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Dan Sun; Fan Xu – Journal of Educational Computing Research, 2025
Real-time collaborative programming (RCP), which allows multiple programmers to work concurrently on the same codebase with changes instantly visible to all participants, has garnered considerable popularity in higher education. Despite this trend, little work has rigorously examined how undergraduates engage in collaborative programming when…
Descriptors: Cooperative Learning, Programming, Computer Science Education, Undergraduate Students
Namirah Fatmanissa; Tatag Yuli Eko Siswono; Agung Lukito; Rooselyna Ekawati; Masriyah – Mathematics Teaching Research Journal, 2023
This study describes prospective teachers' perspectives on collaborative problem-solving (CPS) in mathematics. The study employed a 20-item questionnaire distributed to 47 prospective mathematics teachers in Indonesia. The questionnaire responses were scored, and two participants with the highest and lowest mean score were interviewed. Despite…
Descriptors: Preservice Teachers, Student Attitudes, Cooperative Learning, Problem Solving
Ryan S. Wells; Ling Chen; Ezekiel Kimball; Betty Annan; Scott M. Auerbach; Justin T. Fermann – International Journal of Science and Mathematics Education, 2025
Teamwork and collaboration are twenty-first century skills valued by STEM employers for addressing the most urgent problems in society. To prepare undergraduate STEM students, they must graduate valuing teamwork and collaboration. The Integrated Concentration in STEM (iCons) program aims to meet this goal by utilizing interdisciplinary team-based…
Descriptors: STEM Education, Undergraduate Students, Student Attitudes, Teamwork
Lorien Cafarella; Lucas Vasconcelos – Education and Information Technologies, 2025
Middle school students often enter Computer Science (CS) classes without previous CS or Computational Thinking (CT) instruction. This study evaluated how Code.org's block-based programming curriculum affects middle school students' CT skills and attitudes toward CT and CS. Sixteen students participated in the study. This was a mixed methods action…
Descriptors: Middle School Students, Computation, Thinking Skills, Problem Solving
Zachary M. Savelson; Kasia Muldner – Computer Science Education, 2024
Background and Context: Productive failure (PF) is a learning paradigm that flips the order of instruction: students work on a problem, then receive a lesson. PF increases learning, but less is known about student emotions and collaboration during PF, particularly in a computer science context. Objective: To provide insight on students' emotions…
Descriptors: Student Attitudes, Psychological Patterns, Fear, Failure
Kakan Dey; Md Tawhidur Rahman; Abhik Roy; V. Dimitra Pyrialakou; David Martinelli; Julia Daisy Fraustino; John Deskins; Karen E. Rambo-Hernandez; L. Christopher Plein – Journal of Civil Engineering Education, 2024
Engineering students require nontechnical skill sets to combat the 21st century's complex engineering challenges in addition to possessing technical skills. To provide multidisciplinary experience to undergraduate engineering students and to study the formation of engineers, a research team at West Virginia University offered a multidisciplinary…
Descriptors: Engineering Education, Undergraduate Students, Interdisciplinary Approach, Social Sciences
Ghorashi, Bahman – Chemical Engineering Education, 2023
Due to the structured format of most engineering courses, the number of opportunities for engineering students to view matters differently from the traditional ways is limited. Therefore, a mandatory requirement was introduced into three engineering courses for students to propose an out of the ordinary solution to certain technical problems,…
Descriptors: College Students, Engineering Education, Creativity, Assignments
Lee, Julia; Lim, Ruxin; Mohamad, Fitri S.; Chan, Kim Geok; Mas'ud, Faizah – Journal of University Teaching and Learning Practice, 2023
Collaborative creativity is an essential skill for unleashing university students' skills in team building during complex problem-solving. The aim of this descriptive quantitative research was to examine undergraduate students' perspectives regarding their collaborative creativity experience as game creators for a gamification group assignment…
Descriptors: Cooperative Learning, Creativity, Undergraduate Students, Gamification
Nafsika Alexiadou; Zoi Kefala; Linda Rönnberg – European Journal of Higher Education, 2024
Debates around internationalisation-at-home (IaH) focus on the benefits accrued to students from the integration of internationalisation dimensions in their studies, curricular developments and interactions with international students, but, with scant attention to how these vary in different subject areas. In this article, we focus on the…
Descriptors: Foreign Countries, Global Approach, Higher Education, Undergraduate Students
Cecilia Latorre-Cosculluela; Verónica Sierra-Sánchez; Sandra Vázquez-Toledo – Smart Learning Environments, 2025
The importance and benefits of teamwork in the university context have been widely recognized in recent decades. However, there is little evidence that analyzes the effects of the combination of collaborative learning strategies and gamification methodologies for the improvement of transversal skills and academic performance. In this sense, in…
Descriptors: College Students, Gamification, Student Attitudes, Cooperative Learning
Josune Landa; Ainhoa Berciano; José M. Marbán – International Electronic Journal of Mathematics Education, 2025
The development of high levels of mathematical competence at an early age is a good predictor of academic success at higher levels of the education system. In this sense, the initial training of primary school teachers and, in particular, the achievement of high levels of self-regulation when solving mathematical problems is crucial to achieve…
Descriptors: Preservice Teachers, Elementary School Teachers, Self Management, Preservice Teacher Education
Tom Reshef-Israeli; Shulamit Kapon – Online Submission, 2024
As problems become increasingly complex, science educators need to better understand how new knowledge is constructed and applied in heterogeneous team collaborations, and how to teach students to productively engage in these processes. We discuss the emergence of insights in collaborative sensemaking and suggest a model that articulates the…
Descriptors: Comprehension, Constructivism (Learning), Teaching Methods, Learner Engagement
Abebayehu Yohannes; Hsiu-Ling Chen – Education and Information Technologies, 2024
Flipped learning has attracted increasing attention in all grade levels in recent years and becomes an alternative to the traditional model. Even though there is a large body of research on flipped classrooms, they usually ignore the learning theories that were used to construct the curriculum and instead concentrate on the degree to which using…
Descriptors: Flipped Classroom, Mathematics Education, Engineering Education, Conventional Instruction
Abouzeid, Enjy; Sallam, Moataz A. – Innovations in Education and Teaching International, 2023
Clinical competence is multi-dimensional and must be acquired by all medical students. Accordingly, a prospective quasi-experimental study was conducted to evaluate the merging of script concordance testing (SCT) and team-based learning (TBL) as a teaching/learning approach for medical students in clinical settings. The study comprised three…
Descriptors: Clinical Experience, Medical Students, Cooperative Learning, Evaluation Methods
Butler, Allison G.; Lacey, Heather P.; Roberto, Michael A.; Hanney, Deborah; Luiggi, Nina – Middle School Journal, 2023
Our purpose was to provide a model for a middle school design thinking program supported by a university-school partnership and to investigate potential benefits of teaching middle school students to be design thinkers. Sixth, seventh, and eighth grade girls (N = 80) participated in the Innovation Nation program. Over three days, students engaged…
Descriptors: Middle School Students, Females, Design, Thinking Skills