Publication Date
| In 2026 | 0 |
| Since 2025 | 56 |
| Since 2022 (last 5 years) | 218 |
| Since 2017 (last 10 years) | 432 |
| Since 2007 (last 20 years) | 773 |
Descriptor
| Program Effectiveness | 928 |
| Student Attitudes | 928 |
| Educational Technology | 427 |
| Foreign Countries | 426 |
| Technology Uses in Education | 227 |
| College Students | 200 |
| Teaching Methods | 194 |
| Computer Simulation | 172 |
| Teacher Attitudes | 167 |
| Computer Mediated… | 162 |
| Computer Uses in Education | 159 |
| More ▼ | |
Source
Author
| Hwang, Wu-Yuin | 4 |
| Kulik, James A. | 3 |
| Lavicza, Zsolt | 3 |
| Tsai, Fu-Hsing | 3 |
| Abeysekera, Nalin | 2 |
| Barber, Mariah | 2 |
| Beal, Carole R. | 2 |
| Buckley, Elizabeth | 2 |
| Cartledge, Gwendolyn | 2 |
| Dai, Jianmin | 2 |
| Ghinea, Gheorghita | 2 |
| More ▼ | |
Publication Type
Education Level
Location
| Turkey | 36 |
| Australia | 33 |
| Taiwan | 32 |
| United Kingdom | 30 |
| Canada | 26 |
| China | 19 |
| Malaysia | 16 |
| South Africa | 15 |
| Spain | 12 |
| Texas | 12 |
| United States | 12 |
| More ▼ | |
Laws, Policies, & Programs
| No Child Left Behind Act 2001 | 3 |
| Individuals with Disabilities… | 2 |
| Education Consolidation… | 1 |
| Elementary and Secondary… | 1 |
| Youth Employment and… | 1 |
Assessments and Surveys
What Works Clearinghouse Rating
| Meets WWC Standards without Reservations | 2 |
| Meets WWC Standards with or without Reservations | 3 |
| Does not meet standards | 1 |
Francheska M. Garcia – ProQuest LLC, 2024
Healthcare professionals and individuals underutilize substance use screenings, driving exploration of innovative approaches like virtual agent-guided screening. This study assessed the virtual counselor app's equivalence to in-person evaluation for substance use screening. Participants also completed a user experience questionnaire and a…
Descriptors: Intervention, Screening Tests, Substance Abuse, Health Services
Heba Abou-El-Sood – Accounting Education, 2025
The surge in technology adoption has transformed students into 'digital natives' who require innovative teaching methods to enhance their engagement and learning. This paper investigates the impact of integrating QuickBooks®, an accounting mobile app, on students' learning, engagement, and interest in the course. It utilizes a survey questionnaire…
Descriptors: Accounting, Educational Technology, Technology Uses in Education, Telecommunications
Rayed AlGhamdi – Learning and Teaching in Higher Education: Gulf Perspectives, 2025
Purpose: This study examines how Discord facilitates peer-to-peer learning in a university-level computer graphics course. It explores how the platform supports student engagement, peer feedback and mentorship in a technical, project-based setting. By analyzing survey responses and server engagement metrics, the study highlights Discord's role in…
Descriptors: Peer Teaching, College Students, Computer Graphics, Learner Engagement
Mhamed Ben Ouahi; Mohamed Droui; Elyazid Hida; Taoufik Hassouni; El Mehdi AL Ibrahmi – Knowledge Management & E-Learning, 2025
Science education, particularly physics, remains a priority for many countries, as their future economic prosperity is closely linked to student success in science and technology. Given the persistent challenges faced by teachers in stimulating students' interest in this discipline, the integration of innovative teaching methods has become…
Descriptors: Science Education, Physics, Student Attitudes, Middle School Students
Rafael Herrero-Álvarez; Rafael Arnay; Eduardo Segredo; Gara Miranda; Coromoto Leon – IEEE Transactions on Learning Technologies, 2025
RoblockLLy is an educational robotics simulator designed for primary and secondary school students, whose goal is to increase their interest in science, technology, engineering, and mathematics. In the particular case of computer science, it allows developing computational thinking skills. It has been designed with ease of use in mind. This free…
Descriptors: Secondary School Students, STEM Education, Computer Science Education, Robotics
Roland Kiraly; Sandor Kiraly; Martin Palotai – Education and Information Technologies, 2024
Deep learning is a very popular topic in computer sciences courses despite the fact that it is often challenging for beginners to take their first step due to the complexity of understanding and applying Artificial Neural Networks (ANN). Thus, the need to both understand and use neural networks is appearing at an ever-increasing rate across all…
Descriptors: Artificial Intelligence, Computer Science Education, Problem Solving, College Faculty
Matt Kessler; Shawn Loewen; Talip Gönülal – Computer Assisted Language Learning, 2025
