Publication Date
In 2025 | 9 |
Since 2024 | 27 |
Since 2021 (last 5 years) | 67 |
Since 2016 (last 10 years) | 116 |
Since 2006 (last 20 years) | 167 |
Descriptor
Student Attitudes | 169 |
Usability | 169 |
Computer Software | 135 |
Foreign Countries | 91 |
College Students | 62 |
Teaching Methods | 62 |
Computer Software Evaluation | 40 |
Undergraduate Students | 40 |
Technology Uses in Education | 39 |
Handheld Devices | 35 |
Educational Technology | 34 |
More ▼ |
Source
Author
Publication Type
Education Level
Audience
Teachers | 1 |
Location
Taiwan | 12 |
Turkey | 8 |
Australia | 6 |
China | 5 |
Malaysia | 5 |
Indonesia | 4 |
Germany | 3 |
India | 3 |
Japan | 3 |
Philippines | 3 |
Saudi Arabia | 3 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
Group Embedded Figures Test | 1 |
Test of English as a Foreign… | 1 |
What Works Clearinghouse Rating
Joseph Lobo; Genesis Dimalanta; Conrad Buerkley; Susan Manuel; Amiel Alfonso; Celter Cris Torres; Gerald Suba – Journal of Educators Online, 2025
This study adapted Davis' (1989) Technology Acceptance Model (TAM) to investigate what influences students' attitudes on using Microsoft Teams (MS Teams) as a learning tool for Physical Education (PE). Partial Least Square-Structural Equation Modeling (PLS-SEM) analysis of survey responses from 1,916 Mabalacat City College students enrolled in an…
Descriptors: Physical Education, Computer Software, Instructional Effectiveness, Computer Uses in Education
Keith Francis Ratumbuisang; Uun Hariyanti; Godham Eko Saputro; Yan Amal Abdilah – Education and Information Technologies, 2024
As technology advances, virtual museums have gained popularity as a new form of learning resources. However, persuading audiences to absorb and comprehend a tremendous volume of information in an unregulated online environment is the challenge. Considering the use of an online application in educational practice, collaborative teamwork can be…
Descriptors: Story Telling, College Students, Student Attitudes, Computer Simulation
Genady Kogan; Hadas Chassidim; Irina Rabaev – Educational Technology Research and Development, 2024
The main goal of this study was to evaluate the impact of an animation and visualization of data structures (AVDS) tool on both perceptions and objective test performance. The study involved a rigorous experiment that assessed the usability, acceptability, and effectiveness of the AVDS tool in solving exercises. A total of 78 participants…
Descriptors: Animation, Teaching Methods, Instructional Effectiveness, Learning Experience
Fatni Mufit; Yeka Hendriyani; Muhammad Dhanil – Journal of Turkish Science Education, 2024
This research aims to design immersive virtual reality with cognitive conflict to support practical learning of quantum physics. This type of research is design research through the stages of needs analysis, product design, validity test, and practicality test. The needs analysis used questionnaire sheets distributed with Google Forms and obtained…
Descriptors: Teaching Methods, Physics, Science Instruction, Quantum Mechanics
Giselly Mayra Larêdo Lima; Ludmila Beghini Viriato Sanchez; Johnatan dos Santos Pereira; Valderí de Castro Alcântara; Juliana Maria Magalhães Christino – Journal of Education and Learning, 2024
This research delves into the multifaceted aspects influencing the adoption and utilization of ChatGPT among postgraduate students. Executed as a qualitative study involving participants from a prominent federal university, the primary objective was to discern students' nuanced perceptions of ChatGPT and their inclination to embrace it as an…
Descriptors: Artificial Intelligence, Synchronous Communication, Computer Software, Graduate Students
Sarah Alturkustani; Ashley Durfee; Olivia F. O'Leary; Siobhain M. O'Mahony; Conor O'Mahony; Mutahira Lone; Andreea Factor – Anatomical Sciences Education, 2025
Anatomy is fundamental to medical disciplines. However, its complexity can be challenging to learners, and traditional anatomy teaching may not be easily accessible. Virtual Reality has the potential to supplement anatomy education, but its effectiveness depends on students' willingness to accept it. This study aimed to measure students'…
Descriptors: Student Attitudes, Computer Simulation, Anatomy, Electronic Learning
Chou, Sheng-Fang; Horng, Jeou-Shyan; Liu, Chih-Hsing; Lin, Jun-You; Chen, Lu – Education and Information Technologies, 2023
