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Ramazan Yilmaz – Interactive Learning Environments, 2024
This research, students' technology acceptance, KSB, community of inquiry (CoI), and social interaction space situations were examined in collaborative learning where Zoom was used as a CSCL tool in computer programming courses, and the structural relationships between these variables were revealed. The research was carried out on 162 university…
Descriptors: Cooperative Learning, Technology Uses in Education, Technological Literacy, Student Attitudes
Tsai, Meng-Jung; Wang, Ching-Yeh; Hsu, Po-Fen – Journal of Educational Computing Research, 2019
Computer programming has been gradually emphasized in recent computer literacy education and regarded as a requirement for all middle school students in some countries. To understand young students' perceptions about their own learning in computer programming, this study aimed to develop an instrument, Computer Programming Self-Efficacy Scale…
Descriptors: Programming, Computer Literacy, Middle School Students, Student Attitudes
Gozukucuk, Meral; Gunbas, Nilgun – Journal of Education, 2022
The purpose of this study is to contribute to preservice teachers' technological pedagogical content knowledge (TPACK). For this purpose, preservice teachers (n = 8) learned visual programming language, designed technology-based reading activities, and observed students completing these activities. A case study approach was employed, and…
Descriptors: Preservice Teachers, Technological Literacy, Pedagogical Content Knowledge, Programming Languages
Wu, Ting-Ting; Chen, Jian-Ming – Journal of Educational Computing Research, 2022
Many countries have incorporated computational thinking (CT) and programming languages into their science and technology courses. Students can improve their CT ability by learning programming languages. Moreover, situated learning enables students to generate knowledge and master problem-solving skills through interaction with situations. This…
Descriptors: Computer Software, Thinking Skills, Programming, Situated Learning
DeLiema, David; Kwon, Yejin Angela; Chisholm, Andrea; Williams, Immanuel; Dahn, Maggie; Flood, Virginia J.; Abrahamson, Dor; Steen, Francis F. – Cognition and Instruction, 2023
When teachers, researchers, and students describe productively responding to moments of failure in the learning process, what might this mean? Blending prior theoretical and empirical research on the relationship between failure and learning, and empirical results from four data sets that are part of a larger design-based research project, we…
Descriptors: Guidelines, Learning Processes, Correlation, Failure
Korucu, Agâh T.; Bicer, Hüsniye – International Technology and Education Journal, 2020
In this study, the purpose of which was to examine the attitudes of middle school students towards robotic coding, the attitudes of students towards robotic coding were discussed in terms of different variables. The research group consists of 120 secondary school students studying in the 7th and 8th grades of public schools in the central district…
Descriptors: Middle School Students, Grade 7, Grade 8, Student Attitudes
Günbas, Nilgün; Gözüküçük, Meral – International Online Journal of Primary Education, 2023
Pre-service teachers are mostly trained with traditional methods in their institutions and as a result, they do not become competent in technology integration in education. To successfully integrate technology in education, it is necessary for teachers to have knowledge of the content and the pedagogical techniques to teach this content with…
Descriptors: Technological Literacy, Pedagogical Content Knowledge, Preservice Teachers, Teacher Education Programs
Günbas, Nilgün – International Journal of Psychology and Educational Studies, 2020
In an attempt to improve Technological Pedagogical Content Knowledge (TPACK), prospective mathematics teachers (N=52) were trained in creating technology-based mathematics teaching materials. They learned visual programming, worked in pairs and created mathematics stories, which are intended to improve fourth grade students' mathematics word…
Descriptors: Preservice Teachers, Mathematics Education, Elementary Education, Grade 4
Anisimova, Ellina Sergeevna – Journal of Social Studies Education Research, 2020
The basics of digital literacy begin to form at an early age, and as they grow older, digital literacy must continue to evolve, adapting to the rapidly changing digital world. The first (both in importance and in time) after the family cognitive social institution for most people is the educational system, or rather, the system of preschool…
Descriptors: Technological Literacy, Preschool Teachers, Futures (of Society), Preservice Teachers
Pontes, Thiago Bessa; Miranda, Guilhermina Lobato; Celani, Gabriela Caffarena – Education Sciences, 2018
Difficulties in learning computer programming for novices is a subject of abundant scientific literature. These difficulties seem to be accentuated in students whose academic choice is not computation, like architecture students. However, they need to study programming, since it is part of the new academic curricula. The results presented here are…
Descriptors: Programming, Computer Science Education, Teaching Methods, Student Motivation
Frydenberg, Mark – Interactive Technology and Smart Education, 2015
Purpose: This paper aims to argue that the process of making an original game develops digital literacy skills and provides an authentic learning experience as students create, publish and deploy interactive games. Teaching students to create computer games has become common in both K-12 and tertiary education to introducing programming concepts,…
Descriptors: Technological Literacy, Computer Games, Interactive Video, Programming
Frydenberg, Mark – Information Systems Education Journal, 2016
Teaching game development has become an accepted methodology for introducing programming concepts and capturing the interest of beginning computer science and information technology (IT) students. This study, conducted over three consecutive semesters, explores game development using a gaming engine, rather than a traditional programming language,…
Descriptors: Games, Design, Programming, Teaching Methods
Smyrnova-Trybulska, Eugenia; Morze, Nataliia; Kommers, Piet; Zuziak, Wojciech; Gladun, Mariia – Interactive Technology and Smart Education, 2017
Purpose: This paper aims to discuss issues related to science, technology, engineering and mathematics (STEM) education. It is emphasized that the need to prepare students with twenty-first-century skills through STEM-related teaching is strong, especially at the elementary level. The authors present selected previous experiences, publications,…
Descriptors: STEM Education, Teaching Methods, Robotics, Teacher Attitudes
Nunes, Miguel Baptista, Ed.; Isaias, Pedro, Ed. – International Association for Development of the Information Society, 2021
These proceedings contain the papers of the 15th International Conference on e-Learning (EL 2021), which was organised by the International Association for Development of the Information Society (IADIS), July 20-22, 2021. This conference is part of the 15th Multi Conference on Computer Science and Information Systems (MCCSIS), July 20-23, 2021,…
Descriptors: Electronic Learning, Educational Technology, Technological Literacy, Second Language Learning
Miguel Baptista Nunes Ed.; Pedro Isaias Ed. – International Association for Development of the Information Society, 2022
These proceedings contain the papers of the 16th International Conference on e-Learning (EL 2022), which was organised by the International Association for Development of the Information Society, 19-21 July, 2022. This conference is part of the 16th Multi Conference on Computer Science and Information Systems 2022, 19-22 July, which had a total of…
Descriptors: Electronic Learning, Online Courses, Educational Technology, COVID-19
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