NotesFAQContact Us
Collection
Advanced
Search Tips
Publication Date
In 20250
Since 20240
Since 2021 (last 5 years)0
Since 2016 (last 10 years)25
Since 2006 (last 20 years)105
Laws, Policies, & Programs
Assessments and Surveys
Showing 1 to 15 of 123 results Save | Export
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Kilis, Selcan; Uzun, Ahmet Murat – Malaysian Online Journal of Educational Sciences, 2018
Non-ethical Information and Communication Technology (ICT) usage may be minimized by understanding ethical problems related to the ICT. In addition, successful implementation of ICT requires not only developing practical skills about ICT but also gain basic knowledge regarding ICT ethics. However, in Turkey, only few universities offer courses…
Descriptors: Information Technology, Instructional Effectiveness, Ethics, Preservice Teachers
Peer reviewed Peer reviewed
Direct linkDirect link
Mekota, Tomáš; Marada, Miroslav – Education and Information Technologies, 2020
Digital technologies are essential for almost all human activities, so children should learn to work with them at schools. Some studies of the effect of using computers, tablets or cell phones at schools have been carried out, but in Czechia, where the research was conducted, the number of such studies is very low. We wanted to examine how tablets…
Descriptors: High School Students, Teaching Methods, Computer Uses in Education, Handheld Devices
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Uygur, Mutlu – Science Education International, 2019
In this research, the effects of using digitally supported concept maps on the academic success of students in science classes in primary education and their opinions toward the advantages of digitally supported concept maps were examined. The research was conducted with seventh-grade students in a state school in Turkey. This research used a…
Descriptors: Concept Mapping, Elementary School Science, Computer Uses in Education, Elementary School Students
Peer reviewed Peer reviewed
Direct linkDirect link
Sivo, Stephen Anthony; Ku, Cheng-Hsin; Acharya, Parul – Australasian Journal of Educational Technology, 2018
The purpose of this empirical research was to use the perceived resources and technology acceptance model (PRATAM; Ku, 2009) to observe and measure students' beliefs on using the WebCT online learning system (OLS) in two WebCT courses offered at a large university in the south-eastern United States. PRATAM was replicated from previous research to…
Descriptors: College Students, Student Attitudes, Electronic Learning, Online Courses
Peer reviewed Peer reviewed
Direct linkDirect link
Yilmaz, Ramazan; Karaoglan Yilmaz, Fatma Gizem; Kilic Cakmak, Ebru – Interactive Learning Environments, 2017
The purpose of this study is to examine the impacts of transactive memory system (TMS) and interaction platforms in computer-supported collaborative learning (CSCL) on social presence perceptions and self-regulation skills of learners. Within the scope of the study, social presence perceptions and self-regulation skills of students in…
Descriptors: Memory, Cooperative Learning, Computer Uses in Education, Self Management
Peer reviewed Peer reviewed
Direct linkDirect link
Gupta, Akriti; Singh, Satendra; Khaliq, Farah; Dhaliwal, Upreet; Madhu, S. V. – Advances in Physiology Education, 2018
In the country presently, preclinical medical students are not routinely exposed to real patients. Thus, when they start clinical postings, they are found to have poor clinical reasoning skills. Simulated virtual patients (SVPs) can improve clinical skills without endangering real patients. This pilot study describes the development of two SVPs in…
Descriptors: Computer Simulation, Patients, Clinical Experience, Physiology
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Musik, Panjit – Turkish Online Journal of Educational Technology - TOJET, 2017
The development of computer-based experiment set has become necessary in teaching physics in schools so that students can learn from their real experiences. The purpose of this study is to create and to develop the computer-based experiment set on simple harmonic motion of mass on springs for teaching and learning physics. The average period of…
Descriptors: Science Experiments, Physics, Scientific Concepts, Motion
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Ulu Kalin, Özlem – Journal of Education and Practice, 2017
