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Marcelo Werneck Barbosa – Interactive Learning Environments, 2024
In Blended Learning, students receive a combination of traditional face to face instruction in class and are also required to complete activities outside of the classroom. BL increases opportunities for faculty members to design more effective teaching and learning environments. In order to do so, Instructional Design might be used to support…
Descriptors: Student Attitudes, Blended Learning, Program Implementation, Instructional Design
Emma J. Rose; Cynthia Putnam; Craig M. MacDonald – Design and Technology Education, 2024
In the field of user experience (UX), there is a wide range of skills that practitioners are expected to acquire and demonstrate as a competitive candidate for a job. Previous research identified three main skill categories of UX practitioners: technical skills, human skills, and dispositions. However, as educators, we have found that students…
Descriptors: Usability, Skill Development, Intervention, Program Implementation
Karkkola, Petri; Äikäs, Aino; Kasanen, Kati; Issakainen, Mervi; Kekoni, Taru; Mönkkönen, Kaarina – International Journal of Research in Education and Science, 2023
Based on previous studies, it was hypothesized that the personal background of students, including previous qualifications and work experience, may be one factor affecting their perceptions of interprofessional education. In a cross-sectional study, the associations between students' (N = 149) gender, major subject, previous degrees, and…
Descriptors: Student Attitudes, Interprofessional Relationship, Professional Education, Prior Learning
Joseline Santos; Lilibeth Antonio; Aaron Paul Dela Rosa; Ruben Borja Ii – Educational Process: International Journal, 2025
Background/purpose: This study examines the design, development, and implementation of Small Private Online Courses (SPOCs) at Bulacan State University to standardize high-quality instructional materials and support asynchronous online learning. Materials/methods: Employing the ADDIE model (Analyze, Design, Develop, Implement, Evaluate), the study…
Descriptors: Online Courses, Teacher Attitudes, College Faculty, Student Attitudes
Numphon Koocharoenpisal – Anatolian Journal of Education, 2023
Pre-service science teachers have difficulty with designing learning activities and writing lesson plans using STEM education. This research aims to: (1) develop a learning package to enhance competency in designing learning activities using STEM Education approach for pre-service science teachers, (2) implement the learning package to develop…
Descriptors: Preservice Teachers, Science Education, STEM Education, Learning Activities
Jennifer M. Johnson; Joseph H. Paris; Juliet D. Curci; Samantha Horchos – Journal of College Student Retention: Research, Theory & Practice, 2024
The purpose of this qualitative case study is to gain insights into the activities and outcomes associated with participation in the Temple Education Scholars (TES) dual enrollment program, an initiative for seniors attending high school in a large city in the Northeast region of the United States. The objectives of this study are twofold: (1) to…
Descriptors: High School Seniors, Dual Enrollment, Program Design, Program Implementation
Mark E. Pickering; Ryan Jopp; Melissa A. Wheeler; Cheree Topple – Australasian Journal of Educational Technology, 2024
Advances in technology have significantly enhanced the quality of mixed-reality simulations, incorporating both real and virtual aspects. Mixed-reality simulations have been used to develop individual knowledge, skills and abilities in higher education; however, the use of such simulations to introduce authentic learning activities into higher…
Descriptors: Foreign Countries, Undergraduate Students, Business Administration Education, Computer Simulation
Wiley, K.; Neisler, J.; Means, B. – Digital Promise, 2023
This report describes a 15-month collaboration between three Every Learner Everywhere partner organizations (Achieving the Dream, the American Association of Public and Land-grant Universities [APLU], and Digital Promise) and five colleges, all engaged in a research-practice partnership (RPP) around enhancing equity and digital learning in gateway…
Descriptors: Partnerships in Education, Theory Practice Relationship, Electronic Learning, Program Design
Iris Lim – Education and Information Technologies, 2024
Teaching soft skills like team dynamics and critical thinking in content-heavy higher education curriculum can be challenging. Employing educational escape rooms is a novel game-based learning strategy in various disciplines, including health sciences. Escape rooms provide the opportunity for a group to work together as they solve puzzles within a…
Descriptors: Neurosciences, Educational Games, Program Design, Program Implementation
Paul, Robyn Mae; Jazayeri, Yani; Behjat, Laleh; Potter, Michael – IEEE Transactions on Education, 2023
Contribution: In this article, integrated problem-based learning and critical reflection are shown to contribute to significant learning experiences, without needing to increase course hours and course assignments. Background: With the advances in technology, such as artificial intelligence, there is a shift in teaching and learning paradigms,…
Descriptors: Problem Based Learning, Educational Technology, Engineering Education, Program Design
Bicer, Ali; Bicer, Aysenur; Perihan, Celal; Lee, Yujin – Mathematics Education Research Journal, 2022
The purpose of this study is to observe the changes on pre-service teachers' cognitive (i.e. fluency, flexibility, and originality) and affective outcomes (e.g. perceptions towards creativity-directed tasks, beliefs about the nature of mathematics) related to mathematical creativity after they participated in a creativity-focused mathematics…
Descriptors: Preservice Teachers, Educational Planning, Instructional Design, Program Implementation
Matthew R. Simon – ProQuest LLC, 2022
Responsive teaching is an approach to instruction that foregrounds listening for, attending to and engaging with student disciplinary thinking and ideas in the classroom. This style of teaching differs from how many traditional STEM classes are taught, especially at the college level. Entry-level college science courses that are taught by graduate…
Descriptors: STEM Education, Introductory Courses, College Science, Graduate Students
Mohan Yang; Mohammad Shams Ud Duha; Breanne A. Kirsch; Noah Glaser; Helen Crompton; Tian Luo – Distance Education, 2024
As online learners are increasingly diverse, making online learning more inclusive becomes an urgent need. Universal design has been perceived as a viable framework to reach the widest possible range of learners. However, applying universal design to online education has been a challenge to instructors due to different barriers. It is also unclear…
Descriptors: Access to Education, Online Courses, Electronic Learning, Teacher Attitudes
Kaitlyn Storm; Jerry Zhang; Eileen Haase – Biomedical Engineering Education, 2022
Our first year biomedical engineering course exposes students to multiple engineering and design techniques within an overarching theme of understanding health inequity. Currently, the semester-long curriculum excludes computational methods such as Python programming and Machine Learning, which are usually not introduced until more advanced BME…
Descriptors: Artificial Intelligence, Programming Languages, Learning Modules, Introductory Courses
Ginger R. Fisher; Kevin W. Floyd; Jeffrey T. Olimpo – Journal of College Science Teaching, 2024
Course-based undergraduate research experiences (CUREs) increase student engagement in scientific practices and empower students to generate novel findings. Previous studies have demonstrated that CUREs are more effective at enhancing students' motivations, attitudes, science identity development, and acquisition of science process skills than…
Descriptors: Undergraduate Students, Student Research, Scientific Research, STEM Education