NotesFAQContact Us
Collection
Advanced
Search Tips
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Showing 1 to 15 of 18 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Marvin Mergen; Lisa Will; Norbert Graf; Marcel Meyerheim – Education and Information Technologies, 2025
Despite growing interest in the inclusion of virtual reality (VR) in medical education, its full potential for immersive and interactive training remains underutilized, particularly in dermatology. As part of a multidisciplinary project, we tested the feasibility of integrating a VR training scenario for a complete skin cancer screening into the…
Descriptors: Medical Students, Medical Education, Cancer, Feasibility Studies
Peer reviewed Peer reviewed
Direct linkDirect link
Christen G. Page; Ryan E. Boyd; Lauren P. Mantle; Kayden E. Rapson – Journal on Excellence in College Teaching, 2024
Individuals with dementia require person-centered care. Healthcare education aims to prepare future professionals to implement this practice. Simulation-based training, as a component of experiential learning theory, promotes realistic learning opportunities revealing increased knowledge, comfort, and confidence for students. This study examined…
Descriptors: Simulation, Allied Health Personnel, Speech Language Pathology, Allied Health Occupations Education
Peer reviewed Peer reviewed
Direct linkDirect link
Neriz, Liliana; Núñez, Alicia; Fuentes-Caceres, Veronica; Ramis, Francisco; Jerez, Oscar – Innovations in Education and Teaching International, 2020
Nowadays the business world is characterized by vertiginous changes making work environments more complex and uncertain. This scenario requires professionals with practical experience. While students and new graduates often gain practical experience through internships or part-time jobs, universities can play an active role in developing the…
Descriptors: Simulation, Active Learning, Training Methods, Business Administration Education
Peer reviewed Peer reviewed
Direct linkDirect link
Turan, Zeynep; Gürol, Ayse; Uslu, Seval – Innovations in Education and Teaching International, 2021
The purpose of this study was to investigate the effects of augmented reality (AR) technology on the achievements, self-efficacy beliefs and views of paramedic students in electrocardiography education. In the study, mixed methods including quantitative and qualitative methods were used. The sample of the study included a total of 71 first-year…
Descriptors: Computer Simulation, Technology Integration, Multimedia Materials, Allied Health Occupations Education
Green, Leili Hayati – ProQuest LLC, 2014
Users play a key role in many training strategies, yet some organizations often fail to understand the users' perception after a simulation training implementation, their attitude about acceptance or rejection of and integration of emerging simulation technology in medical training (Gaba, 2007, and Topol, 2012). Several factors are considered to…
Descriptors: Users (Information), Medical Students, Student Attitudes, Simulation
Peer reviewed Peer reviewed
Direct linkDirect link
Heinerichs, Scott; Cattano, Nicole M.; Morrison, Katherine E. – Athletic Training Education Journal, 2013
Context: Nonverbal communication (NVC) skills are a critical component to clinician interactions with patients, and no research exists on the investigation of athletic training students' nonverbal communication skills. Video recording and debriefing have been identified as methods to assess and educate students' NVC skills in other allied health…
Descriptors: Nonverbal Communication, Communication Skills, Video Technology, Athletics
Peer reviewed Peer reviewed
Direct linkDirect link
McPherson, Rebekah; Tyler-Wood, Tandra; McEnturff Ellison, Amber; Peak, Pamela – Journal of Technology and Teacher Education, 2011
This study at a large midwestern university evaluated the use of a web-based simulated classroom, simSchool, with pre-service and in-service special education students, to determine if use of the simulated classroom influences students' perceptions of inclusion and teacher preparation. The project used a nonequivalent comparison group,…
Descriptors: Student Attitudes, Inclusion, Special Education, Preservice Teacher Education
Peer reviewed Peer reviewed
Direct linkDirect link
