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Park, Woongbin; Kwon, Hyuksoo – International Journal of Technology and Design Education, 2023
The purpose of this study was to develop a program that incorporates computational thinking into technology education classrooms and to investigate its effect on students. Software (SW) education and physical computing education are frequently addressed topics in technology education, but education about computational thinking (CT) lacks interest…
Descriptors: Foreign Countries, Middle School Students, Computation, Thinking Skills
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Ozge Arici; Omer Kutlu – International Journal of Assessment Tools in Education, 2023
This study investigated the factors that are directly and indirectly related to collaborative problem-solving skills of students in Türkiye with multiple and multilevel mediation models, according to PISA 2015 results. The PISA 2015 Türkiye sample consisted of 5895 students. After missing data assignment and outlier analysis, the analyses were…
Descriptors: Cooperative Learning, Problem Solving, Mediation Theory, Achievement Tests
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Elise M. Walck-Shannon; Heather D. Barton; Shaina F. Rowell; Douglas L. Chalker; Angela Fink – CBE - Life Sciences Education, 2025
Recently, our course team transformed a large-enrollment introductory genetics course from being predominantly lecture based to active learning based. During class sessions, students engaged in problem solving, which occurs when a student attempts to solve a problem without knowing the path to complete it. We designed class activities…
Descriptors: Active Learning, Genetics, Learning Activities, Inquiry
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Secil Alniak-Daye; Feral Ogan-Bekiroglu – Science Insights Education Frontiers, 2025
The aim of this study was to examine the effects of STEM activities on students' attitudes towards STEM and problem-solving skills by taking their components into account. An experimental design with pretest-posttest control group was applied in the study. Quantitative and qualitative data collection tools were used. The participants of the study…
Descriptors: STEM Education, Science Activities, Physics, Student Attitudes
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Jyoti Shaha; Vishwas Badhe; Ramkumar Rajendran – International Association for Development of the Information Society, 2024
Metacognitive strategies play a crucial role in Computer-Based Learning Environments (CBLEs). However, students often struggle to apply these strategies spontaneously during learning. Research demonstrates that metacognitive prompts can effectively guide students' awareness and help them monitor their learning progress, leading to improved…
Descriptors: Metacognition, Electronic Equipment, Problem Solving, Computer Uses in Education
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Nachtigall, Valentina; Rummel, Nikol – Instructional Science: An International Journal of the Learning Sciences, 2021
Out-of-school labs (OSLs) aim to foster students' interest in and knowledge about scientific ways of thinking and working by engaging them in authentic activities that emulate processes of scientific inquiry. However, research has not yet focused on investigating whether students perceive those activities as authentic and whether students'…
Descriptors: After School Programs, Science Laboratories, Science Interests, Science Process Skills
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Emily Yim Lee Au; Ravindra S. Goonetilleke – IEEE Transactions on Education, 2025
Contribution: The proposed operational model offers a detailed framework for understanding the complexities of design thinking. It helps instructors evaluate each stage, promoting the development of high-quality designs. This model emphasizes the link between the various stages and the final design quality, steering students toward achieving…
Descriptors: Design, Thinking Skills, Engineering Education, Introductory Courses
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Sila Kaya-Capocci; Aybuke Pabuccu-Akis; Nil Orhan-Ozteber – Research in Science Education, 2025
The importance of enhancing entrepreneurial STEM education has become accentuated to foster sustainable, collegial, and innovative STEM practices. The study aimed to enhance high-school students' entrepreneurial skills, namely resourcefulness and problem-solving skills, and investigate their experiences and feelings of entrepreneurial STEM…
Descriptors: Entrepreneurship, STEM Education, Student Characteristics, Problem Solving
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Stone, Jeffrey A.; Cruz, Laura – Teaching & Learning Inquiry, 2021
Higher education has embraced integrative learning as a means of enabling students to tackle so-called "wicked" problems, i.e. problems that are sufficiently complex, contested, and ambiguous that conventional, disciplinary specific approaches are inadequate to address. However, challenges remain in defining integrative learning…
Descriptors: Introductory Courses, Computer Science Education, Interdisciplinary Approach, Integrated Activities
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Brandon Folse; Frederick J. Poole – Teaching Sociology, 2024
The increasing ubiquity of gamification in everyday life normalizes it as a motivational tool. While much scholarship supports gamification, labor sociologists have long problematized the phenomenon. In this mixed-methods action research study, we explore the results of gamifying a lesson on gamification in a sociology of work course. We designed…
Descriptors: Sociology, Gamification, Job Analysis, Learning Activities
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Kotaro Komatsu; Shogo Murata; Andreas J. Stylianides; Gabriel J. Stylianides – Cognition and Instruction, 2024
"Assumptions" play a fundamental role in disciplinary mathematical practice, especially concerning the relativity of truth. However, much is still unclear about ways to help students recognize key aspects of this role. In this paper, we propose a set of principles for task design to introduce students to the role of assumptions in…
Descriptors: Mathematics Instruction, Learning Activities, Student Attitudes, Foreign Countries
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Oylum Cavdar; Bekir Yildirim; Esin Kaya; Adem Akkus – Journal of Chemical Education, 2024
This paper investigated the effect of TRIZ ("Teoriya Resheniya Izobretatelskikh Zadatch"-Theory of Inventive Problem Solving)--STEM activities customized for nanotechnology education on middle school students' problem-solving, critical thinking, and research inquiry skills. Since STEM requires both multidisciplinary work and…
Descriptors: STEM Education, Middle School Students, Problem Solving, Critical Thinking
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Thitima Srivatanakul – Journal of Cybersecurity Education, Research and Practice, 2024
Gamification, including game-based learning (GBL), is a widely recognized pedagogical approach used for imparting and reinforcing cybersecurity knowledge and skills to learners. One innovative form of GBL gaining popularity across various educational levels, from secondary schools to professional development, is escape room-style education. This…
Descriptors: Computer Security, Problem Solving, Gamification, Undergraduate Students
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Vallis, Carmen; Redmond, Petrea – Journal of University Teaching and Learning Practice, 2021
Design thinking can be broadly defined as a set of creative skills to understand and problem-solve ambiguous and complex problems, and a practice that places humans at the heart of the design process. Such collaborative ways of design thinking and design-doing are much needed to address twenty-first century challenges such as climate change.…
Descriptors: Business Administration Education, Thinking Skills, Design, Problem Solving
Jenna Fournel; Aleta Margolis – Phi Delta Kappan, 2024
The capacity to navigate conflict and solve problems will persist as an essential skill of the future, even if today's students will be doing jobs that haven't been invented yet. What are we doing in schools right now to ensure students have these skills? For nearly a decade, a program called Speak Truth has taught students to use their voices,…
Descriptors: Conflict, Student Participation, Skill Development, Student Attitudes
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