Technology drives innovation and reform in hospitality education, and Facebook has become a popular educational tool to facilitate students' classroom interactions. Understanding hospitality students' attitudes toward Facebook teaching interventions is important. Based on a survey of 289 undergraduate hospitality students, first, we expand the…
Descriptors: Undergraduate Students, Social Media, Teaching Methods, Student Attitudes
Diego Avila-Pesantez; John Silva; L. Miriam Avila; Alex Breedy Quintanilla – International Society for Technology, Education, and Science, 2023
Educational software reinforces the learning process in high school. This way, GEO-line software for learning geometry will strengthen teenagers' skillset between 15 and 16 years old while using this new application. The SCRUM and ADDE methodologies applied include the analysis, design, implementation, and evaluation phases as the core principles…
Descriptors: Computer Software, Geometry, Mathematics Instruction, Teaching Methods
Ayse Tugçe Bodur; Mevhibe Kobak Demir – Online Submission, 2024
This study aimed to reveal the views of prospective mathematics teachers on the use of the Tinkercad program. This case study, utilizing a qualitative research method, was conducted with 18 prospective mathematics teachers currently enrolled in a fourth grade education program at a state university in a province in western Turkey. The convenience…
Descriptors: Preservice Teachers, Teacher Education Programs, Mathematics Teachers, Mathematics Instruction
Myunghwan Hwang; Eunmi Lee; Hee-Kyung Lee – English Teaching, 2025
This research, grounded in the extended technology acceptance model, aimed to explore the relationships among factors influencing Korean EFL learners' acceptance of ChatGPT for English learning in a voluntary usage context. To this end, a questionnaire was distributed to college students who had used ChatGPT for language learning, utilizing a…
Descriptors: English (Second Language), Second Language Learning, Technology Uses in Education, Computer Software
Abdelazim, Aaser M.; Gaber, Dalia A.; Adam, Khalid M.; El-Ashkar, Ayman M.; Abdelmalak, Hany W. – Biochemistry and Molecular Biology Education, 2023
Background: Traditional teaching methods of biochemistry provide effective tools for knowledge transmission, but are considered less engaging with students. Smartphone applications may provide suitable alternatives to compensate for the shortcomings of traditional teaching methods. Purpose: This study aimed to assess the effectiveness of…
Descriptors: Telecommunications, Handheld Devices, Medical Education, Student Attitudes
Thomas Dillon – English Teaching, 2024
This study explores the integration of ChatGPT, OpenAI's conversational AI, into English as a Foreign Language (EFL) classrooms at Korean universities, focusing on student interactions and language learning strategy preferences. It categorises interactions using the Strategy Inventory for Language Learning (SILL) and Strategic Self-Regulation…
Descriptors: Literacy, Artificial Intelligence, Computer Software, Synchronous Communication
Fulya Torun; Seda Özer Sanal – International Journal of Technology in Education, 2025
Education should strive to keep pace with the developments of the modern world and to fulfill its mission by not deviating from the principles of ethical and effective learning. In this process, it continues to be tested by unstoppable technological developments. GAI, with both its positive and negative effects, has spread incredibly quickly to…
Descriptors: College Students, College Faculty, Teacher Attitudes, Student Attitudes
Weber, Felix – International Association for Development of the Information Society, 2022
Digital Study Assistants (DSA) are an emerging type of software that combines web-based software architectures, various data sources, and algorithms from artificial intelligence (AI) to assist learners in improving their learning-related behaviors. In this paper, we summarize the implementation and results of a field study with a DSA for…
Descriptors: Goal Orientation, Computer Software, Artificial Intelligence, Universities
Matthew McGrievy – ProQuest LLC, 2024
The purpose of this descriptive research study was to evaluate the web-based practice experience tracking system at a school of public health (SPH) at a large southeastern university. Applied practice experiences (APEs) are a key component of public health education, and schools and programs of public health in the United States must provide…
Descriptors: College Faculty, College Students, Public Health, Health Education