Student workbook is an education material including components that support learning, help ensuring knowledge and ability to students in line with the acquisitions stated in teaching programs. Students have different learning styles and necessities. Their needs should be satisfied by benefiting from some additional materials in order to make their…
Descriptors: Workbooks, Social Studies, Elementary School Students, Computer Uses in Education
Peer reviewed Peer reviewed
Direct linkDirect link
Leonard, Jacqueline; Buss, Alan; Gamboa, Ruben; Mitchell, Monica; Fashola, Olatokunbo S.; Hubert, Tarcia; Almughyirah, Sultan – Journal of Science Education and Technology, 2016
This paper describes the findings of a pilot study that used robotics and game design to develop middle school students' computational thinking strategies. One hundred and twenty-four students engaged in LEGO® EV3 robotics and created games using Scalable Game Design software. The results of the study revealed students' pre-post self-efficacy…
Descriptors: Robotics, Design, Self Efficacy, Student Attitudes
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Wichadee, Saovapa; Pattanapichet, Fasawang – Teaching English with Technology, 2018
The study was conducted to find out what impact a digital game had on students' learning performance and motivation. A quasi-experimental study was performed with two groups of students. The experimental group was taught using the digital game "Kahoot" whereas the control group was taught with the conventional method. Pre-tests,…
Descriptors: English (Second Language), Computer Games, Educational Games, Student Motivation
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Eren, Esra; Avci, Zeynep Yurtseven; Kapucu, Munise Seckin – International Journal of Instruction, 2015
The purpose of the study is to investigate pre-service teachers' competencies and their perceptions of necessity about using practical tools for content development. The study was designed using pre- and post-test experimental design method. The study group consisted of 170 pre-service teachers at a public university in Turkey. The Practical Tools…
Descriptors: Foreign Countries, Preservice Teachers, Competence, Student Attitudes
Peer reviewed Peer reviewed
Direct linkDirect link
Rich, Sara E. House; Duhon, Gary J.; Reynolds, James – Journal of Behavioral Education, 2017
Computers have become an important piece of technology in classrooms for implementing academic interventions. Often, students' responses to these interventions are used to help make important educational decisions. Therefore, it is important to consider the effect of these interventions across multiple contexts. For example, previous research has…
Descriptors: Computer Uses in Education, Educational Technology, Teaching Methods, Student Attitudes
Peer reviewed Peer reviewed
PDF on ERIC Download full text
McCulloch, Ryan Sterling – International Journal of Higher Education, 2017
The role of any statistics course is to increase the understanding and comprehension of statistical concepts and those goals can be achieved via both theoretical instruction and statistical software training. However, many introductory courses either forego advanced software usage, or leave its use to the student as a peripheral activity. The…
Descriptors: Statistics, Mathematics Instruction, Introductory Courses, Computer Software
Peer reviewed Peer reviewed
Direct linkDirect link
Jenson, Jennifer; Droumeva, Milena – E-Learning and Digital Media, 2017
An ongoing challenge of 21st century learning is ensuring everyone has the requisite skills to participate in a digital, knowledge-based economy. Once an anathema to parents and teachers, digital games are increasingly at the forefront of conversations about ways to address student engagement and provoke challenges to media pedagogies. While…
Descriptors: Technological Literacy, Media Literacy, Middle School Students, Student Surveys
Peer reviewed Peer reviewed
Direct linkDirect link
Christopoulos, Athanasios; Conrad, Marc; Shukla, Mitul – Journal of Educational Technology Systems, 2018
This research links learner engagement with interactions when Hybrid Virtual Learning models are used. Various aspects have been considered, such as learners' prior experiences related to virtual worlds, their preconceptions regarding their use as a learning tool, and the impact that instructional designers' choices have on enhancing the…
Descriptors: Educational Games, Blended Learning, Computer Simulation, Learner Engagement
Previous Page | Next Page »
Pages: 1  |  2  |  3  |  4  |  5  |  6  |  7  |  8  |  9