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Yusuf Akyildiz – Journal of Educational Technology and Online Learning, 2025
Virtual reality (VR) presents an innovative and powerful approach to foreign language teaching, offering immersive and interactive environments that support vocabulary acquisition in engaging and meaningful ways. This study investigates the potential of VR using the self-developed application GermanVR, specifically designed to enhance vocabulary…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Second Language Instruction
Ahmad Syawaluddin; Nur Aeni – Discover Education, 2025
This study looks at how utilizing digital versions of classic games specifically Snakes and Ladders can help young learners learn more vocabulary in English. The study focuses on how digital versions of classic games can improve primary school students' vocabulary learning and retention. A quasi-experimental approach was used, with a control group…
Descriptors: Educational Technology, Technology Uses in Education, Vocabulary Development, English (Second Language)
Yin Yang; Yuyang Cai; Yanjie Song – Educational Technology & Society, 2024
The effect of technology on primary students' self-regulated vocabulary learning (SRVL) over time and its dynamic relationship with vocabulary outcomes have been scarcely studied. This quasi-experimental study reports a longitudinal inquiry into the effect of a mobile-assisted self-regulation scheme on primary students' SRVL and the relationship…
Descriptors: Foreign Countries, Elementary School Students, Grade 4, Educational Technology
Farzaneh Khodabandeh; Azimeh Mombini – Education and Information Technologies, 2024
Incorporating augmented reality (AR) technology into education has the incredible capacity to elevate the quality of learning encounters significantly. In flipped and blended classrooms, where technology complements traditional instruction, investigating the effect of AR on vocabulary learning, self-efficacy, and personality traits becomes crucial…
Descriptors: High School Students, Vocabulary Development, Physical Environment, Simulated Environment
Altug, Süleyman Alperen; Önal, Ahmet – Journal on English Language Teaching, 2022
Technology is of great importance in the specification of methods, techniques and tools to be used in or out of the classrooms. Moreover, the COVID-19 pandemic has led to the shutdown of schools and forced the education to be maintained online which makes the research on Information and Communication Technology (ICT) tools, to be used in learning…
Descriptors: Vocabulary Development, English (Second Language), Second Language Learning, Second Language Instruction
Purwanto, Anton Adi; Syafryadin – Journal of English Teaching, 2023
The rise of technology has expanded a variety of interesting and new online-based learning aids for English. Duolingo app, which makes learning languages, especially English, easy, accessible, and effective. The objective of this study is to describe and observe the students' perceptions of using Duolingo software for vocabulary at Madrasah…
Descriptors: Computer Assisted Instruction, Second Language Learning, English (Second Language), Computer Software
Rajendran, Vaishnavi; Yunus, Melor Md – International Journal of Education and Literacy Studies, 2021
Web 2.0 based applications are becoming a way of teaching and learning tool. This study takes a systematic review to understand various studies related to digital storytelling (DS) intervention. The research found through Education Resources Information Center (ERIC) from the year 2016 to the year 2020, which included full-text articles and peer…
Descriptors: Educational Technology, Technology Uses in Education, Story Telling, Interaction
Megan Tyson – Issues and Trends in Learning Technologies, 2021
The present study investigated the impact teaching academic vocabulary through an augmented reality (AR) approach had on acquisition and retention as compared to using a more traditional flash card based approach. 29 high school students ranging from 9th to 11th grade followed the pattern of a 10 word vocabulary pre-test, being taught those words…
Descriptors: Vocabulary Development, High School Students, Physical Environment, Simulated Environment
Le Hoang Son; Trinh Minh Ly – Online Submission, 2024
English is an indispensable language, especially in the digital age. For students who are not specialized in English vocabulary, understanding effective vocabulary learning strategies becomes crucial, helps increase their chances of being hired, and improves coherence in written and spoken communication. This study investigates the vocabulary…
Descriptors: English (Second Language), Vocabulary Development, Second Language Learning, Business Administration Education
Mehmet Asikcan – International Journal of Contemporary Educational Research, 2023
The purpose of this study was to improve the vocabulary of fourth-grade primary school students through action plans based on digital tools. The study was conducted within the framework of participatory action research design, one of the qualitative research approaches. The participants were 32 fourth-grade students from a public elementary school…
Descriptors: Educational Technology, Vocabulary Development, Grade 4, Elementary School Students
Repetto, Claudia; Di Natale, Anna Flavia; Villani, Daniela; Triberti, Stefano; Germagnoli, Serena; Riva, Giuseppe – Interactive Learning Environments, 2023
The large-scale diffusion of tablets and smartphones in the last decades offered new opportunities to broaden educational strategies. In particular, the Mobile-Assisted Language Learning (MALL) emerged as a promising approach leveraging the widespread availability of portable devices. In this study we investigated the feasibility and efficacy of a…
Descriptors: Video Technology, Technology Uses in Education, Use Studies, Instructional Effectiveness
Effects of Memrise on Vietnamese EFL Students' Vocabulary: A Case Study at a College in a Rural Area
Anh Thi Nguyen; Thu Thuy Nguyen; Thanh Thao Le; Hoang Yen Phuong; Trut Thuy Pham; Thi Anh Thu Huynh; Huong Tra Nguyen – Electronic Journal of e-Learning, 2023
Understanding the role of English language acquisition in developing the socioeconomic status of Vietnam forms the backdrop for this study, which seeks to shed light on the potential benefits of technology-assisted vocabulary learning. Based on this context, this study employed a mixed method of quantitative and qualitative design attempting to…
Descriptors: Educational Technology, English (Second Language), Second Language Instruction, Second Language Learning
Mariana Ulfah Hoesny; Punaji Setyosari; Henry Praherdhiono; Nunung Suryati – MEXTESOL Journal, 2024
This research is aimed at investigating the implementation of project-based learning (PBL) using a voice recorder, Orai application, and web as material sources. It is conducted to determine the impact of combining PBL and digital tools on speaking performance. The participants were 80 students who took English subject in State Polytechnic of…
Descriptors: Technology Integration, English (Second Language), Second Language Learning, Second Language Instruction
Ke Xu; Xin Guo; Xinjing Zhang; Yi Zhang; Zhongling Pi; Jiumin Yang – Journal of Computer Assisted Learning, 2025
Background: Previous studies have indicated that encouraging learners to teach to their peers has been proven effective in second language learning. However, to date, no research has focused on how learners teaching to peers of varying proficiency levels impacts video learning performance and the cognitive neuroscience mechanisms of learners.…
Descriptors: Peer Teaching, Second Language Learning, Video Technology, Electronic Learning
Tai, Tzu-Yu; Chen, Howard Hao-Jan; Todd, Graeme – Computer Assisted Language Learning, 2022
VR technology allows learners to access simulated, immersive and interactive virtual environments to perform authentic learning activities. In particular, VR has emerged as a valuable tool for L2 learning. However, VR research has tended to pay more attention to desktop-based VR than to VR via mobile-rendered HMDs, leaving the potentials of VR…
Descriptors: Computer Simulation, Educational Technology, English (Second Language), Second Language Learning