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Melanie B. Berkmen; Melisa Balla; Mikayla T. Cavanaugh; Isabel N. Smith; Misael Eduardo Flores-Artica; Abby M. Thornhill; Julia C. Lockart; Celeste N. Peterson – Biochemistry and Molecular Biology Education, 2025
Biochemistry and molecular biology students are asked to understand and analyze the structures of small molecules and complex three-dimensional (3D) macromolecules. However, most tools to help students learn molecular visualization skills are limited to two-dimensional (2D) images on screens and in textbooks. The virtual reality (VR) App Nanome,…
Descriptors: Technology Uses in Education, Computer Simulation, Computer Oriented Programs, Science Instruction
Monroe, Christin B.; Stein, Andrew; Tolman, Cynthia – Journal of Science Education for Students with Disabilities, 2022
It is essential for introductory level chemistry students to understand atomic models and how atoms interact to form chemical bonds. The tactile model in this article utilizes marbles to represent subatomic particles, a cup to represent the nucleus and wooden rings to simulate the electron orbitals. These inexpensive items can be combined to…
Descriptors: Introductory Courses, Chemistry, Nuclear Physics, Models
Julie Tomczak – ProQuest LLC, 2023
This action research study aimed to find ways to adjust my practice by incorporating inquiry-based, science activities and virtual simulations to improve student conceptual understanding of physical and chemical changes. A multi-lesson, curricular intervention combining inquiry-based activities and virtual simulations was developed using…
Descriptors: Computer Simulation, Grade 5, Science Instruction, Active Learning
Wu, Juana; Guo, Rong; Wang, Zhuo; Zeng, Rongqing – Interactive Learning Environments, 2021
Developing the problem-solving abilities of elementary school students has been recognized as an important educational objective. Science curricula, because of their practical and experimental characteristics, are thought to be an important way to develop students' problem-solving ability. The use of Virtual Reality (VR) technology in teaching…
Descriptors: Video Technology, Technology Integration, Computer Simulation, Science Activities
Woods, Terri L.; Reed, Sarah; Hsi, Sherry; Woods, John A.; Woods, Michael R. – Journal of Geoscience Education, 2016
Spatial thinking is often challenging for introductory geology students. A pilot study using the Augmented Reality sandbox (AR sandbox) suggests it can be a powerful tool for bridging the gap between two-dimensional (2D) representations and real landscapes, as well as enhancing the spatial thinking and modeling abilities of students. The AR…
Descriptors: Undergraduate Students, Computer Simulation, Pilot Projects, Teaching Methods
Adedokun, Omolola A.; Liu, Jia; Parker, Loran Carleton; Burgess, Wilella – Journal of Science Education and Technology, 2015
Although virtual field trips are becoming popular, there are few empirical studies of their impacts on student outcomes. This study reports on a meta-analytic evaluation of the impact of a virtual field trip on student perceptions of scientists. Specifically, the study examined the summary effect of zipTrips broadcasts on evaluation…
Descriptors: Virtual Classrooms, Field Trips, Middle School Students, College Students
Bowen, Alec S.; Reid, Daniel R.; Koretsky, Milo D. – Chemical Engineering Education, 2015
In this project, we explore the use of threshold concept theory as a design basis for development of Interactive Virtual Laboratories in thermodynamics. Thermodynamics is a difficult subject for chemical and biological engineering students to master. One reason for the difficulty is the diverse and challenging set of threshold concepts that they…
Descriptors: Thermodynamics, Science Laboratories, Computer Simulation, Science Process Skills
Bressler, D. M.; Bodzin, A. M. – Journal of Computer Assisted Learning, 2013
Current studies have reported that secondary students are highly engaged while playing mobile augmented reality (AR) learning games. Some researchers have posited that players' engagement may indicate a flow experience, but no research results have confirmed this hypothesis with vision-based AR learning games. This study investigated factors…
Descriptors: Psychological Patterns, Affective Behavior, Learner Engagement, Secondary School Students
Tutwiler, M. Shane; Lin, Ming-Chao; Chang, Chun-Yen – Journal of Science Education and Technology, 2013
In this study, a follow-up analysis of the data reported in Lin et al. ("Learn Media Technol." doi: 10.1080/17439884.2011.629660 , 2011), we investigated the relationship between student use of a virtual field trip (VFT) system and the probability of students reporting wanting to visit the national park site upon which the VFT was modeled,…
Descriptors: Computer Simulation, Teamwork, Prior Learning, Educational Objectives
Horton, Lucas; Liu, Min; Olmanson, Justin; Toprac, Paul – Online Submission, 2011
In this paper we explore students' engagement in a new media enhanced problem-based learning (PBL) environment and investigate the characteristics of these environments that facilitate learning. We investigated both student experiences using a new media enhanced PBL environment and the specific elements students found most supportive of their…
Descriptors: Learner Engagement, Problem Based Learning, Grade 6, Information Processing
McCue, Camille; James, David – Advances in Engineering Education, 2008
This paper describes qualitative and quantitative research conducted with middle school students participating in a Future Cities Engineering course. Insights were sought regarding both affective and cognitive changes which transpired during the one-semester schedule of activities focused on modeling the infrastructure of a city built 150 years in…
Descriptors: Middle School Students, Early Intervention, Qualitative Research, Statistical Analysis

Barry, Peter H. – Advances in Physiology Education, 1990
A graphic, interactive software program that is suitable for teaching students about the measurement and ion dependence of cell membrane potentials is described. The hardware requirements, the aim of the program, how to use the program, other related programs, and its advantages over traditional methods are included. (KR)
Descriptors: College Science, Computer Assisted Instruction, Computer Simulation, Dissection

Roth, Wolff-Michael – Science Teacher, 1991
Several types of physics activities that use real-world problems to motivate learners, use computers to assist in developing conceptual understandings, connect problem situations to mathematical models, and use the models to analyze other real-world problems are presented. The topics of racing sports, sailing, and damped harmonic oscillations are…
Descriptors: Calculus, Computer Simulation, Experiential Learning, Graphs

Strauss, Richard T.; Kinzie, Mable B. – American Biology Teacher, 1991
The debate on the educational value of dissection versus the value of animal life is examined. Interactive videodisc (IVD) technology is described in light of its potential for laboratory simulations. The design of the IVD-based dissection simulation, The Interactive Frog Dissection, is presented. (KR)
Descriptors: Biology, Computer Assisted Instruction, Computer Simulation, Dissection
Shaw, Edward L., Jr.; Okey, James R. – 1985
This 10-day study compared the effects of alternative ways of using microcomputer simulations on the achievement and attitudes of sixth- and seventh-grade science students (N=173). Nine classes were randomly assigned to one of four treatments: (1) microcomputer simulations; (2) laboratory activities; (3) a combination of simulation and laboratory…
Descriptors: Abstract Reasoning, Academic Achievement, Computer Simulation, Conventional Instruction
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