Behrend, Tara S.; Thompson, Lori Foster – International Journal of Training and Development, 2012
Animated agents have the potential to increase engagement and learning during online training by acting as personalized tutors. However, little is known about the conditions that make these agents most effective. In this study, 183 e-learners completed a Microsoft Excel training course. Approximately half were assigned an agent with predetermined…
Descriptors: Computer Assisted Instruction, Self Efficacy, Learner Controlled Instruction, Feedback (Response)
Peer reviewed Peer reviewed
Direct linkDirect link
Morse, Shona – Journal of European Industrial Training, 2010
Purpose: The aim of this paper is to give a critical assessment of a study designed to investigate the potential of a new method for teaching HRD students about performance appraisal. It is argued that this approach is in the vanguard of developments in IT and learning. Design/methodology/approach: The paper takes the form of an explorative study…
Descriptors: Foreign Countries, Interviews, Personnel Evaluation, Program Effectiveness
Peer reviewed Peer reviewed
Direct linkDirect link
Ensslin, Astrid; Slocombe, Will – Arts and Humanities in Higher Education: An International Journal of Theory, Research and Practice, 2012
This study reports on the pedagogic rationale, didactic design and implications of an AHRC-funded doctoral training scheme in collaborative and digital multimedia in the humanities. In the second part of this article we discuss three areas of provision that were identified as particularly significant and/or controversial. These include (1) desktop…
Descriptors: Foreign Countries, Desktop Publishing, Humanities, Multimedia Materials
Lainema, Timo; Lainema, Kirsi – Journal of Research on Technology in Education, 2008
The turbulent business environment requires business expertise from ever-larger personnel groups. The required business know-how is a combination of knowledge and several different skills, and it should provide the learners with an overall view of the functioning of a business organization as a whole. Moreover, while work is increasingly becoming…
Descriptors: Training Methods, Cooperation, Learning Strategies, Student Attitudes
Peer reviewed Peer reviewed
Direct linkDirect link
Zwikael, Ofer; Gonen, Amnon – Journal of European Industrial Training, 2007
Purpose: Games are an effective teaching and classroom training tool, since they allow students to practise real-life events. In the area of project management, most games focus on the planning phase of a project. The current paper aims to describe a new game, called PEG--Project Execution Game. The uniqueness of this game is its focus on real…
Descriptors: Undergraduate Students, Training Methods, Educational Games, Simulation
Peer reviewed Peer reviewed
Steuer, Eckhard – Simulation & Gaming, 1992
Describes Assessment Center (AC) programs that are used in Germany to prepare university business graduates making job applications to large companies. The simulation of real-life application procedures is explained, problems associated with the validity of the AC are addressed, and the roles and attitudes of students and experts are discussed.…
Descriptors: Administrator Education, Assessment Centers (Personnel), Foreign Countries, Higher Education
Caro, Paul W. – 1977
A study of U.S. Air Force simulator training was conducted to identify factors that influence the effectiveness of such training and to learn how its effectiveness is being determined. The research consisted of a survey of ten representative Air Force simulator training programs and a review of the simulator training research literature. A number…
Descriptors: Aircraft Pilots, Educational Technology, Expectation, Flight Training
PATTEN, RONALD J.; STEINMETZ, LAWRENCE L. – 1967
AT THE UNIVERSITY OF COLORADO'S SCHOOL OF BUSINESS, AN EVALUATION WAS MADE OF GAMING AS AN EFFECTIVE TRAINING DEVICE FOR LOWER RANKING MANAGEMENT AND RANK-AND-FILE PERSONNEL. PARTICIPANTS WERE COLLEGE STUDENTS AND PART-TIME STUDENTS, BELIEVED TO BE LIKE PERSONS INVOLVED IN MANAGEMENT TRAINING PROGRAMS AND PROGRAMS FOR RANK-AND-FILE EMPLOYEES. THE…
Descriptors: Accounting, Achievement, Adult Learning, Adult Students
Previous Page | Next Page »
Pages: 1  |  2