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Vanderstraeten Lize; Buysschaert Fanny; De Mulder Viktor; François Delphine; Janssens Laure; Maes Ann; Maes Grégory; Minnaert Elke; Opdecam Evelien – European Journal of Education, 2025
Engaging first-year students from the first moment of arrival is crucial to support their transition to higher education and facilitate their learning experiences and learning outcomes. Orientation activities offer first-year students important transitional support during their first period at higher education. As students sometimes consider…
Descriptors: College Freshmen, Gamification, School Orientation, Program Design
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Marcelo Werneck Barbosa – Interactive Learning Environments, 2024
In Blended Learning, students receive a combination of traditional face to face instruction in class and are also required to complete activities outside of the classroom. BL increases opportunities for faculty members to design more effective teaching and learning environments. In order to do so, Instructional Design might be used to support…
Descriptors: Student Attitudes, Blended Learning, Program Implementation, Instructional Design
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Emma J. Rose; Cynthia Putnam; Craig M. MacDonald – Design and Technology Education, 2024
In the field of user experience (UX), there is a wide range of skills that practitioners are expected to acquire and demonstrate as a competitive candidate for a job. Previous research identified three main skill categories of UX practitioners: technical skills, human skills, and dispositions. However, as educators, we have found that students…
Descriptors: Usability, Skill Development, Intervention, Program Implementation
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Mehmet Enes Kahraman; Fulya Öner Armagan – International Journal of Technology in Education and Science, 2025
This research aims to examine the competencies of pre-service science teachers in designing STEM (Science, Technology, Engineering, Mathematics) activities and the challenges they encounter in this process. The study was carried out using phenomenology, one of the qualitative research designs. A total of 23 second-year pre-service science teachers…
Descriptors: Preservice Teachers, Student Attitudes, STEM Education, Learning Activities
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Karkkola, Petri; Äikäs, Aino; Kasanen, Kati; Issakainen, Mervi; Kekoni, Taru; Mönkkönen, Kaarina – International Journal of Research in Education and Science, 2023
Based on previous studies, it was hypothesized that the personal background of students, including previous qualifications and work experience, may be one factor affecting their perceptions of interprofessional education. In a cross-sectional study, the associations between students' (N = 149) gender, major subject, previous degrees, and…
Descriptors: Student Attitudes, Interprofessional Relationship, Professional Education, Prior Learning
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Joseline Santos; Lilibeth Antonio; Aaron Paul Dela Rosa; Ruben Borja Ii – Educational Process: International Journal, 2025
Background/purpose: This study examines the design, development, and implementation of Small Private Online Courses (SPOCs) at Bulacan State University to standardize high-quality instructional materials and support asynchronous online learning. Materials/methods: Employing the ADDIE model (Analyze, Design, Develop, Implement, Evaluate), the study…
Descriptors: Online Courses, Teacher Attitudes, College Faculty, Student Attitudes
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Eric M. Grebing; Nina Arshavsky; Bryan C. Hutchins; Julie A. Edmunds – Grantee Submission, 2025
The Rural Early College Network (RECN) aimed to help rural Indiana schools more quickly implement the Early College (EC) model with fidelity and increase the number and quality of Early College programs throughout rural parts of the state. The initiative was led by the Center of Excellence in Leadership of Learning (CELL) at the University of…
Descriptors: Rural Colleges, Networks, Rural Schools, College School Cooperation
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Numphon Koocharoenpisal – Anatolian Journal of Education, 2023
Pre-service science teachers have difficulty with designing learning activities and writing lesson plans using STEM education. This research aims to: (1) develop a learning package to enhance competency in designing learning activities using STEM Education approach for pre-service science teachers, (2) implement the learning package to develop…
Descriptors: Preservice Teachers, Science Education, STEM Education, Learning Activities
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Jennifer M. Johnson; Joseph H. Paris; Juliet D. Curci; Samantha Horchos – Journal of College Student Retention: Research, Theory & Practice, 2024
The purpose of this qualitative case study is to gain insights into the activities and outcomes associated with participation in the Temple Education Scholars (TES) dual enrollment program, an initiative for seniors attending high school in a large city in the Northeast region of the United States. The objectives of this study are twofold: (1) to…
Descriptors: High School Seniors, Dual Enrollment, Program Design, Program Implementation
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Mark E. Pickering; Ryan Jopp; Melissa A. Wheeler; Cheree Topple – Australasian Journal of Educational Technology, 2024
Advances in technology have significantly enhanced the quality of mixed-reality simulations, incorporating both real and virtual aspects. Mixed-reality simulations have been used to develop individual knowledge, skills and abilities in higher education; however, the use of such simulations to introduce authentic learning activities into higher…
Descriptors: Foreign Countries, Undergraduate Students, Business Administration Education, Computer Simulation
Wiley, K.; Neisler, J.; Means, B. – Digital Promise, 2023
This report describes a 15-month collaboration between three Every Learner Everywhere partner organizations (Achieving the Dream, the American Association of Public and Land-grant Universities [APLU], and Digital Promise) and five colleges, all engaged in a research-practice partnership (RPP) around enhancing equity and digital learning in gateway…
Descriptors: Partnerships in Education, Theory Practice Relationship, Electronic Learning, Program Design
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Iris Lim – Education and Information Technologies, 2024
Teaching soft skills like team dynamics and critical thinking in content-heavy higher education curriculum can be challenging. Employing educational escape rooms is a novel game-based learning strategy in various disciplines, including health sciences. Escape rooms provide the opportunity for a group to work together as they solve puzzles within a…
Descriptors: Neurosciences, Educational Games, Program Design, Program Implementation
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Paul, Robyn Mae; Jazayeri, Yani; Behjat, Laleh; Potter, Michael – IEEE Transactions on Education, 2023
Contribution: In this article, integrated problem-based learning and critical reflection are shown to contribute to significant learning experiences, without needing to increase course hours and course assignments. Background: With the advances in technology, such as artificial intelligence, there is a shift in teaching and learning paradigms,…
Descriptors: Problem Based Learning, Educational Technology, Engineering Education, Program Design
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Bicer, Ali; Bicer, Aysenur; Perihan, Celal; Lee, Yujin – Mathematics Education Research Journal, 2022
The purpose of this study is to observe the changes on pre-service teachers' cognitive (i.e. fluency, flexibility, and originality) and affective outcomes (e.g. perceptions towards creativity-directed tasks, beliefs about the nature of mathematics) related to mathematical creativity after they participated in a creativity-focused mathematics…
Descriptors: Preservice Teachers, Educational Planning, Instructional Design, Program Implementation
Matthew R. Simon – ProQuest LLC, 2022
Responsive teaching is an approach to instruction that foregrounds listening for, attending to and engaging with student disciplinary thinking and ideas in the classroom. This style of teaching differs from how many traditional STEM classes are taught, especially at the college level. Entry-level college science courses that are taught by graduate…
Descriptors: STEM Education, Introductory Courses, College Science, Graduate Students
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