Despite the influx of research examining various aspects of mobile-assisted language learning (MALL) applications (apps) over the past two decades, there have been no head-to-head studies that have investigated the comparative effectiveness of different mobile apps. The current study addresses this gap by directly comparing two of the most…
Descriptors: Handheld Devices, Telecommunications, Technology Uses in Education, Second Language Learning
Hamzah, Almed; Sosnovsky, Sergey – International Journal of Mobile and Blended Learning, 2023
The growing ubiquity, rich functionality, and relative affordability of mobile devices have been seen as opportune factors for implementing mobile learning solutions that can be used in a variety of contexts and domains. Plenty of successful mobile educational applications have been built. This paper describes an attempt to build on this success.…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Undergraduate Students
Matthew Clemson; Alice Huang; Gareth Denyer; Maurizio Costabile – Biochemistry and Molecular Biology Education, 2025
The teaching of laboratory skills to undergraduate students is central to all experimental sciences. In this setting, students must understand the experimental procedures as well as the fundamental principle(s) being demonstrated, all while learning within a limited time. Other limiting factors include access to equipment and reagents, resulting…
Descriptors: Science Laboratories, Science Process Skills, Science Instruction, Undergraduate Students
Ellee Grosser; Rachel D. Torres; Laura Weingartner; Daniela Terson de Paleville – Advances in Physiology Education, 2025
Throughout their years of education, health science graduate and professional students complete countless hours of studying and taking exams, which can elevate the stress on these students in addition to their natural strains outside of school. Identifying a method to help reduce academic stress could be critical to positively impact student…
Descriptors: Computer Simulation, Stress Management, Graduate Students, Dentistry
Jose Belda-Medina – Contemporary Educational Technology, 2025
This study investigates the impact of augmented reality (AR) on vocabulary and content learning, as well as attitudes, in a content and language integrated learning (CLIL) setting. The research, based on convenience sampling, involved 162 secondary education students from three schools, divided into an experimental group (EG) and a control group…
Descriptors: Content and Language Integrated Learning, Simulated Environment, Vocabulary Development, Language Acquisition
Lisa M. Jones; Kimberly J. Mitchell; Cheryl L. Beseler – Contemporary School Psychology, 2024
School psychologists and other school professionals are increasingly turning to digital citizenship programs to improve children's online safety. However, to date, there has been no rigorous outcome evaluation of these programs. The current study used a cluster randomized control trial methodology (CRCT) to evaluate the impact of the Be Internet…
Descriptors: Elementary School Students, Computer Security, Bullying, Computer Mediated Communication
Chu, Yih Bing – Education and Information Technologies, 2022
This paper reported an AR based teaching method adopted during the movement control period for undergraduate engineering students to perform electrical machine laboratory. In this work, Unity 3D development platform and Vuforia Engine software development kit are applied to create the AR system. The content of the practical component is projected…
Descriptors: Computer Simulation, Undergraduate Students, Engineering Education, Laboratories
Liu, Qingtang; Ma, Jingjing; Yu, Shufan; Wang, Qiyun; Xu, Suxiao – Journal of Science Education and Technology, 2023
The microscopic composition of substances is a piece of essential but abstract knowledge in chemistry. Junior high school students may experience difficulty in mental representation when learning micro concepts, which leads to problems such as unsatisfactory academic performance and low learning motivation. Augmented reality (AR) is an optimal…
Descriptors: Chemistry, Science Instruction, Grade 9, Scientific Concepts
Wiets Botes – European Journal of STEM Education, 2025
The use of VR-based OERs in STEM education has the potential to enhance teaching and learning by making it more immersive and interactive. Despite their increased availability in higher education, there is limited understanding of how these resources support pre-service life science teachers' subject knowledge and pedagogical skills. This study…
Descriptors: Preservice Teachers, Student Attitudes, Science Teachers, Biological Sciences

Direct link
Peer reviewed
