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Groves, Emily A.; Najafichaghabouri, Milad; Seel, Christopher J.; Fischer, Sara; Thomas, Carys; Joslyn, P. Raymond – Education and Treatment of Children, 2023
Group contingencies (GCs) are an effective intervention for improving student outcomes in general education school settings but their use in alternative education has historically been limited. However, researchers have recently begun to build a substantial literature base demonstrating the potential of GCs in alternative education. This is…
Descriptors: Nontraditional Education, Intervention, Contingency Management, Program Effectiveness
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Groves, Emily A.; May, Richard J.; Rees, Rachel E.; Austin, Jennifer L. – Psychology in the Schools, 2022
The good behavior game (GBG) is a classroom management intervention that employs a group contingency to support appropriate behavior and reduce classroom disruptions. To date, the majority of GBG research has included participants of typical development in mainstream education classrooms or alternative schools. The current study evaluated the GBG…
Descriptors: Student Behavior, Classroom Techniques, Contingency Management, Students with Disabilities
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Groves, Emily A.; Austin, Jennifer L. – Journal of Applied Behavior Analysis, 2019
The Good Behavior Game (GBG) is a classroom management system that employs an interdependent group contingency, whereby students work as a team to win the game. Although previous anecdotal data have suggested that this arrangement may promote prosocial behavior, teachers may have concerns about its fairness and potential to evoke negative peer…
Descriptors: Educational Games, Student Behavior, Peer Influence, Classroom Techniques