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Lum, John D. K.; Radley, Keith C.; Tingstrom, Daniel H.; Dufrene, Brad A.; Olmi, D. Joe; Wright, Sarah J. – Journal of Positive Behavior Interventions, 2019
The present study examined the effects of tootling, a peer-mediated positive behavior intervention, on students' classwide disruptive and academically engaged behavior in three general education high school classrooms. A withdrawal design was used to assess the effects of the intervention. Students wrote tootles anonymously on paper slips and…
Descriptors: Peer Mediation, Intervention, Behavior Problems, Behavior Change
Buchanan, Saneik – Online Submission, 2015
The purpose of this study is to determine if incentive programs like Renaissance impact high school students and faculty. Incentives can go a long way for students in schools. At Lehigh Senior High School (LSHS), for example, students were introduced to the Renaissance Program this school year, by receiving goodies. Coupons at Dairy Queen,…
Descriptors: High School Students, Secondary School Teachers, Academic Achievement, Incentives
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Stewart, Kenneth; Kilmartin, Christopher – Journal of Faculty Development, 2014
The authors describe cross-decades changes in the achievement attitudes and behaviors of average U. S. undergraduates that parallel the declines in meaningful learning reported by Arum and colleagues. Comparisons of pre-1987 and 2004-8 students on seven achievement-predictive measures revealed that (a) average 2004-8 undergraduates scored…
Descriptors: Undergraduate Students, Student Attitudes, Academic Achievement, Critical Thinking
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Crossman, Joanne M. – Health Education Journal, 2016
Study objective: To describe a successful approach to teaching principles and practices of behaviour change through a behaviour change plan (BCP) initiative to improve personal health while advancing health knowledge and general education intellectual skills. Students' perspectives of obstacles, behaviours important towards goal attainment and the…
Descriptors: Wellness, Health Behavior, Behavior Change, College Freshmen
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Kleinman, Kimberly E.; Saigh, Philip A. – Behavior Modification, 2011
The efficacy of the Good Behavior Game was examined in a multiethnic New York City public high school. Classroom rules were posted and students were divided into two teams. A reinforcement preference questionnaire was used to select daily and weekly prizes. The classroom teacher indicated that he was going to place a check on the board after every…
Descriptors: Feedback (Response), Behavior Problems, High School Students, Questionnaires
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Gaynor, John F. – Elementary School Journal, 1975
Basic ideas of reinforcement may be more easily applied in the classroom if three common teacher errors: noncontingent reinforcement, ambiguity of rules, and restriction of earnings, are avoided. (Author/SDH)
Descriptors: Behavior Change, Classroom Techniques, Contingency Management, Learning Theories
Cohen, Harold L.; And Others – 1967
Sixteen inmates of the National Training School for Boys who had a poor school history were involved in an educational program which utilized a specially created environment and reinforcement. Students participated in regular classes or worked on individual programed materials to earn points which could be spent in a variety of ways. A cottage…
Descriptors: Academic Achievement, Administration, Adolescents, Behavior
Crosby, Judith C. – 1992
This practicum report describes a 12-week project to decrease truancy and improve motivation and academic performance of three students (ages 12 to 18) hospitalized with severe emotional disturbances. A visible and powerful reward system using a menu strategy was developed and implemented in which students participated daily in establishing goals…
Descriptors: Attendance, Attitude Change, Behavior Change, Behavior Disorders