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Yen-Nan Lin; Lu-Ho Hsia; Gwo-Jen Hwang – British Journal of Educational Technology, 2025
To win in sports competitions, in addition to excellent sports skills, coping strategies in the face of various competition situations are also critical for success. Therefore, cultivating students' diverse, creative and flexible tactical application abilities is an important educational goal in sports training. However, in the online component of…
Descriptors: Problem Solving, Creative Development, Creative Thinking, Educational Strategies
Nurrijal; Setyosari, Punaji; Kuswandi, Dedi; Ulfa, Saida – Electronic Journal of e-Learning, 2023
The Creative Problem Solving (CPS) process is a conceptual model that focuses on using higher-order thinking skills in order to overcome authentic problems during learning. The CPS process offers a structured methodology to enhance every learner's solid critical, creative, and innovative thinking skill. The application of the CPS method has been…
Descriptors: Creative Thinking, Problem Solving, Instructional Design, Higher Education
David Besong Tataw – Journal of Research in Innovative Teaching & Learning, 2025
Purpose: This uses quantitative and qualitative methods in assessing performance and process outcomes in a team lecture hybrid (TLH) instructional design applied in a public affairs course. Design/methodology/approach: Within a non-experimental prospective design, individual and team outcomes were assessed as follows: survey of student perceptions…
Descriptors: Public Affairs Education, Instructional Design, Blended Learning, Teamwork
Hotar, Nükhet; Özcan, Mehmet Ali; Baran, Bahar; Karagöz, Emre; Güney, Lütfiye Özge – Journal of Learning and Teaching in Digital Age, 2023
Teaching model preferences of university students and the factors explaining these preferences may give ideas to educators and decision-makers to design future innovative higher education systems. For this reason, this study aims to examine how some factors affect university students' teaching model preferences (face-to-face, online and hybrid) in…
Descriptors: College Students, Student Attitudes, Preferences, In Person Learning
Oriol Borrás-Gené; Raquel Hijón-Neira; Pedro Paredes-Barragán; Lucía Serrano-Luján – International Journal of Game-Based Learning, 2024
Educational escape rooms aims to motivate students, to strengthen knowledge and evaluate learning. Pre-service teachers enrolled in "Computer Science and Digital Competency" course shows lack of motivation and difficulties to realise its usefulness in everyday practice, becoming an ideal context to apply this strategy. 157 students…
Descriptors: Blended Learning, Problem Solving, Student Motivation, Programming
José Nunes da Silva Júnior; José Mariano de Sousa Oliveira; Jean-Yves Winum; Antonio José Melo Leite Junior; Francisco Serra Oliveira Alexandre; David Macedo do Nascimento; Ulisses Silva de Sousa; Antônia Torres Ávila Pimenta; André Jalles Monteiro – Journal of Chemical Education, 2024
The educational game Interactions 500 was extensively used remotely during the COVID-19 Pandemic as an activity at the Federal University of Ceará (Brazil) to help students review intermolecular forces. In the postpandemic years, the game was also used face-to-face in the classroom. However, Apple Store and Google Play Store removed it from their…
Descriptors: Chemistry, Science Activities, Educational Games, COVID-19
Narumon Changsri; Maitree Inprasitha; KeowNgang Tang; Nisakorn Boonsena; Auijit Pattanajak – International Journal for Lesson and Learning Studies, 2024
Purpose: This study aimed to explore students' higher-order thinking skills development when they engaged in pattern blocks learning activities using Blended Learning Classroom teaching approaches through the Thailand Lesson Study Incorporated Open Approach model. Design/methodology/approach: The researchers utilized a multiple case research…
Descriptors: Teaching Methods, Thinking Skills, Skill Development, Learning Activities
Lehtonen, Miikka J. – Design and Technology Education, 2023
Since the beginning of the 21st century, design education has been gaining momentum across disciplines as a means to equip students with skills relevant in the job market as well as to tackle wicked problems. One of the core assumptions behind integrating design education to other disciplines focuses on the need for hands-on and experiential…
Descriptors: Blended Learning, Design, Thinking Skills, Cooperative Learning
Glynn-Adey, Parker – International Journal of Mathematical Education in Science and Technology, 2021
In this classroom note, we describe the use of a wiki to aggregate student solutions to calculation-based mathematics problems. We outline the setup of the wiki used to support this project, the administrative issues involved in running a wiki, and student reaction to the wiki project. We will describe how students participated, and were assessed,…
Descriptors: Teaching Methods, Mathematics Instruction, Collaborative Writing, Educational Technology
Turnbull, Wendy Fox; Docherty, Paul; Zaka, Pinelopi – Design and Technology Education, 2018
A flipped classroom approach consists of two distinct parts: direct on-line instruction in the students' own time and at their own pace, and interactive group learning and problem solving activities in scheduled classes. This approach has the potential to suit theoretical and practice-based courses such as technology education. This article…
Descriptors: Blended Learning, Teaching Methods, Problem Solving, Student Attitudes
Dart, Sarah – Statistics Education Research Journal, 2022
Statistics courses are frequently perceived by tertiary students as extremely difficult and anxiety-inducing, negatively impacting student outcomes and experiences. To address this, the present study considered worked example videos (where an instructor demonstrates the solution to a problem while narrating the process) as a blended learning…
Descriptors: Blended Learning, Statistics Education, Large Group Instruction, Business Administration Education
Dart, Sarah; Pickering, Edmund; Dawes, Les – Advances in Engineering Education, 2020
Blended learning is becoming increasingly prevalent in engineering education due to its flexibility and enhanced learning outcomes, however it can face challenges in maintaining student engagement and satisfaction. This study investigates the impact of worked example videos (WEVs) as a blended learning approach within undergraduate engineering,…
Descriptors: Problem Solving, Video Technology, Blended Learning, Undergraduate Students
Francis, Nigel; Morgan, Alwena; Holm, Sean; Davey, Ross; Bodger, Owen; Dudley, Ed – Biochemistry and Molecular Biology Education, 2020
The flipped classroom is a relatively new active learning pedagogical intervention, gaining popularity as a blended learning methodology. The flipped classroom comprises two distinct parts, directed learning carried out at the student's own pace away from the classroom and an interactive, class-based activity encouraging problem-solving and…
Descriptors: Teaching Methods, Video Technology, Homework, Biochemistry
Jayden Wei Jie Ang; Yin Ni Ng – Journal of Chemical Education, 2022
Research-based blended learning (RBBL) allows students to be part of an authentic scientific discovery process. In this study, students' perception and motivation of the RBBL coupled with Scrum methodology in a third-year polytechnic chemistry laboratory course were investigated. Results showed that the scaffolded approach, designed referencing…
Descriptors: Chemistry, Science Instruction, Learning Motivation, Blended Learning
Chang, Hyung-ji – English Teaching, 2020
The purpose of this study was to investigate the effect of the Flipped Classroom (FC) approach on Tourism English learning. For the study, 93 students in a Tourism English (TE) course were encouraged to participate in the FC activities, designed by the PARTNER (Preparation, Assessment, Relevance, Team activity, Nub lecture, Evaluation and…
Descriptors: Blended Learning, Tourism, Second Language Learning, Second Language Instruction