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Kerner, Patrice – ProQuest LLC, 2023
Crime and the fear of crime are severe problems on college campuses. The perception of campus safety has changed, especially after several large-scale attacks have killed and injured numerous students, such as the Virginia Tech and Grambling University shootings. Improving the current perception of a safe campus is crucial for colleges. The…
Descriptors: Crime Prevention, College Environment, School Safety, College Students
Tülin Haslaman; Filiz Kuskaya Mumcu; Nilüfer Atman Uslu – Education and Information Technologies, 2024
The present study illustrates digital storytelling (DS) as an open-ended learning environment, which is one of the ways of preparing pre-service teachers (PST) to practice computational thinking (CT) in their future teaching. An 8-week teacher training program was organized and presented. The study aims to investigate the program's impact on the…
Descriptors: Computation, Thinking Skills, Story Telling, Educational Technology
Nazi Mahendru; Mai Neo – Journal of Educational Multimedia and Hypermedia, 2023
Education today is fast evolving with the inclusion of immersive and online technologies, making the teaching and learning processes more interesting and engaging. This study presents students' perception of using Augmented Reality (AR) as an instructional tool for the understanding and learning of theories and basics of design. This study was…
Descriptors: Computer Simulation, Educational Technology, Graduate Students, Design
Mary Katherine Flickner – ProQuest LLC, 2023
The purpose of the current study was to evaluate the general studies program at Dallas Baptist University (DBU) for its effectiveness in developing undergraduate students for life and leadership in the 21st century. Researchers and practitioners in the higher education sector have pointed to massive disruptions in life and work caused by…
Descriptors: General Education, Program Effectiveness, Undergraduate Students, Liberal Arts
Qianru Li; Saifon Songsiengchai; Ada Marie G. Mascarinas – World Journal of Education, 2025
This study investigates the impact of 3DS MAX software on creative development and skills in art education at GUIZHOU UNIVERSITY, China. As digital technologies become increasingly integral to art education, understanding how 3D animation software influences students' creative capabilities and technical skills is crucial for developing practical…
Descriptors: Foreign Countries, Computer Software, Technology Uses in Education, Animation
Jeffrey Mather – English in Education, 2025
While existing research has highlighted the benefits of reading and analysing comics in fostering critical thinking and multimodal literacy, few scholars have examined the pedagogical value of involving students in actively creating their own comics. Beyond developing technical and artistic skills, comics creation engages students in the affective…
Descriptors: Cartoons, Aesthetics, Cooperative Learning, Social Problems
Joseline Santos; Lilibeth Antonio; Aaron Paul Dela Rosa; Ruben Borja Ii – Educational Process: International Journal, 2025
Background/purpose: This study examines the design, development, and implementation of Small Private Online Courses (SPOCs) at Bulacan State University to standardize high-quality instructional materials and support asynchronous online learning. Materials/methods: Employing the ADDIE model (Analyze, Design, Develop, Implement, Evaluate), the study…
Descriptors: Online Courses, Teacher Attitudes, College Faculty, Student Attitudes
Angela Camozzi; Mariam Adekale; Jasdeep Dhir; Shirley Quach – International Journal for Students as Partners, 2025
By combining a near-peer instructor (NPI) placement in a master-levelled professional program with co-design approaches, an anatomy and physiology (A&P) review session was developed to supplement Year 1 students' clinical application. An interactive A&P review, named Partners in Anatomy Learning (PAL) session, was developed by a team of…
Descriptors: Masters Programs, Anatomy, Physiology, Peer Teaching
Faulconer, Emily – American Journal of Distance Education, 2021
With an increasing number of courses taught asynchronously online, it is important to explore how to implement high-impact practices in this modality. Service-learning--a high impact practice--is a course-based, credit-bearing type of experiential learning. It is important to understand instructional strategies and course design for…
Descriptors: Service Learning, Distance Education, Online Courses, Undergraduate Students
Firmanul C. Wibowo; Hadi Nasbey; Ubed Alizkan; Dina R. Darman; Bayram Costu; Nur Jahan Ahmad; Muhammad A. H. Bunyamin – Pegem Journal of Education and Instruction, 2024
Augmented Reality (AR) can positively impact learning and provide authentic experiences in the form of simulations by increasing enthusiasm for learning and activities in the classroom. This research aims to develop the design and effectiveness of the Augmented Reality Greenhouse Effect (ARGE) Integration Model Physics Independent Learning (MPIL)…
Descriptors: Computer Simulation, Educational Technology, Program Design, Program Effectiveness
James Miller – portal: Libraries and the Academy, 2025
User experience (UX) internships generate ideas for usability projects, improve the design of existing and new services, investigate users' motivations and behavior, and build transferable skills for interns. This case study proposes a micro-internship model, grounded in the design cycle, that institutions can adapt to address their libraries and…
Descriptors: Experiential Learning, Internship Programs, Undergraduate Students, Academic Libraries
Jiangjie Chen; Xin Sun; Wei Wei; Jue Bai – SAGE Open, 2025
In recent years, supported by digital technology, virtual reality (VR) has brought about a paradigm shift in education. Students can experience the interactivity and immersive learning offered by VR technology in virtual worlds. This study applies virtual reality as a new instructional mode in field trip courses and explores the factors…
Descriptors: Student Attitudes, Intention, Art Education, Field Trips
Terashima, Mikiko; Kirby, Ronald Lee; Smith, Cher – International Journal of Disability, Development and Education, 2023
This study assessed the effectiveness of a learning module we developed for planning students aimed to enhance their understanding for design issues in public spaces faced by wheelchair users. The module involves training of students to effectively navigate the environment in a wheelchair before they experience the real outdoor spaces. Through…
Descriptors: Assistive Technology, Experiential Learning, Program Effectiveness, Design
Jinsheng Zhu; Ying Lu; Yun Zhao; Hailin Zhang; Fang Ran – SAGE Open, 2023
The curriculum-designed internship in hospitality management education has diverse impacts. Adopting the Career Construction Theory, this research explores how internships affect students' career choices before, during, and after their hotel internships. The methodology of this research consists of semi-structured interviews, focus group…
Descriptors: Foreign Students, Hospitality Occupations, Internship Programs, Career Choice
Gwendolyn R. Svenson; Olivia Arnold; Patricia Vigil; Naomi Nishi; Christianne Magee – Journal of Youth Development, 2025
The Veterinary Perspectives Institute (VPI) was designed to address the challenges faced by underrepresented youth who are interested in veterinary medicine. This study examines the VPI, a tuition-free program that introduces students from under-resourced high schools to veterinary medicine and One Health through a hands-on, transdisciplinary…
Descriptors: High School Students, Disadvantaged, Veterinary Medicine, Biomedicine

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