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Aivaloglou, Efthimia; van der Meulen, Anna – ACM Transactions on Computing Education, 2021
Courses in computer science curricula often involve group programming assignments. Instructors are required to take several decisions on assignment setup and monitoring, team formation policies, and grading systems. Group programming projects provide unique monitoring opportunities due to the availability of both product and process data, as well…
Descriptors: Student Attitudes, Grading, Cooperative Learning, Programming
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Jinbo Tan; Lei Wu; Shanshan Ma – British Journal of Educational Technology, 2024
The purpose of this study was to investigate the collaborative dialogue patterns of pair programming and their impact on programming self-efficacy and coding performance for both slow- and fast-paced students. Forty-six postgraduate students participated in the study. The students were asked to solve programming problems in pairs; those pairs'…
Descriptors: Coding, Programming, Computer Science Education, Self Efficacy
Jeremy Ryan Grifski – ProQuest LLC, 2024
With ongoing concerns in undergraduate computer science education like growing enrollment and broadening participation, there is a need for reform. While there are many stakeholder perspectives to consider in reforms, students deserve to be prioritized because they face a variety of environmental challenges that lead to negative outcomes like…
Descriptors: Undergraduate Students, Computer Science Education, Introductory Courses, Programming
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Robbert Smit; Rahel Schmid; Nicolas Robin – British Journal of Educational Technology, 2025
Secondary school students (N = 269) participated in a daylong visual programming course held in a stimulating environment for start-up enterprises. The tasks were application-oriented and partly creative. For example, a wearable device with light-emitting diodes, (ie, LEDs) could be applied to a T-shirt and used for optical messages. Our research…
Descriptors: Self Efficacy, Gender Differences, Prediction, Student Attitudes
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Radloff, Jeffrey; Hall, Jacob A. – Education and Information Technologies, 2022
Recent US science standards conceptualize science as a set of shared multidisciplinary ideas and practices in common with engineering and computer science (CS). At the core, this portrayal requires an understanding of CS as a viable career path and set of discrete knowledge and skills, including those related to computer programming. However,…
Descriptors: Test Construction, Freehand Drawing, Programming, Elementary School Teachers
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Xie, Weiguo; Davis, Richard A. – Chemical Engineering Education, 2022
A chemical engineering analysis course was modified to include analytics with advanced numerical methods. The course uses the MATLAB computational environment to develop student programming, modeling, analytics, and optimization skills. Case studies reinforce MATLAB, numerical methods, and advanced optimization skills. Students reported confidence…
Descriptors: Chemical Engineering, Computation, Programming, Mathematical Models
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Belland, Brian R.; Kim, Chanmin; Zhang, Anna Y.; Lee, Eunseo – ACM Transactions on Computing Education, 2023
This article reports the analysis of data from five different studies to identify predictors of preservice, early childhood teachers' views of (a) the nature of coding, (b) integration of coding into preschool classrooms, and (c) relation of coding to fields other than computer science (CS). Significant changes in views of coding were predicted by…
Descriptors: Predictor Variables, Preservice Teachers, Student Attitudes, Programming
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Seçil Yücelyigit – Issues in Educational Research, 2023
The aim of the research is to understand in-service and pre-service preschool teachers' perceptions of coding after their lived experiences to develop suggestions regarding incorporating coding practices into early childhood education. The study employed a phenomenological design with a total of 28 pre-service and in-service preschool teachers (19…
Descriptors: Preservice Teachers, Preschool Education, Preschool Teachers, Coding
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Minnegalieva, Chulpan Bakievna; Khabibullin, Timur Vakhtangovich; Giniyatullina, Gulchachak Rishatovna; Giniyatullin, Lenar Ildarovich – International Journal of Higher Education, 2020
Online courses on different platforms provide thousands of students with the knowledge and skills they need. This paper presents the results of a survey of students, during which they expressed their opinion on the use of electronic resources in teaching. The survey showed that students are more motivated to study when they understand how their…
Descriptors: Difficulty Level, Electronic Learning, Online Courses, Student Attitudes
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Hanrui Gao; Yi Zhang; Gwo-Jen Hwang; Sunan Zhao; Ying Wang; Kang Wang – Education and Information Technologies, 2024
Artificial Intelligence (AI) education in primary schools has received a great deal of attention globally, and it is thus important to investigate primary school students' perceptions and understanding of AI learning. Therefore, in this study, 673 drawings of conceptions of AI learning by third to sixth grade students were collected. Firstly, a…
Descriptors: Elementary School Students, Student Attitudes, Artificial Intelligence, Freehand Drawing
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Tibor Krizsan; Dragan Lambic – Education and Information Technologies, 2024
Pair programming is a technique in which two students collaborate on programming tasks. This study aimed to investigate attitudes, toward pair programming with a focus on anxiety, motivation, stress, and efficiency. The sample population consisted of 168 students from three primary schools in Vojvodina (Serbia). The students were aged 6.5-11 years…
Descriptors: Foreign Countries, Student Motivation, Stress Variables, Skills
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Xin Gong; Weiqi Xu; Shufan Yu; Jingjing Ma; Ailing Qiao – British Journal of Educational Technology, 2025
Tangible programming tools have become a mainstream teaching aid in gamification programming learning (GPL) due to their interactivity and ability to enhance novice learners' computational thinking and spatial reasoning skills. However, comparing the relative efficacy of different programming tools that simultaneously support these skills was not…
Descriptors: Computation, Thinking Skills, Spatial Ability, Gamification
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Jhon Jairo Ramírez-Echeverry; Felipe Restrepo-Calle; Stephanie Torres Jiménez – European Journal of Education, 2025
This study investigates the self-regulated learning strategies employed by students in computer programming courses. Utilising the Questionnaire on Learning Strategies in Computer Programming (CEAPC), the research aims to identify specific strategies used by students. The findings reveal a variety of effective learning strategies, including…
Descriptors: Independent Study, Learning Strategies, Programming, Computer Science Education
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Rafael Herrero-Álvarez; Rafael Arnay; Eduardo Segredo; Gara Miranda; Coromoto Leon – IEEE Transactions on Learning Technologies, 2025
RoblockLLy is an educational robotics simulator designed for primary and secondary school students, whose goal is to increase their interest in science, technology, engineering, and mathematics. In the particular case of computer science, it allows developing computational thinking skills. It has been designed with ease of use in mind. This free…
Descriptors: Secondary School Students, STEM Education, Computer Science Education, Robotics
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Yilmaz Ince, Ebru – International Journal of Technology in Teaching and Learning, 2021
This survey study examines students' perceptions on learning programming with CodinGame. Participants included 71 students at Department of Computer Programming Isparta University of Applied Sciences in Turkey. Both quantitative and qualitative research methods were used. In order to collect quantitative data, the questionnaire method was used,…
Descriptors: Student Attitudes, Programming, Game Based Learning, College Students
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