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Marianne Mäntyoja; Johanna Hautala – Journal of Geography in Higher Education, 2025
This article addresses the need for empirical research comparing students' experiences of learning in different hybrid spaces in higher education that blend digital spaces, physical spaces and learning interactions. We focus on hybrid spaces formed around Zoom, non-immersive virtual reality (VR), and on-campus with a telepresence robot (TPR)…
Descriptors: Technology Uses in Education, College Students, Blended Learning, In Person Learning
Coyan Tromp – Teaching & Learning Inquiry, 2025
After multiple trials to determine the most effective flipped classroom design for our bachelor course, Philosophy of Science, we established a setup with compulsory flipped workgroups at the core, while online knowledge videos and optional joint classes offer preparatory support. This article documents our attempts to improve scaffolding offered…
Descriptors: Scaffolding (Teaching Technique), Flipped Classroom, Program Effectiveness, Student Attitudes
Zachary Fitz-Walter; Nicholas O’Donnell; Joshua Hall; Henry Sun; Justin Carter – Student Success, 2025
University orientation plays a crucial role in fostering student engagement, social integration, and retention. This practice report describes the development and refinement of a game-based orientation activity: a digital scavenger hunt designed to enhance engagement, social connectedness, and campus familiarisation. The activity was guided by the…
Descriptors: School Orientation, College Freshmen, Educational Games, Game Based Learning
Beth Beason-Abmayr; David R. Caprette – Advances in Physiology Education, 2025
We present an alternative to the traditional classroom lecture on the topics of metabolic scaling, allometric relationships between metabolic rate (MR) and body size, and reasons for rejecting Rubner's surface "law," concepts that students have described as challenging, counterintuitive, and/or mathematical. In groups, students work with…
Descriptors: Metabolism, Body Composition, Animals, Active Learning
Fong Wei Diong; Phaik Kin Cheah; Poh Chua Siah – Malaysian Journal of Learning and Instruction, 2025
Purpose: This study aims to advance the understanding of service-learning within the context of Malaysian higher education, employing multiple qualitative approaches to source information relating to student perspectives whilst critically analysing findings through triangulation. The study explores how service-learning is conceptualized,…
Descriptors: Foreign Countries, Service Learning, College Students, Student Attitudes
Elisa Saraiva; Fábio Faria; Célia Ferreira; Maria Manuel Azevedo – Journal of Teacher Education for Sustainability, 2024
There is a consensus that the content of education for sustainability should be integrated into the curriculum, engaging students in activities that promote awareness and practice of sustainability. To achieve this goal, it is essential to adopt a student-centered approach that involves creative, stimulating, and challenging activities. This…
Descriptors: Sustainability, Student Centered Learning, Grade 8, Outdoor Education
Binodini Kar; Anirudha Jena – Journal of Educational Technology, 2024
The study explores the significance of blended learning in higher education, particularly at Ravenshaw University in India. It aims to investigate the effectiveness of blended learning during the COVID-19 pandemic, its impact on the learning process, its suitability for large student groups, and the role of online resources. The study employs a…
Descriptors: Higher Education, Blended Learning, COVID-19, Pandemics
Shu-Fang Hsieh; Gwo-Jen Hwang – Journal of Computer Assisted Learning, 2025
Background: While both Content and Language Integrated Learning (CLIL) and Digital Game-Based Learning (DGBL) are widely recognised as effective methods to enhance bilingual education, their combination often leads to cognitive overload and fragmented learning experiences. In Taiwan's bilingual education context, where integrating English into…
Descriptors: Concept Mapping, Content and Language Integrated Learning, Computer Games, Educational Games
Holly L. Ryan; Ryan Hassler – Learning Assistance Review, 2025
This study explores the effectiveness of video demonstrations compared to live classroom visits for promoting writing center services to students in first-year writing courses. Using a randomized cluster experimental design, the researchers implemented either an in-person demonstration, a video demonstration, or no intervention (control). Pre- and…
Descriptors: Laboratories, Writing (Composition), Outreach Programs, Freshman Composition
Kobayashi, Koji; Kosuge, Yuko; Akazawa, Kohei – Journal of Education and Learning, 2023
Parasitic infections are declining in Japan, resulting in fewer hours of parasitology instruction in medical laboratory science and medical schools. However, there are growing concerns that the parasite identification skills of medical laboratory technologists and the diagnostic skills of physicians may be compromised as a result. Effective…
Descriptors: Foreign Countries, Blended Learning, Science Laboratories, Medical Education
Jose Belda-Medina – Contemporary Educational Technology, 2025
This study investigates the impact of augmented reality (AR) on vocabulary and content learning, as well as attitudes, in a content and language integrated learning (CLIL) setting. The research, based on convenience sampling, involved 162 secondary education students from three schools, divided into an experimental group (EG) and a control group…
Descriptors: Content and Language Integrated Learning, Simulated Environment, Vocabulary Development, Language Acquisition
Lúcia Pombo – Education & Training, 2023
Purpose: This paper provides a general review related to a wider project, aimed at developing a mobile game-based app on Education for Sustainable Development within a smart learning city environment. It aims to address guidelines for a new action-oriented transformative pedagogy that is essential for the development of key competencies for…
Descriptors: Game Based Learning, Electronic Learning, Educational Technology, Telecommunications
Ying Liu; Nurfaradilla Mohamad Nasri; Helmi Norman – SAGE Open, 2025
This study explores the effectiveness of a Blended Production-Oriented Approach (BPOA) in improving Self-Directed Learning (SDL) skills among English as a Foreign Language (EFL) learners. A quasi-experimental design with pre- and post-tests revealed significant enhancements in key SDL skills, including planning, strategy use, resource utilization,…
Descriptors: Independent Study, English (Second Language), Second Language Learning, Student Attitudes
Laura Martín-Martínez; Esther Vela; Vanesa Sainz – Journal of Educators Online, 2024
The present study aims to determine if the successful implementation of a blended learning methodology is more dependent on the course subject matter or on the teacher. Using the Evaluation Scale on the Influence of Course Subject and Teachers on B-learning, we analyzed five factors: Expectations, Web Tools 2.0, Feedback, Cooperative/collaborative…
Descriptors: Blended Learning, Expectation, Web 2.0 Technologies, Feedback (Response)
Esmat Shamsi; Hossein Bozorgian – Asian-Pacific Journal of Second and Foreign Language Education, 2024
Multimedia is vastly used as authentic and available input in second and foreign-language contexts. To deal with the difficulties and complexities of comprehending these authentic materials, collaborative learning through metacognitive instruction helps develop learners' listening comprehension. The present study has mainly explored the role of…
Descriptors: Multimedia Instruction, English (Second Language), Second Language Learning, Cooperative Learning

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