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Shaoling Zhang; Lisa L. Scribner – Journal of Marketing Education, 2024
The rapid evolution of digital marketing, characterized by the surge in digital channels and data, has amplified the demand for graduates specialized in digital marketing analytics (DMA). Yet, marketing educators contend with insufficient theoretical guidance and practical pedagogical methods in the course design that aligns with industry…
Descriptors: Case Studies, Experiential Learning, Business Administration Education, Simulation
Al-Olimat, Khalid S. – IEEE Transactions on Education, 2022
Contribution: Project-based learning is a widely used learning approach that has proven itself effective in engineering education. This article describes a generalized model to teach undergraduate students the concepts of dc electric motors using project-based learning through a complete module that consists of modeling and simulation, and…
Descriptors: Engineering Education, Active Learning, Student Projects, Models
Penet, J. C.; Fernandez-Parra, Maria – Interpreter and Translator Trainer, 2023
Human emotions are profoundly social and this becomes particularly salient in the translation profession, where translators often need to withstand close scrutiny of their work by fellow translators, revisers, project managers, clients, etc. The emotions arising from those relationships can be remarkably diverse, from mild to intense, from…
Descriptors: Translation, Emotional Intelligence, Professional Education, Second Languages
Sierra, Javier; Suárez-Collado, Ángela – International Journal of Sustainability in Higher Education, 2021
Purpose: There is a growing trend in higher education institutions to develop multi-disciplinary approaches to education for sustainable development and to implement student-centered and problem-based methodologies to increase student engagement and satisfaction. This paper aims to present an innovative methodology to increase student awareness…
Descriptors: Economic Factors, Decision Making, Sustainable Development, Objectives
Provorova, Yevheniia M.; Ivakhnenko, Tamara P.; Oliinyk, Natali?a A.; Tamarkina, Olha L.; Atroshchenko, Tetiana O. – European Journal of Educational Research, 2021
The purpose of this study was to identify how the leadership training programme based on the acmeological approach for the Master's students influences the students' emotional stability and how that programme was perceived by graduates. The study used both qualitative and quantitative methods to yield data. The dimensions of emotional stability…
Descriptors: Leadership Qualities, Leadership Training, Program Effectiveness, Game Based Learning
Wollschleger, Jason – Teaching Sociology, 2019
Previous scholarship has demonstrated the value of high-impact practices of community engagement, inquiry-based pedagogy, and collaborative learning for engagement and learning in sociology courses, especially undergraduate research methods and statistics. This article explores the changes made to an upper-division undergraduate course focused on…
Descriptors: Assignments, Sociology, Teaching Methods, Learner Engagement
Huang, Yi-Ching; Huang, Hsin-Yi Cyndi – English Language Teaching, 2019
Simulation technique could be effective if it is cleverly manipulated and incorporated in a project-based learning context. This current study aims to explore students' learning experience in a project-based simulated business context. The participants were 51 second and third year students who took Business English as an elective course at a…
Descriptors: Business English, English (Second Language), Second Language Learning, Second Language Instruction
Altay, Burçak; Ballice, Gülnur; Bengisu, Ebru; Alkan-Korkmaz, Sevinç; Paykoç, Eda – International Journal of Inclusive Education, 2016
This paper explores the process and outcome of using learner-centred methods to develop students' empathic design abilities during an educational workshop on inclusive design. In the first section of the paper, we suggest the significance of incorporating inclusive design within the education of design disciplines. Then, we introduce a workshop on…
Descriptors: Inclusion, Educational Experience, Workshops, Interior Design
Brady, Corey; Orton, Kai; Weintrop, David; Anton, Gabriella; Rodriguez, Sebastian; Wilensky, Uri – IEEE Transactions on Education, 2017
Computer science (CS) is becoming an increasingly diverse domain. This paper reports on an initiative designed to introduce underrepresented populations to computing using an eclectic, multifaceted approach. As part of a yearlong computing course, students engage in Maker activities, participatory simulations, and computing projects that…
Descriptors: Simulation, Technology Uses in Education, Educational Technology, Student Projects
Evans, Michael A.; Jones, Brett D.; Akalin, Sehmuz – Afterschool Matters, 2017
Because video games are so popular with young people, researchers have explored ways to use game play to engage students in school subjects (Peppler & Kafai, 2007; Rockwell & Kee, 2011; Small, 2011). Motivating students in science is especially important because of declines both in the number of young people who choose science careers and…
Descriptors: Video Games, Student Motivation, After School Education, After School Programs
Ezra, Elishai; Nahmias, Yaakov – EURASIA Journal of Mathematics, Science & Technology Education, 2015
The advent of integrated multidisciplinary research has given rise to some of the most important breakthroughs of our time, but has also set significant challenges to the current educational paradigm. Current academic education often limits cross-discipline discussion, depends on close-ended problems, and restricts utilization of interdisciplinary…
Descriptors: Mathematics Instruction, Interdisciplinary Approach, Teaching Methods, Course Descriptions
Akerson, Valarie, Ed.; Shelley, Mack, Ed. – Online Submission, 2021
"Proceedings of International Conference on Social and Education Sciences" includes full papers presented at the International Conference on Social and Education Sciences (IConSES)-www.iconses.net which took place on October 21-24, 2021 in Chicago, Illinois, USA. The aim of the conference is to offer opportunities to share ideas, to…
Descriptors: Student Attitudes, Experiential Learning, Skill Development, Teaching Methods
Wang, Alf Inge – ACM Transactions on Computing Education, 2011
This article describes an extensive evaluation of introducing a game project to a software architecture course. In this project, university students have to construct and design a type of software architecture, evaluate the architecture, implement an application based on the architecture, and test this implementation. In previous years, the domain…
Descriptors: Student Attitudes, Computer Software, Robotics, Games
Correll, N.; Wing, R.; Coleman, D. – IEEE Transactions on Education, 2013
This paper describes a one-year introductory robotics course sequence focusing on computational aspects of robotics for third- and fourth-year students. The key challenges this curriculum addresses are "scalability," i.e., how to teach a robotics class with a limited amount of hardware to a large audience, "student assessment,"…
Descriptors: Introductory Courses, Robotics, Course Descriptions, Simulation
Chang, Shu-Hsuan; Wu, Tsung-Chih; Kuo, Yen-Kuang; You, Li-Chih – Turkish Online Journal of Educational Technology - TOJET, 2012
This study proposed a novel instructional approach, a two-stage LED simulation of Project-based learning (PBL) course with online peer assessment (OPA), and explored how to apply OPA to the different structured problems in a PBL course to enhance students' professional skills in LED design as well as meta-cognitive thinking. The participants of…
Descriptors: Foreign Countries, College Students, Student Projects, Active Learning
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