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Wills, Howard P.; Wehby, Joseph H.; Caldarella, Paul; Williams, Leslie – Preventing School Failure, 2022
Class-Wide Function-Related Intervention Teams (CW-FIT) is a classroom management system using a group contingency involving direct teaching of classroom rules/skills, differential reinforcement of appropriate behaviors, and minimized social attention to inappropriate behaviors. We investigated elementary school teachers' implementation of CW-FIT…
Descriptors: Elementary School Teachers, Classroom Techniques, Program Implementation, Positive Reinforcement
Johnson, Holly N.; Carpenter, Megan E. – Beyond Behavior, 2022
The primary purpose of conducting a structured interview as part of a functional behavior assessment (FBA) is to assist teams in generating a hypothesis about the reason for a student's problem behavior based on specific information. Although the use of an interview can be beneficial in identifying the function of a student's behavior, it often…
Descriptors: Functional Behavioral Assessment, Structured Interviews, Student Behavior, Behavior Problems
Peyton A. Johnstone; Paul Caldarella; Christian V. Sabey; Howard P. Wills – Journal of Positive Behavior Interventions, 2025
Class-wide Function-related Intervention Teams (CW-FIT) is a classroom management intervention in which teachers incorporate positive behavior support (PBS) principles by teaching specific classroom expectations and providing feedback on student behavior as part of an interdependent group contingency. Interventions like CW-FIT may be helpful for…
Descriptors: Student Behavior, Self Contained Classrooms, Students with Disabilities, Emotional Disturbances
Kirsten Lansey; Shirin Antia; Stephanie MacFarland; Chelsea Carr – Journal of Inclusive Postsecondary Education, 2022
Postsecondary education students with intellectual and multiple disabilities are often supported by same-aged peer mentors. A single-subject multiple baseline design was used to examine the relationship between training with and without performance feedback and a peer mentor's fidelity of implementing a student's function-based intervention plan…
Descriptors: Students with Disabilities, Intellectual Disability, Multiple Disabilities, Peer Teaching
Coleman, Stephanie L.; Snyder, Kelly; Skinner, Lacy; Griffin, Jamie – Intervention in School and Clinic, 2020
The Good Behavior Game (GBG) is a well-established intervention for decreasing problem behaviors in the classroom. Although the GBG has a long history of both empirical support and real-world implementation, the specific types of supports teachers find useful in implementing evidence-based interventions is an area that has received increasing…
Descriptors: Behavior Problems, Games, Intervention, Program Implementation
Digital Behavior Intervention Plans: Effects on General Education Teacher Fidelity of Implementation
Holcomb, Christopher; Baker, Joshua N.; More, Cori – Journal of Special Education Technology, 2020
The purpose of this study was to investigate the effects of digital behavior intervention plans (DBIPs) with multimedia anchored instruction on general education teachers' fidelity of implementation while teaching students with disabilities. A multiple probe design was used to investigate the effects of DBIPs across six teacher-student dyads. The…
Descriptors: Educational Technology, Technology Uses in Education, Multimedia Instruction, Program Implementation
Bruhn, Allison L.; McDaniel, Sara C.; Rila, Ashley; Estrapala, Sara – Beyond Behavior, 2018
Students who are at risk for or show low-intensity behavioral problems may need targeted, Tier 2 interventions. Often, Tier 2 problem-solving teams are charged with monitoring student responsiveness to intervention. This process may be difficult for those who are not trained in data collection and analysis procedures. To aid practitioners in these…
Descriptors: Progress Monitoring, Behavior Problems, Student Behavior, At Risk Students
Humphrey, Neil; Hennessey, Alexandra; Ashworth, Emma; Frearson, Kirsty; Black, Louise; Petersen, Kim; Wo, Lawrence; Panayiotou, Margarita; Lendrum, Ann; Wigelsworth, Michael; Birchinall, Liz; Squires, Garry; Pampaka, Maria – Education Endowment Foundation, 2018
The Good Behaviour Game (GBG) is a universal behaviour management intervention that aims to to improve pupil behaviour with the following core elements: classroom rules, team membership, monitoring of behaviour, and positive reinforcement (rewards). While it is primarily used with children in primary schools, it can also be implemented in early…
Descriptors: Student Behavior, Behavior Modification, Intervention, Games
Algozzine, Bob; Horner, Robert H.; Todd, Anne W.; Newton, J. Stephen; Algozzine, Kate; Cusumano, Dale – Grantee Submission, 2014
School teams regularly meet to review academic and social problems of individual students, groups of students, or their school in general. While the need for problem solving and recommendations for how to do it are widely documented, there is very limited evidence reflecting the extent to which teams effectively engage in a systematic or effective…
Descriptors: Problem Solving, Teamwork, Program Validation, Evaluation Methods
Algozzine, Bob; Horner, Robert H.; Todd, Anne W.; Newton, J. Stephen; Algozzine, Kate; Cusumano, Dale – Journal of Psychoeducational Assessment, 2016
Although there is a strong legislative base and perceived efficacy for multidisciplinary team decision making, limited evidence supports its effectiveness or consistency of implementation in practice. In recent research, we used the Decision Observation, Recording, and Analysis (DORA) tool to document activities and adult behaviors during positive…
Descriptors: Problem Solving, Participative Decision Making, Positive Behavior Supports, Meetings
Knowles, Christen; Massar, Michelle; Raulston, Tracy Jane; Machalicek, Wendy – Preventing School Failure, 2017
Students with challenging behavior severe enough to warrant placement in a self-contained special education classroom statistically have poor school and post-school outcomes compared to typical peers. Teachers in these classrooms often lack sufficient training to meet student needs. This pilot study investigated the use of a telehealth…
Descriptors: Self Contained Classrooms, Special Education, Student Behavior, Behavior Problems
Technical Assistance Center on Positive Behavioral Interventions and Supports, 2010
A "blueprint" is a guide designed to improve large-scale implementations of a specific systems or organizational approach, like School-Wide Positive Behavior Support (SWPBS). This blueprint is intended to make the conceptual theory, organizational models, and practices of SWPBS more accessible for those involved in enhancing how schools,…
Descriptors: Behavior Modification, Positive Reinforcement, Student Behavior, School Administration