Publication Date
In 2025 | 41 |
Since 2024 | 136 |
Since 2021 (last 5 years) | 349 |
Since 2016 (last 10 years) | 612 |
Since 2006 (last 20 years) | 950 |
Descriptor
Student Attitudes | 1002 |
Technology Integration | 1002 |
Foreign Countries | 629 |
Teaching Methods | 423 |
Educational Technology | 407 |
Electronic Learning | 308 |
College Students | 261 |
Teacher Attitudes | 243 |
Second Language Learning | 229 |
Technology Uses in Education | 229 |
Second Language Instruction | 204 |
More ▼ |
Source
Author
Publication Type
Education Level
Location
Turkey | 67 |
Australia | 37 |
China | 34 |
Taiwan | 29 |
United Kingdom | 27 |
Indonesia | 25 |
Canada | 21 |
Malaysia | 21 |
Saudi Arabia | 20 |
Spain | 20 |
Hong Kong | 19 |
More ▼ |
Laws, Policies, & Programs
Elementary and Secondary… | 3 |
Assessments and Surveys
What Works Clearinghouse Rating
Erin Garrant – ProQuest LLC, 2024
The COVID-19 pandemic led to a shift in education that necessitated that teachers adapt how they educate and communicate with their students. Previous researchers examined general education teachers' experiences transitioning to online teaching but did not establish how alternative teachers and the at-risk students they taught were affected. The…
Descriptors: Transformative Learning, Learning Experience, Secondary School Teachers, Nontraditional Education
Murshida Parvin; Muneera Muftah – Open Education Studies, 2025
Task-based language teaching (TBLT) is widely recognized as an effective approach for developing second language (L2) learners' English skills. However, its success often depends on the teacher's ability to design engaging tasks and dynamic learning platforms that foster active participation. While previous studies highlight the importance of…
Descriptors: Age Groups, English (Second Language), Second Language Learning, Technology Integration
Tris Kee; Hao Zhang; Ronnel B. King – International Journal of Technology and Design Education, 2024
Immersive technology plays an increasingly important role in design education, supporting digital literacy and experiential learning in higher education, particularly in the post-COVID-19 context. Many design disciplines, such as Architecture and Landscape Design, which used to rely heavily on physical field trips, and dialogic studios as…
Descriptors: Design, Higher Education, Experiential Learning, Digital Literacy
Jerry Huang; Atsushi Mizumoto – Education and Information Technologies, 2025
This study aimed to examine the effect of incorporating the generative pre-trained AI chatbot, ChatGPT, into an instructor-led writing class on the motivation of Japanese university students. This study examines changes in students' Ideal L2 Self, Ought-to L2 Self, and L2 Learning Experience using Dörnyei's L2 Motivational Self System (L2MSS)…
Descriptors: Artificial Intelligence, Teaching Methods, Computer Software, Technology Uses in Education
Rim Gouia-Zarrad; Cindy Gunn – International Electronic Journal of Mathematics Education, 2024
This research paper explores the integration of ChatGPT as a tool for interactive learning of numerical methods in a differential equations (DEs) course. DE course is crucial for engineering students to model real-world phenomena. However, many DE courses focus only on analytical solutions and neglect important numerical solutions. To overcome…
Descriptors: Learning Experience, Teaching Methods, Artificial Intelligence, Computer Software
Minh Ngoc An Pham – International Society for Technology, Education, and Science, 2024
The integration of technological advancements into the educational settings of many nations is regarded as a key factor for augmenting pedagogical practices and learning outcomes. Consequently, educational policymakers have made substantial investments in establishing and maintaining Information and Communication Technology (ICT) infrastructure…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Learning Management Systems
Ravikantha Prabhu; Sharun Mendonca; Pavana Kumara Bellairu; Noel Deepak Shiri – Innovations in Education and Teaching International, 2025
In response to evolving engineering education, there is a growing focus on fostering students' practical skills. This study implemented a Mini Project Based Learning (MPBL) approach within the Computer Integrated Manufacturing (CIM) course. The tasks involved SOLIDWORKS modelling, writing CNC code using CADEM seeNC Turn software, and hands-on CNC…
