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Amelia Auchstetter; Eben Witherspoon; Oluchi Ozuzu; Jonathan Margolin; Lawrence B. Friedman – American Institutes for Research, 2023
The purpose of this study was to evaluate the implementation and impact of the Pack program. The Pack was developed by the New York Hall of Science (NYSCI) and includes a digital game and set of curricular and professional development resources that aim to support computational thinking teaching and learning in middle school science and computer…
Descriptors: Computation, Thinking Skills, Educational Games, Program Implementation
Kristy A. Robinson; So Yeon Lee – Journal of Experimental Education, 2025
Students vary in their perceptions of teachers' motivational supports, even within the same classroom, but it is unclear why this is the case. To enable the design of equitable environments and understand the theoretical nature of motivational climate, this study explored demographic differences in university students' perceptions of instruction…
Descriptors: Foreign Countries, STEM Education, Undergraduate Students, Introductory Courses
Christopher Lore; Hee-Sun Lee; Amy Pallant; Charles Connor; Jie Chao – International Journal of Science and Mathematics Education, 2024
As computational methods are widely used in science disciplines, integrating computational thinking (CT) into classroom materials can create authentic science learning experiences for students. In this study, we classroom-tested a CT-integrated geoscience curriculum module designed for secondary students. The module consisted of three inquiry…
Descriptors: Risk, Science Instruction, Physical Geography, Natural Disasters
Garcia, Victor; Conesa, Jordi; Perez-Navarro, Antoni – Journal of Science Education and Technology, 2022
Videos created with the hands of teachers filmed have been perceived as useful educational resource for students of Physics in undergraduate courses. In previous works, we analyzed the students' perception about educational videos by asking them about their experiences. In this work, we analyze the same facts, but from a learning analytics…
Descriptors: Physics, Science Instruction, Teaching Methods, Video Technology
Wang, Jianlan; Zhang, Yuanlin; Jones, Arthur; Eckel, Rory; Hawkins, Joshua; Musslewhite, Darrel – Journal of Computers in Mathematics and Science Teaching, 2022
Despite the importance of computer science education and computational thinking, there have been limited examples of computer science education at K-12 classrooms that authentically represents the work of computer scientists, especially programming. One reason is the lack of a measurable definition of computational thinking and a programming…
Descriptors: Teaching Methods, Computer Science Education, Programming, Thinking Skills
Aksit, Osman; Wiebe, Eric N. – Journal of Science Education and Technology, 2020
Computational thinking (CT) and modeling are authentic practices that scientists and engineers use frequently in their daily work. Advances in computing technologies have further emphasized the centrality of modeling in science by making computationally enabled model use and construction more accessible to scientists. As such, it is important for…
Descriptors: Thinking Skills, Science Instruction, Teaching Methods, Computer Science Education
Karakaya Cirit, Didem – International Journal of Contemporary Educational Research, 2022
This paper analyzed Scratch projects developed by undergraduate students. The sample consisted of 22 child development students (18 women and four men) in the 2018-2019 academic year. The study adopted an action research design within the scope of a course titled "Teaching Science and Mathematics in Preschool Education." The research was…
Descriptors: Coding, Preschool Education, Computer Science Education, Computer Software
Dogan, Alev; Uluay, Gülsah – International Journal of Curriculum and Instruction, 2021
In the digital world, where robotics implementations are taking a place in educational processes with increasing acceleration, it is important that pre-service teachers gain competences in this field that addresses the needs of the future. From this point of view, the aim of this study is to design an activity process in which pre-service science…
Descriptors: Preservice Teachers, Science Teachers, Preservice Teacher Education, Teacher Competencies
Barker, Daniel; Alderson, Rosanna G.; McDonagh, James L.; Plaisier, Heleen; Comrie, Muriel M.; Duncan, Leigh; Muirhead, Gavin T. P.; Sweeney, Stuart D. – International Journal of STEM Education, 2015
Background: Bioinformatics--the use of computers in biology--is of major and increasing importance to biological sciences and medicine. We conducted a preliminary investigation of the value of bringing practical, university-level bioinformatics education to the school level. We conducted voluntary activities for pupils at two schools in Scotland…
Descriptors: Biology, Information Science, Computer Uses in Education, Foreign Countries
Rolka, Christine; Remshagen, Anja – International Journal for the Scholarship of Teaching and Learning, 2015
Contextualized learning is considered beneficial for student success. In this article, we assess the impact of context-based learning tools on student grade performance in an introductory computer science course. In particular, we investigate two central questions: (1) does the use context-based learning tools, robots and animations, affect…
Descriptors: Introductory Courses, Computer Science Education, Context Effect, Grades (Scholastic)
Kolikant, Yifat Ben-David – Instructional Science: An International Journal of the Learning Sciences, 2011
This study demonstrates the power of the cultural encounter metaphor in explaining learning and teaching difficulties, using as an example computer science education (CSE). CSE is envisioned as an encounter between veterans of two computer-oriented cultures, that of the teachers and that of the students. Forty questionnaires administered to CS…
Descriptors: Computer Science Education, Figurative Language, Science Instruction, Questionnaires
Johnson, N. – Acta Didactica Napocensia, 2012
Self-regulation is the controlling of a process or activity by the students who are involved in Problem solving in Physics rather than by an external agency (Johnson, 2011). Selfregulated learning consists of three main components: cognition, metacognition, and motivation. Cognition includes skills necessary to encode, memorise, and recall…
Descriptors: Metacognition, Secondary School Students, Learning Strategies, Physics
Edgington, Jeffrey Michael – ProQuest LLC, 2010
Video and computer games have become an important area of study in the field of education. Games have been designed to teach mathematics, physics, raise social awareness, teach history and geography, and train soldiers in the military. Recent work has created computer games for teaching computer programming and understanding basic algorithms. …
Descriptors: Video Technology, Computer Science Education, Fundamental Concepts, Investigations
Sullivan, Florence; Lin, Xiadong – Journal of Interactive Learning Research, 2012
The purpose of this study is to examine the relationship of middle school students' perceptions of the ideal science student to their problem solving activity and conceptual understanding in the applied science area of robotics. Twenty-six 11 and 12 year-olds (22 boys) attending a summer camp for academically advanced students participated in the…
Descriptors: Technology Education, Statistical Analysis, Robotics, Problem Solving
Laverty, David M.; Milliken, Jonny; Milford, Matthew; Cregan, Michael – European Journal of Engineering Education, 2012
This paper presents a new laboratory-based module for embedded systems teaching, which addresses the current lack of consideration for the link between hardware development, software implementation, course content and student evaluation in a laboratory environment. The course introduces second year undergraduate students to the interface between…
Descriptors: Foreign Countries, Engineering Education, Student Evaluation, Computer Assisted Instruction
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