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Ilknur Bilgi Kurt; Osman Soner – Malaysian Online Journal of Educational Technology, 2025
Video magazines can make students' learning experience more effective by adding a different dimension to the learning process. This learning experience can create changes in students' attitudes and behaviors. This study aimed to investigate the impact of video magazines in the experimental group. It printed magazines in the control group on middle…
Descriptors: Periodicals, Video Technology, Student Attitudes, Information Technology
Joie N. Marhefka; Shirley Campbell; Amy Kuntz; Laura E. Cruz – Biomedical Engineering Education, 2024
In an effort to better engage biomedical engineering technology (BMET) students with material covered in lectures and to connect them with their future careers, we created interactive 360° videos in typical BMET workplaces. Students watched the videos using virtual reality (VR) headsets and reflected on the experience. Students commented that the…
Descriptors: Biomedicine, Engineering Education, Technology, College Students
Jijing Qian; Jialing Shang; Lianyi Qin – Journal of Research in Innovative Teaching & Learning, 2025
Purpose: 360-degree video is recorded with omnidirectional or multi-camera systems that capture all directions at the same time in a spherical view. With immersive technologies gaining momentum and reducing educational cost, it has attracted the interest of the academic community. However, little is known about using 360-degree video in teacher…
Descriptors: Video Technology, Technological Advancement, Preservice Teacher Education, Technology Uses in Education
Dahwi Ahn; Jason C. K. Chan – Applied Cognitive Psychology, 2025
COVID-19 greatly increased the online delivery of higher education. But one limitation of online learning is that students often struggle to stay engaged while watching online lectures. We examined whether including an instructor's face in lecture videos (instructor visibility) enhances student engagement or learning. In two preregistered…
Descriptors: Learner Engagement, Video Technology, Lecture Method, Student Attitudes
Eileen McGivney – British Journal of Educational Technology, 2025
Agency, or the capacity to take intentional actions, is considered one of the primary affordances of virtual reality (VR) for learning. VR is expected to increase learners' agency because it allows for full-body interactivity from a first-person perspective, giving them novel ways of interacting with the digital environment. Yet, agency in…
Descriptors: Technology Uses in Education, Computer Simulation, Field Trips, Personal Autonomy
Huiying Cai; Linmeng Lu; Bing Han; Lung-Hsiang Wong; Xiaoqing Gu – Educational Technology Research and Development, 2025
The potential of classroom videos to enhance reflective practices in pre-service teacher education is hindered by the sheer volume of captured activities. An AI-powered teacher dashboard could address this challenge by analyzing and visualizing information extracted from these videos, supporting reflection in video-based professional learning…
Descriptors: Preservice Teachers, Reflection, Artificial Intelligence, Technology Uses in Education
Rustam Shadiev; Xuan Chen; Wayan Sintawati; Fahriye Altinay; Yan Li; Nurassyl Kerimbayev; Ahmed Tlili – Educational Technology & Society, 2025
Students are unable to view each other's VR content created with 360-degree video technology using head-mounted displays and discuss it in real-time. This limitation may confine the application of 360degree video technology in the field of intercultural learning to merely passive observation of cultural content on individual devices, thereby…
Descriptors: Video Technology, Technology Uses in Education, Computer Simulation, Cultural Awareness
Gedik, Nuray; Uça Günes, Esra Pinar; Beylik, Ayfer; Çabuk, Alper; Tiras, Engin – Open Praxis, 2023
The emergency distance education period has led to new instructional experiences and unique practices in higher education. This study focuses on one such practice that included portable lightboards designed as a cost-effective solution to support instructors' online teaching processes from their homes. Using a case study design, data were…
Descriptors: Educational Technology, Video Technology, Technology Uses in Education, College Students
Regis Misheal Muchowe; Hazel Mubango – Acta Educationis Generalis, 2025
Introduction: This study aimed to understand the implications of e-learning on inclusive education for learners with disabilities in higher education institutions in Zimbabwe. Methods: Qualitative methodologies were used to yield a valuable understanding of diverse social occurrences. Purposive sampling and Snowball sampling were used to gather…
Descriptors: Foreign Countries, Electronic Learning, Technology Uses in Education, Students with Disabilities
Mugur V. Geana; Dan Cernusca; Pan Liu – Journal of Computer Assisted Learning, 2024
Background: Education is, after gaming, the second largest sector embracing augmented reality (AR) at an accelerated pace, yet studies on AR's potential as an efficient learning environment had mixed results. Objectives: This study's primary objective is to test students' interaction with graphical 3D elements in AR and its impact on information…
Descriptors: Learner Engagement, Computer Simulation, Technology Uses in Education, Information Dissemination
James B. Howell; Lamont E. Maddox – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2024
Inquiry-based learning is not common in secondary geography classrooms in the United States. The goal of this initial foray into design-based research was to maximize the potential of online video-case technology to disrupt this trend and support geography teachers in enacting high-quality problem-based geographic inquiry (PBGI). Informed by…
Descriptors: Secondary School Teachers, Secondary School Students, Problem Based Learning, Geography Instruction
Rana Sanyal – ProQuest LLC, 2024
Purpose. Researchers have recommended using comprehensive visual materials in engineering courses, as visuals instill more information in students than auditory information and they have the ability to engage students more effectively than other types of content and to convey the nuances of non-verbal communication. The purpose of this study was…
Descriptors: Video Technology, Technology Uses in Education, Learner Engagement, Engineering Education
Jill Gould; Patricia Day – Journal of Learning Development in Higher Education, 2025
Technology enhanced feedback methods such as video feedback are increasingly employed with a notable shift towards embracing remote means of communication during and after the COVID-19 pandemic. Greater use of distance and electronic learning can result in a lack of personalisation which students find challenging. Feedback which uses the spoken…
Descriptors: Audiovisual Instruction, Feedback (Response), Student Attitudes, Evaluation
Polat, Hamza – Education and Information Technologies, 2023
The discussion about how to present instructors in instructional videos has become a hot topic in recent years. This systematic review explores how the instructors' presence affects affective, cognitive, and social aspects of learning in different conditions and with different video types. The review analyses 41 empirical studies indexed in Web of…
Descriptors: Teacher Role, Educational Technology, Video Technology, Cues
Rustam Shadiev; Xun Wang; Xuan Chen; Elena Gayevskaya; Nikolay Borisov – Education and Information Technologies, 2024
Recent evidence suggests that not many studies on technology-supported cross-cultural learning considered creating authentic, immersive learning environments and addressing the language barrier in communication among representatives of different cultures which are very critical matters in the field. The present study attempted to address this gap.…
Descriptors: Learning Activities, Technology Uses in Education, Translation, Student Attitudes