Descriptors: Engineering Education, Student Projects, Active Learning, Computer Uses in Education
Teemu H. Laine; Woohyun Lee – IEEE Transactions on Learning Technologies, 2024
The metaverse is a network of interoperable and persistent 3-D virtual worlds where users can coexist and interact through mechanisms, such as gamification, nonfungible tokens, and cryptocurrencies. Although the metaverse is a theoretical construct today, many collaborative virtual reality (CVR) applications have emerged as potential components of…
Descriptors: Computer Simulation, Simulated Environment, College Students, Student Attitudes
Xiaoman Wang – ProQuest LLC, 2024
This study presents a collaborative learning experience design aimed to promote Algorithmic Literacy (AL) among middle school students. Developed in partnership with middle school teachers and students, the design addresses the need to equip students with the knowledge and skills necessary to navigate an algorithm-driven digital landscape. The…
Descriptors: Middle School Students, Algorithms, Multiple Literacies, Cooperative Learning
Ricardo-Adán Salas-Rueda; Ricardo Castañeda-Martínez; Jesús Ramírez-Ortega; Selene-Marisol Martínez-Ramírez – Digital Education Review, 2025
The aim of this mixed research is to analyze the perception of the students about the use of Zoom and the Learning Management Systems such as Moodle and Google Classroom in the educational field during the COVID-19 pandemic considered data science. In particular, Zoom facilitates the communication, presentation of contents and resolution of…
Descriptors: Foreign Countries, Student Attitudes, Technology Integration, Educational Technology
Valeria Aloizou; Stavey Linardatou; Michael Boloudakis; Symeon Retalis – British Journal of Educational Technology, 2025
Incorporating immersive technologies in education has become increasingly popular due to their ability to facilitate active learning and engage students in the acquisition of concepts and skills. One form of immersive technology includes educational games that incorporate movement interaction, allowing children to engage with in-game elements by…
Descriptors: Kindergarten, Core Curriculum, Classroom Environment, Movement Education
Amir Reza Rahimi; Zahra Mosalli – Smart Learning Environments, 2025
Researchers have significantly explored language learners' attitudes toward ChatGPT through the lens of technology acceptance models, particularly with its development and integration into computer-assisted language learning (CALL). However, further research in this area is necessary to apply a theoretical framework with a pedagogical-oriented…
Descriptors: Second Language Learning, Second Language Instruction, Artificial Intelligence, Technology Uses in Education
Hilal Karabulut; Hasan Gökçe; Ishak Afsin Kariper – Innovations in Education and Teaching International, 2025
The main purpose of this study is to reveal the opinions of science teacher candidates regarding the implementation of Discovery Learning-Based STEM Education in distance education with Applied Activities. The study was designed as a case study. Participants were first given basic chemistry education and introduced to the concepts of STEM,…
Descriptors: Foreign Countries, Preservice Teacher Education, Preservice Teachers, Grade 3
Nathalie Barz; Manuela Benick; Laura Dörrenbächer-Ulrich; Franziska Perels – Discover Education, 2024
The present study examines university students' acceptance of e-learning according to the Technology Acceptance Model (TAM). We also investigate the influence of external factors, including self-efficacy with digital media, self-regulated learning, prior experience, and affinity for technology, to extend the model with valid individual factors.…
Descriptors: Undergraduate Students, Electronic Learning, Self Management, Foreign Countries
DeMolder, Jessica; Wiseman, David; Graham, Charles; Hill, Camellia – CALICO Journal, 2023
Over the past decades, but particularly as a response to the global pandemic, online language technologies have made blended approaches increasingly practical for the language learning classroom. Despite the growing interest in blended learning generally, research has shown an overemphasis on comparative studies (Goertler, 2019), and left the…
Descriptors: Blended Learning, Teaching Methods, Second Language Learning, Second Language Instruction