A mixed-methods approach was used. Quantitatively, a single group pretest-posttest design was used to measure students'…
Descriptors: Blended Learning, Teaching Methods, Student Attitudes, Elementary School Students
Joshi, Dirgha Raj; Singh, Kailash Bahadur – Mathematics Teaching Research Journal, 2020
GeoGebra is a dynamic geometric software developed for the support of mathematics teaching. The aim of this research was to study the effect of GeoGebra on mathematics achievement in relation to the linear equations and explore the perception of students towards the use of GeoGebra in teaching mathematics. Forty students were participating in this…
Descriptors: Mathematical Concepts, Equations (Mathematics), Computer Software, Teaching Methods
Mekota, Tomáš; Marada, Miroslav – Education and Information Technologies, 2020
Digital technologies are essential for almost all human activities, so children should learn to work with them at schools. Some studies of the effect of using computers, tablets or cell phones at schools have been carried out, but in Czechia, where the research was conducted, the number of such studies is very low. We wanted to examine how tablets…
Descriptors: High School Students, Teaching Methods, Computer Uses in Education, Handheld Devices
Litster, Kristy; Moyer-Packenham, Patricia S. – Journal of Computers in Mathematics and Science Teaching, 2020
Digital math apps on touch-screen devices have become popular as effective tools to support mathematics learning. Many apps incorporate gaming elements such as points, stars, coins, or storylines to increase student interest and motivation. However, there is limited research regarding the balance of gaming and mathematics elements and how it…
Descriptors: Mathematics Instruction, Computer Games, Computer Software, Student Motivation
Ngwabe, Abongile; Felix, Clyde – African Journal of Research in Mathematics, Science and Technology Education, 2020
The literature shows that the integration of technological tools, like "GeoGebra," has the potential to improve the teaching and learning of mathematics. The aim of this study was to see whether "GeoGebra" could be used to address identified, systematic misconceptions that National Certificate Vocational (NCV) students hold…
Descriptors: Intervention, Computer Software, Mathematics Instruction, Technology Integration
Yimer, Sirak Tsegaye; Feza, Nosisi Nellie – International Electronic Journal of Mathematics Education, 2020
This study examined the influence of the jigsaw co-operative learning strategy integrated with GeoGebra (JCLGS), on Ethiopian undergraduate statistics and chemistry learners' conceptual knowledge development and attitudinal change towards calculus. The post-positivism quantitative methods approach employed in a non-equivalent pre-and post-test…
Descriptors: Attitude Change, Mathematics Instruction, Calculus, Cooperative Learning
Yallihep, Mirac; Kutlu, Birgul – Education and Information Technologies, 2020
The purpose of this study was to measure the impacts of mobile serious games on fifth grade students' attitudes towards "Information Technology and Software" course and understanding of programming concepts. For this purpose, a five weeks long study was conducted in a private primary school in Turkey with randomly selected 36 fifth grade…
Descriptors: Computer Games, Computer Software, Student Attitudes, Programming
Önal, Nezih; Çevik, Kerim Kürsat; Senol, Veysel – Interactive Learning Environments, 2022
The aim of this study is to demonstrate effectiveness of mobile game called SOS Table in the context of the subject "Tenses in English" within the framework of mobile learning tools acceptance, learning language motivation and mobile learning attitude of the students. The target group of the research consists of preparatory class…
Descriptors: Telecommunications, Handheld Devices, Computer Games, Teaching Methods
Meng, Juan; Jin, Yan; Lee, Yen-I; Kim, Solyee – Journalism and Mass Communication Educator, 2019
This longitudinal pedagogical research investigates students' perceptions and learning outcomes by integrating web and social analytics--based learning activities (i.e., Google Analytics courses and certification test) into Public Relations Research course design. Results from the pretest before introducing the analytics learning assignment…
Descriptors: Longitudinal Studies, Public Relations, Teaching Methods, Student Attitudes