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Tanvir Prince – International Journal of Mathematical Education in Science and Technology, 2025
This study investigates the impact of GeoGebra, a dynamic, accessible, and easy-to-use mathematics software, on student confidence and perceptions of its helpfulness in the context of Calculus III courses. A quasi-experimental design was employed to compare four sections of Calculus III, with two sections integrating GeoGebra for in-class…
Descriptors: Computer Software, Technology Uses in Education, Mathematics Instruction, Calculus
Qianru Li; Saifon Songsiengchai; Ada Marie G. Mascarinas – World Journal of Education, 2025
This study investigates the impact of 3DS MAX software on creative development and skills in art education at GUIZHOU UNIVERSITY, China. As digital technologies become increasingly integral to art education, understanding how 3D animation software influences students' creative capabilities and technical skills is crucial for developing practical…
Descriptors: Foreign Countries, Computer Software, Technology Uses in Education, Animation
Heba Abou-El-Sood – Accounting Education, 2025
The surge in technology adoption has transformed students into 'digital natives' who require innovative teaching methods to enhance their engagement and learning. This paper investigates the impact of integrating QuickBooks®, an accounting mobile app, on students' learning, engagement, and interest in the course. It utilizes a survey questionnaire…
Descriptors: Accounting, Educational Technology, Technology Uses in Education, Telecommunications
Asma Alsahil – Innovation in Language Learning and Teaching, 2025
Purpose: Despite substantial research on students' perceptions of collaborative writing, only a few studies have provided a deep understanding of their perceptions and attitudes toward computer-supported collaborative writing (CSCW). Previous studies have examined learners' perceptions and attitudes using questionnaires or interviews at a specific…
Descriptors: Student Attitudes, English (Second Language), Second Language Learning, Collaborative Writing
Heddy, Benjamin C.; Danielson, Robert W.; Ross, Kelly; Goldman, Jacqueline A. – Journal of Engineering Education, 2023
Background: Promoting engagement and motivation in early engineering experiences is important for fostering interest and retention in engineering. One method that has been effective for doing so is facilitating transformative experiences (TEs), which occurs when students apply academic content to everyday experience. Our goal was to explore the…
Descriptors: Engineering Education, Transformative Learning, Program Effectiveness, Middle School Students
Chu, Yih Bing – Education and Information Technologies, 2022
This paper reported an AR based teaching method adopted during the movement control period for undergraduate engineering students to perform electrical machine laboratory. In this work, Unity 3D development platform and Vuforia Engine software development kit are applied to create the AR system. The content of the practical component is projected…
Descriptors: Computer Simulation, Undergraduate Students, Engineering Education, Laboratories
Matt Kessler; Shawn Loewen; Talip Gönülal – Computer Assisted Language Learning, 2025
Despite the influx of research examining various aspects of mobile-assisted language learning (MALL) applications (apps) over the past two decades, there have been no head-to-head studies that have investigated the comparative effectiveness of different mobile apps. The current study addresses this gap by directly comparing two of the most…
Descriptors: Handheld Devices, Telecommunications, Technology Uses in Education, Second Language Learning
Muna Mohamed Alhammadi – Cogent Education, 2024
This study investigates Emirati universities' general education program effectiveness in preparing pre-service teachers for inclusive education. It assesses pre-service teachers' readiness to teach students with special educational needs and disabilities (SEND) after studying two academic subjects in inclusive education and undertaking three…
Descriptors: Teacher Education Programs, Computer Software, Preservice Teachers, Early Childhood Education
Owusu, Raphael; Bonyah, Ebenezer; Arthur, Yarhands Dissou – Cogent Education, 2023
This study sought to examine the impact of dynamic mathematics software, GeoGebra, on university mathematics students' understanding of polar coordinates. A quasi-experimental design with an equivalent group of 42 participants in each group was used. A simple random sampling approach was used to select the 84 participants from the population and a…
Descriptors: Computer Software, College Students, College Mathematics, Mathematical Concepts
Boudreaux, Gregory M.; Haugh, Janine; Johnson, Ed; Tinney, Laura; Whitlock, Cathy – PRIMUS, 2022
Several publishing companies now offer competing brands of online homework (OHW) software. Students rarely have a voice in choosing their required course materials, even though, ultimately, they will be asked to use and pay for these systems. In this study, Calculus I students each tested three different OHW systems. The students were then asked…
Descriptors: Mathematics Instruction, Calculus, Homework, Educational Technology
Nongharnpituk, Prapaporn; Yonwilad, Wannatida; Khansila, Paweena – Journal of Educational Issues, 2022
The objectives of these mixed methods were to (1) improve students' performance in calculus by using GeoGebra software and (2) investigate students' experiences with and perspectives on using GeoGebra software in calculus. The participants were 58 mathematics teacher students at a university in Thailand. The instruments in this study were a test;…
Descriptors: Computer Software, Calculus, Mathematics Instruction, Mathematics Teachers
Anastasia Angelopoulou; Rania Hodhod; Kristin Lilly; Ann Newland – Journal of Postsecondary Education and Disability, 2023
People with disabilities rely on a range of accessible technologies to interface with the digital world. However, their needs are often not considered when developing applications in introductory computer sciences courses. These courses traditionally focus on teaching technical skills that do not include those for designing and developing…
Descriptors: Computer Science Education, Accessibility (for Disabled), Disabilities, Design
Samah Y. Baagbah; Malini Ganapathy – Language Teaching Research Quarterly, 2025
The study aims to examine how PRAAT visual feedback can improve pronouncing English lexical stress and support self-directed learning based on the conceptual framework of self-determination theory. The study involved a total of 80 EFL learners aged 18 to 22 years from Saudi Arabia and Yemen, with varying levels of English proficiency. Pre- and…
Descriptors: Computer Software, Technology Uses in Education, English (Second Language), Second Language Instruction
Aras, Tuncay; Can, Ajda Aylin – Turkish Journal of Education, 2023
This study aims to develop educational software for the instrument (guitar) training course through gamification. The study was carried out by basing on the design and development research method and the processes included in the analysis, design, development, implementation, and evaluation phases of the method are considered as the sub-problems…
Descriptors: Computer Software, Musical Instruments, Educational Technology, Music Education
Levin, Michael E.; Hicks, Elizabeth T.; Krafft, Jennifer – Journal of American College Health, 2022
Objectives: College counseling centers face significant challenges meeting the mental health needs of their students and waitlists are common. Mobile apps offer a promising solution to increase access to resources while students wait for services. Methods: This pilot randomized controlled trial evaluated the feasibility and acceptability of a…
Descriptors: School Counseling, College Students, Coping, Mental Health

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