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Bibek Kattel; Winn Elliott Hutchcraft; Elizabeth Norell – Discover Education, 2024
This paper explores the implementation and effectiveness of flipped learning methodology, in an upper-division undergraduate electrical engineering course at a public research university. Given the limited research on flipped learning practices in engineering education, this study highlights the potential of flipped learning while addressing its…
Descriptors: Flipped Classroom, Program Effectiveness, Undergraduate Students, Student Attitudes
Mason, Michelle N.; Watson, Rachel Mim; Moon, Kali Nicholas – Journal on Excellence in College Teaching, 2021
The University of Wyoming recently implemented a Learning Assistant (LA) program with the goal of supporting undergraduate students in traditionally lecture-based STEM courses. The authors performed a multi-method qualitative study utilizing a focus group and individual interviews in order to investigate the impact of the program's pilot year on…
Descriptors: Student Experience, Teaching Assistants, Undergraduate Students, Peer Teaching
Machado, Crystal; Nahar, Lizoon – Journal of Education in Science, Environment and Health, 2023
Globally, fewer students are choosing careers in science. In developing countries like Bangladesh, this attrition is often attributed to limited access to laboratories, lack of qualified science teachers, and limited use of student-centered strategies (SCS). Educators are attempting to design professional development programs to empower teachers…
Descriptors: Inquiry, Active Learning, Scientific Literacy, Science Education
Yenyet, Kefialew – Online Submission, 2021
The main purpose of this study was to assess the current practices and challenges of active learning in Amhara Region Police College in teaching police science. To congregate the objective of the study, mixed research design was employed. Simple random sampling for cadets and census method for instructors' was used to select cadets and instructors…
Descriptors: Foreign Countries, Program Implementation, Active Learning, Police Education
Pilgrim, Mary E.; Apkarian, Naneh; Milbourne, Hayley; O'Sullivan, Michael – PRIMUS, 2021
San Diego State University recently embarked on a major initiative to revitalize the Precalculus, Calculus 1, and Calculus 2 sequences. In addition to program features such as course coordination, a new active learning component led by graduate teaching assistants (GTAs) was added to each of the Precalculus, Calculus 1, and Calculus 2 courses, and…
Descriptors: College Mathematics, Calculus, Teaching Assistants, Active Learning
Douglas Gagnon; Ela Joshi; Nicole Arshan; Eliese Rulifson; Elise Levin-Güracar; Tejaswini Tiruke – Grantee Submission, 2023
The Mathematics, 3D Printing, and Computational Thinking Through Work-Based Learning (MPACT) program relies on teacher professional development, specialized curriculum and materials, and STEM industry mentors to provide grades 4-7 students with project-based experiences implemented across three learning modules. This technical report presents…
Descriptors: Mathematics Education, Computer Peripherals, Printing, Computation
Douglas Gagnon; Ela Joshi; Nicole Arshan; Eliese Rulifson; Elise Levin-Güracar; Tejaswini Tiruke – SRI Education, a Division of SRI International, 2023
The Mathematics, 3D Printing, and Computational Thinking Through Work-Based Learning (MPACT) program combines teacher professional development, specialized curriculum and materials and STEM industry mentors to provide grade 4-7 students with project-based experiences implemented across three learning modules. This technical report presents…
Descriptors: Mathematics Education, Computer Peripherals, Printing, Computation
Srisawasdi, Niwat; Panjaburee, Patcharin – Journal of Science Education and Technology, 2019
Many studies have used the potential of computer games to promote students' attitudes toward learning and increase their learning performance. A few studies have transformed scientific content into computer games or developed games with scientific content. In this paper, we employed students' common misconceptions of chemistry regarding the…
Descriptors: Program Implementation, Computer Games, Active Learning, Inquiry
Kato, Fumie; Spring, Ryan; Mori, Chikako – Language Teaching Research, 2023
This quasi-experimental study reports on the outcomes of a video-synchronous learning program in which an element of project-based foreign language learning was integrated. The project chosen was to cooperatively create a homepage. American students learning Japanese in the United States and Japanese students learning English in Japan made pairs…
Descriptors: Comparative Analysis, Student Projects, Active Learning, Videoconferencing
Srinivasan, Seshasai; Ramos, Juan Antonio Lopez; Muhammad, Nasim – Education Sciences, 2021
As they emerge from the pandemic, universities worldwide are evaluating the adaptations in the education sector during the pandemic and determining their course of action for the future. In this work, drawing on the lessons from four courses across two different universities, a survey of over 300 students, and the literature, we present strategies…
Descriptors: COVID-19, Pandemics, Higher Education, Program Implementation
Hayton, John William – Journal of Further and Higher Education, 2019
This article delivers an evaluation of a pedagogical intervention implemented within a first-year undergraduate university module. The intervention, termed the student-led tutorial (SLT), is based on the concept of the tutorless tutorial and presents a platform for student learning which was designed to increase active learning prior to their…
Descriptors: Tutorial Programs, Higher Education, Undergraduate Students, College Freshmen
Ela Joshi; Douglas Gagnon; Erin Smith – SRI Education, a Division of SRI International, 2024
In 2019, California State University (CSU), Chico was awarded a five-year Teaching Quality Partnership (TQP) grant to implement the Computational Literacy Across Secondary Settings (CLASS) program. The goal of this program was to recruit, prepare, and retain highly qualified individuals into the teaching profession, with a focus on high-need rural…
Descriptors: Teacher Effectiveness, Faculty Development, Partnerships in Education, Thinking Skills
Turner, Jasmine S.; Taha, Karine; Ibrahim, Nisreen; Neijenhuijs, Koen I.; Hallak, Eyad; Radford, Kate; Stubbé-Alberts, Hester; de Hoop, Thomas; Jordans, Mark J. D.; Brown, Felicity L. – Journal on Education in Emergencies, 2022
Evaluations of education technology (ed tech) interventions in humanitarian settings are scarce. We present a proof-of-concept study of Can't Wait to Learn, a digital game-based learning program that combines an experiential, active learning design with meaningful, competency-appropriate, and contextually relevant content. We assessed the…
Descriptors: Out of School Youth, Game Based Learning, Symptoms (Individual Disorders), Mental Health
Fancsali, Cheri – Grantee Submission, 2021
Design2Learn (D2L) is a NYC-based afterschool program aimed at increasing middle school students' interest, engagement, and achievement in science. Designed by ExpandED Schools, D2L centers around three core strategies: (1) collaborative teaching between an in-school science teacher and two afterschool educators; (2) curricular bridging, which…
Descriptors: After School Programs, Science Education, Middle School Students, Minority Group Students
Fancsali, Cheri – Research Alliance for New York City Schools, 2021
Design2Learn (D2L) is an afterschool program aimed at increasing science interest, engagement, and achievement among middle school students who historically have been underrepresented in STEM. The D2L model, designed and implemented by ExpandED Schools, uses three core strategies to foster students' interest and engagement in science: (1)…
Descriptors: After School Programs, Science Education, Middle School Students, Minority Group Students