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Stephanie Swartz; Susan Luck; Soni Sharma – Higher Education, Skills and Work-based Learning, 2025
Purpose: This study describes a short-term project designed for students to develop important skills needed for artificial intelligence (AI) literacy and to understand how the concepts of AI literacy may be viewed in different countries. Design/methodology/approach: This mixed-methods study sets out to investigate students' perceptions on the use…
Descriptors: Artificial Intelligence, Digital Literacy, Skill Development, Business Communication
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Haselberger, David; Spielhofer, Thomas – Journal of Educational Multimedia and Hypermedia, 2020
This paper shows how a gamified agile process for distributed teamwork can be used for teaching purposes. It reflects the learnings from using a time-constrained work environment -- the epic bedtime story game -- at a university course. Within three course hours, 42 students in an undergraduate course on Informatics and Society collaboratively…
Descriptors: Privacy, Teamwork, Undergraduate Students, Teaching Methods
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Keith, Nancy; Perreault, Heidi; Sutliff, Kris – Delta Pi Epsilon Journal, 2001
A survey of 1,272 college students showed that most believed it appropriate to use company e-mail accounts for personal messages, but inappropriate to read others' e-mail or send messages with ethnic, racial, or sexual content. Students who participated in ethics discussions were less likely to rate certain behaviors as appropriate. (Contains 22…
Descriptors: Electronic Mail, Ethics, Evaluative Thinking, Higher Education