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Iris Lim – Education and Information Technologies, 2024
Teaching soft skills like team dynamics and critical thinking in content-heavy higher education curriculum can be challenging. Employing educational escape rooms is a novel game-based learning strategy in various disciplines, including health sciences. Escape rooms provide the opportunity for a group to work together as they solve puzzles within a…
Descriptors: Neurosciences, Educational Games, Program Design, Program Implementation
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Paul, Robyn Mae; Jazayeri, Yani; Behjat, Laleh; Potter, Michael – IEEE Transactions on Education, 2023
Contribution: In this article, integrated problem-based learning and critical reflection are shown to contribute to significant learning experiences, without needing to increase course hours and course assignments. Background: With the advances in technology, such as artificial intelligence, there is a shift in teaching and learning paradigms,…
Descriptors: Problem Based Learning, Educational Technology, Engineering Education, Program Design
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Huynh, Tra; Madsen, Adrian; McKagan, Sarah; Sayre, Eleanor – Information and Learning Sciences, 2021
Purpose: Personas are lifelike characters that are driven by potential or real users' personal goals and experiences when interacting with a product. Personas support user-centered design by focusing on real users' needs. However, the use of personas in educational research and design requires certain adjustments from its original use in…
Descriptors: Phenomenology, Instructional Design, Classification, Faculty Development
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Scott, Graham W.; Humphries, Stuart; Henri, Dominic C. – Journal of Geography in Higher Education, 2019
Residential field courses are important and should be designed and delivered to maximize their value to students, staff and institutions. In this context, we use a novel approach involving analysis of the daily affective and conative reflections of students immersed in the field course experience to better understand student engagement with…
Descriptors: Expectation, Student Motivation, Learner Engagement, Reflection
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Boekaerts, Monique; Rozendaal, Jeroen S. – Learning and Instruction, 2010
The present study used multiple calibration indices to capture the complex picture of fifth graders' calibration of feeling of confidence in mathematics. Specifically, the effects of gender, type of mathematical problem, instruction method, and time of measurement (before and after problem solving) on calibration skills were investigated. Fourteen…
Descriptors: Program Design, Problem Solving, Grade 5, Mathematics Instruction
Bamford, Kathryn W.; Mizokawa, Donald T. – 1989
A study compared language skill development and cultural attitudes of second-grade children taught in an additive-bilingual program setting with those of second-grade children from a monolingual classroom setting. Subjects were 41 second-grade children participating in a Spanish immersion program and 19 children from a regular second-grade…
Descriptors: Bilingual Education Programs, Cognitive Development, Comparative Analysis, Cultural Awareness
Southern Regional Education Board, Atlanta, GA. – 1971
This document is a summation of a workshop designed to be a planning experience for ABE training personnel. It also contains a sampling of model training designs developed by the participants for inservice work. The object of the seminar was to provide an overview of relevant techniques and procedures for developing and implementing short-term…
Descriptors: Adult Basic Education, Climate, Educational Planning, Financial Support
Bulloch, Linda R. – 1977
The document describes a South Carolina Study Project involving high school students in making decisions relating to their school communities. The project encouraged students to examine and evaluate the ways in which they formed opinions, made value decisions, and checked out the validity of their facts. Students were given training in using…
Descriptors: Creative Activities, Creative Development, Creative Thinking, Educational Improvement