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Cai, Su; Chiang, Feng-Kuang; Sun, Yuchen; Lin, Chenglong; Lee, Joey J. – Interactive Learning Environments, 2017
Educators must address several challenges inherent to the instruction of scientific disciplines such as physics -- expensive or insufficient laboratory equipment, equipment error, difficulty in simulating certain experimental conditions. Augmented reality (AR) can be a promising approach to address these challenges. In this paper, we discuss the…
Descriptors: Computer Simulation, Simulated Environment, Science Instruction, Physics
Howard, Wendy; Perrotte, Gino; Lee, Minyoung; Frisone, Jenna – Online Learning, 2017
Despite the pressure from potential employers and higher education administrators to develop students' global and intercultural competence, traditional study abroad programs simply are not feasible for many postsecondary students (Berdan & Johannes, 2014; Fischer, 2015). The purpose of this study was to evaluate the effectiveness of an online…
Descriptors: Formative Evaluation, Study Abroad, Online Courses, Consortia
Bidarra, José; Rothschild, Meagan; Squire, Kurt; Figueiredo, Mauro – International Journal of Web-Based Learning and Teaching Technologies, 2013
Smartphones and other mobile devices like the iPhone, Android, Kindle Fire, and iPad have boosted educators' interest in using mobile media for education. Applications from games to augmented reality are thriving in research settings, and in some cases schools and universities, but relatively little is known about how such devices may be used for…
Descriptors: Telecommunications, Handheld Devices, Technology Uses in Education, Educational Technology
Cuccurullo, Stefania; Francese, Rita; Passero, Ignazio; Tortora, Genoveffa – International Journal of Distance Education Technologies, 2013
The environmental priority requires structural interventions that will be effective in the long period only if they are accompanied by modifications of behaviors, orientations and beliefs, specially investing in the new generations. This paper presents a 3D Virtual World serious game named Pappi World, designed according to pedagogical theories…
Descriptors: Sanitation, Computer Simulation, Simulated Environment, Educational Technology
Balakrishnan, B.; Woods, P. C. – European Journal of Engineering Education, 2013
Over the years, rapid development in computer technology has engendered simulation-based laboratory (lab) in addition to the traditional hands-on (physical) lab. Many higher education institutions adopt simulation lab, replacing some existing physical lab experiments. The creation of new systems for conducting engineering lab activities has raised…
Descriptors: Engineering Education, Laboratory Experiments, Student Experience, Student Surveys
Pan, Edward A. – ProQuest LLC, 2013
Science, technology, engineering, and mathematics (STEM) education is a national focus. Engineering education, as part of STEM education, needs to adapt to meet the needs of the nation in a rapidly changing world. Using computer-based visualization tools and corresponding 3D printed physical objects may help nontraditional students succeed in…
Descriptors: Undergraduate Students, Engineering Education, STEM Education, Manipulative Materials
Ingram-Goble, Adam – ProQuest LLC, 2013
This is an exploratory design study of a novel system for learning programming and 3D role-playing game design as tools for social change. This study was conducted at two sites. Participants in the study were ages 9-14 and worked for up to 15 hours with the platform to learn how to program and design video games with personally or socially…
Descriptors: Role Playing, Educational Games, Social Change, Computer Simulation
Lin, Chi-Syan; Ma, Jung-Tsan; Kuo, Karen Yi-Chwen; Chou, Chien-Tzu Candace – Journal on School Educational Technology, 2015
The goal of the study is to explore the opportunities and challenges associated with Project-Based Learning strategy in a global context on the aspects of both fostering learning community of practices and nurturing the 21st century skills. For collecting empirical data, the study implements and administers an online international project-based…
Descriptors: Student Projects, Teaching Methods, High School Students, Communities of Practice
Hensberry, Karina K. R.; Moore, Emily B.; Perkins, Katherine K. – Journal of Computers in Mathematics and Science Teaching, 2015
Computer technology, when coupled with reform-based teaching practices, has been shown to be an effective way to support student learning of mathematics. The quality of the technology itself, as well as how it is used, impacts how much students learn. Interactive simulations are dynamic virtual environments similar to virtual manipulatives that…
Descriptors: Computer Simulation, Mathematics Instruction, Technology Uses in Education, Educational Technology
Solak, Ekrem; Cakir, Recep – Journal of Educators Online, 2015
The purpose of this study was to determine the motivational level of the participants in a language classroom towards course materials designed in accordance with augmented reality technology and to identify the correlation between academic achievement and motivational level. 130 undergraduate students from a state-run university in Turkey…
Descriptors: Foreign Countries, Academic Achievement, Student Motivation, Correlation
Asenova, ?sya; Yotovska, Kamelia – African Educational Research Journal, 2014
The current study investigated student's perception and experience on the distance practice-oriented university courses and virtual laboratory in particular. The virtual laboratories (virtual labs) concept is one of the challenges in higher education especially in the engineering education. Being more interactive they allow the students to acquire…
Descriptors: Distance Education, Preservice Teachers, Biology, Science Teachers
Carliner, Saul, Ed. – Association for the Advancement of Computing in Education, 2019
The Association for the Advancement of Computing in Education (AACE) is an international, non-profit educational organization. The Association's purpose is to advance the knowledge, theory, and quality of teaching and learning at all levels with information technology. "E-Learn 2019: World Conference on E-Learning" took place in New…
Descriptors: Conferences (Gatherings), Electronic Learning, Conference Papers, Learner Engagement
Pellas, Nikolaos; Kazanidis, Ioannis – Education and Information Technologies, 2015
Nowadays three-dimensional (3D) multi-user virtual worlds (VWs) are the most well-known candidate platforms in Higher education. Despite the growing number of notable studies that have presented VWs as valuable platforms for the e-Education, there is still a paucity of a comparative study in order to be determined the degree of the students'…
Descriptors: Blended Learning, Online Courses, Higher Education, Comparative Education
Ngo, Thi Phuong Le – Research-publishing.net, 2015
A Virtual Resource Center (VRC) has been brought into use since 2008 as an integral part of a task-based language teaching and learning program for Business English courses at Nantes University, France. The objective of the center is to enable students to work autonomously and individually on their language problems so as to improve their language…
Descriptors: Computational Linguistics, Data Analysis, Business Communication, Second Language Learning
Yin, Chengjiu; Song, Yanjie; Tabata, Yoshiyuki; Ogata, Hiroaki; Hwang, Gwo-Jen – Educational Technology & Society, 2013
This paper proposes a conceptual framework, scaffolding participatory simulation for mobile learning (SPSML), used on mobile devices for helping students learn conceptual knowledge in the classroom. As the pedagogical design, the framework adopts an experiential learning model, which consists of five sequential but cyclic steps: the initial stage,…
Descriptors: Electronic Learning, Scaffolding (Teaching Technique), Handheld Devices, Experiential Learning

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